import { BufferGeometry, Float32BufferAttribute, Mesh, OrthographicCamera } from 'three'; // Helper for passes that need to fill the viewport with a single quad. const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); // https://github.com/mrdoob/three.js/pull/21358 class QuadGeometry extends BufferGeometry { constructor( flipY = false ) { super(); const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ]; this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) ); } } const _geometry = new QuadGeometry(); class QuadMesh extends Mesh { constructor( material = null ) { super( _geometry, material ); this.camera = _camera; } renderAsync( renderer ) { return renderer.renderAsync( this, _camera ); } render( renderer ) { renderer.render( this, _camera ); } } export default QuadMesh;