import { FileLoader, Loader, TextureLoader, RepeatWrapping } from 'three'; import { MeshBasicNodeMaterial, MeshPhysicalNodeMaterial, float, bool, int, vec2, vec3, vec4, color, texture, positionLocal, positionWorld, uv, vertexColor, normalLocal, normalWorld, tangentLocal, tangentWorld, add, sub, mul, div, mod, abs, sign, floor, ceil, round, pow, sin, cos, tan, asin, acos, atan2, sqrt, exp, clamp, min, max, normalize, length, dot, cross, normalMap, remap, smoothstep, luminance, mx_rgbtohsv, mx_hsvtorgb, mix, mx_ramplr, mx_ramptb, mx_splitlr, mx_splittb, mx_fractal_noise_float, mx_noise_float, mx_cell_noise_float, mx_worley_noise_float, mx_transform_uv, mx_safepower, mx_contrast, mx_srgb_texture_to_lin_rec709, saturation } from '../nodes/Nodes.js'; const colorSpaceLib = { mx_srgb_texture_to_lin_rec709 }; class MXElement { constructor( name, nodeFunc, params = null ) { this.name = name; this.nodeFunc = nodeFunc; this.params = params; } } // Ref: https://github.com/mrdoob/three.js/issues/24674 const mx_add = ( in1, in2 = float( 0 ) ) => add( in1, in2 ); const mx_subtract = ( in1, in2 = float( 0 ) ) => sub( in1, in2 ); const mx_multiply = ( in1, in2 = float( 1 ) ) => mul( in1, in2 ); const mx_divide = ( in1, in2 = float( 1 ) ) => div( in1, in2 ); const mx_modulo = ( in1, in2 = float( 1 ) ) => mod( in1, in2 ); const mx_power = ( in1, in2 = float( 1 ) ) => pow( in1, in2 ); const mx_atan2 = ( in1 = float( 0 ), in2 = float( 1 ) ) => atan2( in1, in2 ); const MXElements = [ // << Math >> new MXElement( 'add', mx_add, [ 'in1', 'in2' ] ), new MXElement( 'subtract', mx_subtract, [ 'in1', 'in2' ] ), new MXElement( 'multiply', mx_multiply, [ 'in1', 'in2' ] ), new MXElement( 'divide', mx_divide, [ 'in1', 'in2' ] ), new MXElement( 'modulo', mx_modulo, [ 'in1', 'in2' ] ), new MXElement( 'absval', abs, [ 'in1', 'in2' ] ), new MXElement( 'sign', sign, [ 'in1', 'in2' ] ), new MXElement( 'floor', floor, [ 'in1', 'in2' ] ), new MXElement( 'ceil', ceil, [ 'in1', 'in2' ] ), new MXElement( 'round', round, [ 'in1', 'in2' ] ), new MXElement( 'power', mx_power, [ 'in1', 'in2' ] ), new MXElement( 'sin', sin, [ 'in' ] ), new MXElement( 'cos', cos, [ 'in' ] ), new MXElement( 'tan', tan, [ 'in' ] ), new MXElement( 'asin', asin, [ 'in' ] ), new MXElement( 'acos', acos, [ 'in' ] ), new MXElement( 'atan2', mx_atan2, [ 'in1', 'in2' ] ), new MXElement( 'sqrt', sqrt, [ 'in' ] ), //new MtlXElement( 'ln', ... ), new MXElement( 'exp', exp, [ 'in' ] ), new MXElement( 'clamp', clamp, [ 'in', 'low', 'high' ] ), new MXElement( 'min', min, [ 'in1', 'in2' ] ), new MXElement( 'max', max, [ 'in1', 'in2' ] ), new MXElement( 'normalize', normalize, [ 'in' ] ), new MXElement( 'magnitude', length, [ 'in1', 'in2' ] ), new MXElement( 'dotproduct', dot, [ 'in1', 'in2' ] ), new MXElement( 'crossproduct', cross, [ 'in' ] ), //new MtlXElement( 'transformpoint', ... ), //new MtlXElement( 'transformvector', ... ), //new MtlXElement( 'transformnormal', ... ), //new MtlXElement( 'transformmatrix', ... ), new MXElement( 'normalmap', normalMap, [ 'in', 'scale' ] ), //new MtlXElement( 'transpose', ... ), //new MtlXElement( 'determinant', ... ), //new MtlXElement( 'invertmatrix', ... ), //new MtlXElement( 'rotate2d', rotateUV, [ 'in', radians( 'amount' )** ] ), //new MtlXElement( 'rotate3d', ... ), //new MtlXElement( 'arrayappend', ... ), //new MtlXElement( 'dot', ... ), // << Adjustment >> new MXElement( 'remap', remap, [ 'in', 'inlow', 'inhigh', 'outlow', 'outhigh' ] ), new MXElement( 'smoothstep', smoothstep, [ 'in', 'low', 'high' ] ), //new MtlXElement( 'curveadjust', ... ), //new MtlXElement( 'curvelookup', ... ), new MXElement( 'luminance', luminance, [ 'in', 'lumacoeffs' ] ), new MXElement( 'rgbtohsv', mx_rgbtohsv, [ 'in' ] ), new MXElement( 'hsvtorgb', mx_hsvtorgb, [ 'in' ] ), // << Mix >> new MXElement( 'mix', mix, [ 'bg', 'fg', 'mix' ] ), // << Channel >> new MXElement( 'combine2', vec2, [ 'in1', 'in2' ] ), new MXElement( 'combine3', vec3, [ 'in1', 'in2', 'in3' ] ), new MXElement( 'combine4', vec4, [ 'in1', 'in2', 'in3', 'in4' ] ), // << Procedural >> new MXElement( 'ramplr', mx_ramplr, [ 'valuel', 'valuer', 'texcoord' ] ), new MXElement( 'ramptb', mx_ramptb, [ 'valuet', 'valueb', 'texcoord' ] ), new MXElement( 'splitlr', mx_splitlr, [ 'valuel', 'valuer', 'texcoord' ] ), new MXElement( 'splittb', mx_splittb, [ 'valuet', 'valueb', 'texcoord' ] ), new MXElement( 'noise2d', mx_noise_float, [ 'texcoord', 'amplitude', 'pivot' ] ), new MXElement( 'noise3d', mx_noise_float, [ 'texcoord', 'amplitude', 'pivot' ] ), new MXElement( 'fractal3d', mx_fractal_noise_float, [ 'position', 'octaves', 'lacunarity', 'diminish', 'amplitude' ] ), new MXElement( 'cellnoise2d', mx_cell_noise_float, [ 'texcoord' ] ), new MXElement( 'cellnoise3d', mx_cell_noise_float, [ 'texcoord' ] ), new MXElement( 'worleynoise2d', mx_worley_noise_float, [ 'texcoord', 'jitter' ] ), new MXElement( 'worleynoise3d', mx_worley_noise_float, [ 'texcoord', 'jitter' ] ), // << Supplemental >> //new MtlXElement( 'tiledimage', ... ), //new MtlXElement( 'triplanarprojection', triplanarTextures, [ 'filex', 'filey', 'filez' ] ), //new MtlXElement( 'ramp4', ... ), //new MtlXElement( 'place2d', mx_place2d, [ 'texcoord', 'pivot', 'scale', 'rotate', 'offset' ] ), new MXElement( 'safepower', mx_safepower, [ 'in1', 'in2' ] ), new MXElement( 'contrast', mx_contrast, [ 'in', 'amount', 'pivot' ] ), //new MtlXElement( 'hsvadjust', ... ), new MXElement( 'saturate', saturation, [ 'in', 'amount' ] ), //new MtlXElement( 'extract', ... ), //new MtlXElement( 'separate2', ... ), //new MtlXElement( 'separate3', ... ), //new MtlXElement( 'separate4', ... ) ]; const MtlXLibrary = {}; MXElements.forEach( element => MtlXLibrary[ element.name ] = element ); class MaterialXLoader extends Loader { constructor( manager ) { super( manager ); } load( url, onLoad, onProgress, onError ) { const _onError = function ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } }; new FileLoader( this.manager ) .setPath( this.path ) .load( url, async ( text ) => { try { onLoad( this.parse( text ) ); } catch ( e ) { _onError( e ); } }, onProgress, _onError ); return this; } parse( text ) { return new MaterialX( this.manager, this.path ).parse( text ); } } class MaterialXNode { constructor( materialX, nodeXML, nodePath = '' ) { this.materialX = materialX; this.nodeXML = nodeXML; this.nodePath = nodePath ? nodePath + '/' + this.name : this.name; this.parent = null; this.node = null; this.children = []; } get element() { return this.nodeXML.nodeName; } get nodeGraph() { return this.getAttribute( 'nodegraph' ); } get nodeName() { return this.getAttribute( 'nodename' ); } get interfaceName() { return this.getAttribute( 'interfacename' ); } get output() { return this.getAttribute( 'output' ); } get name() { return this.getAttribute( 'name' ); } get type() { return this.getAttribute( 'type' ); } get value() { return this.getAttribute( 'value' ); } getNodeGraph() { let nodeX = this; while ( nodeX !== null ) { if ( nodeX.element === 'nodegraph' ) { break; } nodeX = nodeX.parent; } return nodeX; } getRoot() { let nodeX = this; while ( nodeX.parent !== null ) { nodeX = nodeX.parent; } return nodeX; } get referencePath() { let referencePath = null; if ( this.nodeGraph !== null && this.output !== null ) { referencePath = this.nodeGraph + '/' + this.output; } else if ( this.nodeName !== null || this.interfaceName !== null ) { referencePath = this.getNodeGraph().nodePath + '/' + ( this.nodeName || this.interfaceName ); } return referencePath; } get hasReference() { return this.referencePath !== null; } get isConst() { return this.element === 'input' && this.value !== null && this.type !== 'filename'; } getColorSpaceNode() { const csSource = this.getAttribute( 'colorspace' ); const csTarget = this.getRoot().getAttribute( 'colorspace' ); const nodeName = `mx_${ csSource }_to_${ csTarget }`; return colorSpaceLib[ nodeName ]; } getTexture() { const filePrefix = this.getRecursiveAttribute( 'fileprefix' ) || ''; let loader = this.materialX.textureLoader; const uri = filePrefix + this.value; if ( uri ) { const handler = this.materialX.manager.getHandler( uri ); if ( handler !