//jshint esversion:8 i = 0; const canvas = document.getElementById("mainCanvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; var ctx = canvas.getContext("2d"); centerX = canvas.width / 2; centerY = canvas.height / 2; let DEBUGTools = new DebugTools(ctx, centerX, centerY); let testPoly = new RandomPolygon(ctx, 300, centerX, centerY, 6, "crimson"); let testSquare = new Square( ctx, 500, centerX, centerY, 0, 0, 0, 0, "blueViolet", false ); let testCube = new Cube( ctx, 500, centerX, centerY, 0, 0, 0, 0, "blueViolet", false ); let testTet = new Tetrahedron( ctx, 300, centerX, centerY, 0, 0, 0, 0, "blueViolet", false ); let tetArray = []; // for (let i = 0; i < 100; i++) { // tetArray.push( // new Tetrahedron( // ctx, // 300 - i * (300/100), // centerX, // centerY + 140, // 0, // 45, // 0, // 35.264, // "rgb(" + (255 - i * (255/100)) + ", 0, 0)", // false // ) // ); // } // testTet.rotateSetOrg(60,0,35.264); // testTet.rotateAddY(15); // testTet.rotateAddX(15); // testCube.rotateSetOrg(45,0,35.264); // testTet.globalY +=140; // testTet.rotateAddY(15); tetArray.push( new Tetrahedron( ctx, 200, centerX, centerY, 0, 0, 0, 0, "rgb(255, 0, 0)", false ) ); tetArray.push( new Tetrahedron( ctx, 115, centerX, centerY, 0, 0, 0, 0, "rgb(200, 0, 0)", false ) ); let drawStack = []; // drawStack.push(testTet); drawStack.push(...tetArray); // drawStack[0].rotateAddY(30); drawStack[1].rotateAddY(45); drawStack[1].rotateAddX(35.264); drawStack[1].rotateAddZ(30); drawStack[0].rotateAddY(45); drawStack[0].rotateAddX(35.264); function main() { setTimeout(() => { main(); ctx.clearRect(0, 0, canvas.width, canvas.height); // drawStack[1].rotateAddX(1); // drawStack[1].rotateAddY(1); // drawStack[1].rotateAddZ(.2); // for (let i = 0; i < drawStack.length; i++) { // drawStack[i].rotateAddY(0.005*(i+1)); // } // drawStack.push(testCube); // testTet.rotateAddX(.3); // testTet.rotateAddY(.05); // testTet.rotateAddZ(.5); // testCube.rotateAddX(1); // testCube.rotateAddY(1); // testCube.rotateAddZ(1); for (let i = 0; i < drawStack.length; i++) { drawStack[i].draw(); } DEBUGTools.drawCenter(50); }, 1000 / 60); } window.onload = main;