== null ) loader = handler; } const texture = loader.load( uri ); texture.wrapS = texture.wrapT = RepeatWrapping; texture.flipY = false; return texture; } getClassFromType( type ) { let nodeClass = null; if ( type === 'integer' ) nodeClass = int; else if ( type === 'float' ) nodeClass = float; else if ( type === 'vector2' ) nodeClass = vec2; else if ( type === 'vector3' ) nodeClass = vec3; else if ( type === 'vector4' || type === 'color4' ) nodeClass = vec4; else if ( type === 'color3' ) nodeClass = color; else if ( type === 'boolean' ) nodeClass = bool; return nodeClass; } getNode() { let node = this.node; if ( node !== null ) { return node; } // const type = this.type; if ( this.isConst ) { const nodeClass = this.getClassFromType( type ); node = nodeClass( ...this.getVector() ); } else if ( this.hasReference ) { node = this.materialX.getMaterialXNode( this.referencePath ).getNode(); } else { const element = this.element; if ( element === 'convert' ) { const nodeClass = this.getClassFromType( type ); node = nodeClass( this.getNodeByName( 'in' ) ); } else if ( element === 'constant' ) { node = this.getNodeByName( 'value' ); } else if ( element === 'position' ) { const space = this.getAttribute( 'space' ); node = space === 'world' ? positionWorld : positionLocal; } else if ( element === 'normal' ) { const space = this.getAttribute( 'space' ); node = space === 'world' ? normalWorld : normalLocal; } else if ( element === 'tangent' ) { const space = this.getAttribute( 'space' ); node = space === 'world' ? tangentWorld : tangentLocal; } else if ( element === 'texcoord' ) { const indexNode = this.getChildByName( 'index' ); const index = indexNode ? parseInt( indexNode.value ) : 0; node = uv( index ); } else if ( element === 'geomcolor' ) { const indexNode = this.getChildByName( 'index' ); const index = indexNode ? parseInt( indexNode.value ) : 0; node = vertexColor( index ); } else if ( element === 'tiledimage' ) { const file = this.getChildByName( 'file' ); const textureFile = file.getTexture(); const uvTiling = mx_transform_uv( ...this.getNodesByNames( [ 'uvtiling', 'uvoffset' ] ) ); node = texture( textureFile, uvTiling ); const colorSpaceNode = file.getColorSpaceNode(); if ( colorSpaceNode ) { node = colorSpaceNode( node ); } } else if ( element === 'image' ) { const file = this.getChildByName( 'file' ); const uvNode = this.getNodeByName( 'texcoord' ); const textureFile = file.getTexture(); node = texture( textureFile, uvNode ); const colorSpaceNode = file.getColorSpaceNode(); if ( colorSpaceNode ) { node = colorSpaceNode( node ); } } else if ( MtlXLibrary[ element ] !== undefined ) { const nodeElement = MtlXLibrary[ element ]; node = nodeElement.nodeFunc( ...this.getNodesByNames( ...nodeElement.params ) ); } } // if ( node === null ) { console.warn( `THREE.MaterialXLoader: Unexpected node ${ new XMLSerializer().serializeToString( this.nodeXML ) }.` ); node = float( 0 ); } // const nodeToTypeClass = this.getClassFromType( type ); if ( nodeToTypeClass !== null ) { node = nodeToTypeClass( node ); } node.name = this.name; this.node = node; return node; } getChildByName( name ) { for ( const input of this.children ) { if ( input.name === name ) { return input; } } } getNodes() { const nodes = {}; for ( const input of this.children ) { const node = input.getNode(); nodes[ node.name ] = node; } return nodes; } getNodeByName( name ) { const child = this.getChildByName( name ); return child ? child.getNode() : undefined; } getNodesByNames( ...names ) { const nodes = []; for ( const name of names ) { const node = this.getNodeByName( name ); if ( node ) nodes.push( node ); } return nodes; } getValue() { return this.value.trim(); } getVector() { const vector = []; for ( const val of this.getValue().split( /[,|\s]/ ) ) { if ( val !== '' ) { vector.push( Number( val.trim() ) ); } } return vector; } getAttribute( name ) { return this.nodeXML.getAttribute( name ); } getRecursiveAttribute( name ) { let attribute = this.nodeXML.getAttribute( name ); if ( attribute === null && this.parent !== null ) { attribute = this.parent.getRecursiveAttribute( name ); } return attribute; } setStandardSurfaceToGltfPBR( material ) { const inputs = this.getNodes(); // let colorNode = null; if ( inputs.base && inputs.base_color ) colorNode = mul( inputs.base, inputs.base_color ); else if ( inputs.base ) colorNode = inputs.base; else if ( inputs.base_color ) colorNode = inputs.base_color; // let roughnessNode = null; if ( inputs.specular_roughness ) roughnessNode = inputs.specular_roughness; // let metalnessNode = null; if ( inputs.metalness ) metalnessNode = inputs.metalness; // let clearcoatNode = null; let clearcoatRoughnessNode = null; if ( inputs.coat ) clearcoatNode = inputs.coat; if ( inputs.coat_roughness ) clearcoatRoughnessNode = inputs.coat_roughness; if ( inputs.coat_color ) { colorNode = colorNode ? mul( colorNode, inputs.coat_color ) : colorNode; } // let normalNode = null; if ( inputs.normal ) normalNode = inputs.normal; // let emissiveNode = null; if ( inputs.emission ) emissiveNode = inputs.emission; if ( inputs.emissionColor ) { emissiveNode = emissiveNode ? mul( emissiveNode, inputs.emissionColor ) : emissiveNode; } // material.colorNode = colorNode || color( 0.8, 0.8, 0.8 ); material.roughnessNode = roughnessNode || float( 0.2 ); material.metalnessNode = metalnessNode || float( 0 ); material.clearcoatNode = clearcoatNode || float( 0 ); material.clearcoatRoughnessNode = clearcoatRoughnessNode || float( 0 ); if ( normalNode ) material.normalNode = normalNode; if ( emissiveNode ) material.emissiveNode = emissiveNode; } /*setGltfPBR( material ) { const inputs = this.getNodes(); console.log( inputs ); }*/ setMaterial( material ) { const element = this.element; if ( element === 'gltf_pbr' ) { //this.setGltfPBR( material ); } else if ( element === 'standard_surface' ) { this.setStandardSurfaceToGltfPBR( material ); } } toBasicMaterial() { const material = new MeshBasicNodeMaterial(); material.name = this.name; for ( const nodeX of this.children.toReversed() ) { if ( nodeX.name === 'out' ) { material.colorNode = nodeX.getNode(); break; } } return material; } toPhysicalMaterial() { const material = new MeshPhysicalNodeMaterial(); material.name = this.name; for ( const nodeX of this.children ) { const shaderProperties = this.materialX.getMaterialXNode( nodeX.nodeName ); shaderProperties.setMaterial( material ); } return material; } toMaterials() { const materials = {}; let isUnlit = true; for ( const nodeX of this.children ) { if ( nodeX.element === 'surfacematerial' ) { const material = nodeX.toPhysicalMaterial(); materials[ material.name ] = material; isUnlit = false; } } if ( isUnlit ) { for ( const nodeX of this.children ) { if ( nodeX.element === 'nodegraph' ) { const material = nodeX.toBasicMaterial(); materials[ material.name ] = material; } } } return materials; } add( materialXNode ) { materialXNode.parent = this; this.children.push( materialXNode ); } } class MaterialX { constructor( manager, path ) { this.manager = manager; this.path = path; this.resourcePath = ''; this.nodesXLib = new Map(); //this.nodesXRefLib = new WeakMap(); this.textureLoader = new TextureLoader( manager ); } addMaterialXNode( materialXNode ) { this.nodesXLib.set( materialXNode.nodePath, materialXNode ); } /*getMaterialXNodeFromXML( xmlNode ) { return this.nodesXRefLib.get( xmlNode ); }*/ getMaterialXNode( ...names ) { return this.nodesXLib.get( names.join( '/' ) ); } parseNode( nodeXML, nodePath = '' ) { const materialXNode = new MaterialXNode( this, nodeXML, nodePath ); if ( materialXNode.nodePath ) this.addMaterialXNode( materialXNode ); for ( const childNodeXML of nodeXML.children ) { const childMXNode = this.parseNode( childNodeXML, materialXNode.nodePath ); materialXNode.add( childMXNode ); } return materialXNode; } parse( text ) { const rootXML = new DOMParser().parseFromString( text, 'application/xml' ).documentElement; this.textureLoader.setPath( this.path ); // const materials = this.parseNode( rootXML ).toMaterials(); return { materials }; } } export { MaterialXLoader };