/** * postprocessing v6.35.3 build Sat Mar 30 2024 * https://github.com/pmndrs/postprocessing * Copyright 2015-2024 Raoul van RĂ¼schen * @license Zlib */ if(typeof window==="object"&&!window.require)window.require=()=>window.THREE; "use strict";var POSTPROCESSING=(()=>{var Pr=Object.defineProperty;var ra=Object.getOwnPropertyDescriptor;var ia=Object.getOwnPropertyNames;var sa=Object.prototype.hasOwnProperty;var m=(o=>typeof require!="undefined"?require:typeof Proxy!="undefined"?new Proxy(o,{get:(e,t)=>(typeof require!="undefined"?require:e)[t]}):o)(function(o){if(typeof require!="undefined")return require.apply(this,arguments);throw Error('Dynamic require of "'+o+'" is not supported')});var na=(o,e)=>{for(var t in e)Pr(o,t,{get:e[t],enumerable:!0})},aa=(o,e,t,r)=>{if(e&&typeof e=="object"||typeof e=="function")for(let i of ia(e))!sa.call(o,i)&&i!==t&&Pr(o,i,{get:()=>e[i],enumerable:!(r=ra(e,i))||r.enumerable});return o};var oa=o=>aa(Pr({},"__esModule",{value:!0}),o);var Ul={};na(Ul,{AdaptiveLuminanceMaterial:()=>ur,AdaptiveLuminancePass:()=>hr,BlendFunction:()=>v,BlendMode:()=>Nt,BloomEffect:()=>Qt,BlurPass:()=>ie,BokehEffect:()=>Or,BokehMaterial:()=>qe,BoxBlurMaterial:()=>dr,BoxBlurPass:()=>xi,BrightnessContrastEffect:()=>Nr,ChromaticAberrationEffect:()=>kr,CircleOfConfusionMaterial:()=>Kt,ClearMaskPass:()=>bt,ClearPass:()=>q,ColorAverageEffect:()=>Hr,ColorChannel:()=>Re,ColorDepthEffect:()=>Gr,ColorEdgesMaterial:()=>Ct,ConvolutionMaterial:()=>Ze,CopyMaterial:()=>Ee,CopyPass:()=>Ke,DepthComparisonMaterial:()=>$t,DepthCopyMaterial:()=>pr,DepthCopyMode:()=>tt,DepthCopyPass:()=>yt,DepthDownsamplingMaterial:()=>ar,DepthDownsamplingPass:()=>or,DepthEffect:()=>zr,DepthMaskMaterial:()=>ht,DepthOfFieldEffect:()=>Qr,DepthPass:()=>mt,DepthPickingPass:()=>Di,DepthSavePass:()=>yt,DepthTestStrategy:()=>et,Disposable:()=>Ir,DotScreenEffect:()=>Vr,DownsamplingMaterial:()=>Gt,EdgeDetectionMaterial:()=>Ct,EdgeDetectionMode:()=>qt,Effect:()=>A,EffectAttribute:()=>P,EffectComposer:()=>Ur,EffectMaterial:()=>mr,EffectPass:()=>Ei,EffectShaderData:()=>Ft,EffectShaderSection:()=>C,FXAAEffect:()=>Yr,GammaCorrectionEffect:()=>Wr,GaussKernel:()=>Ot,GaussianBlurMaterial:()=>vr,GaussianBlurPass:()=>wi,GlitchEffect:()=>_r,GlitchMode:()=>ft,GodRaysEffect:()=>Xr,GodRaysMaterial:()=>jt,GridEffect:()=>Zr,HueSaturationEffect:()=>jr,ImmutableTimer:()=>Rr,Initializable:()=>br,KawaseBlurMaterial:()=>Ze,KawaseBlurPass:()=>ie,KernelSize:()=>Y,LUT1DEffect:()=>qr,LUT3DEffect:()=>Tr,LUT3dlLoader:()=>vi,LUTCubeLoader:()=>gi,LUTEffect:()=>Tr,LUTOperation:()=>$r,LambdaPass:()=>Ti,LensDistortionEffect:()=>Jr,LookupTexture:()=>Fe,LookupTexture3D:()=>Fe,LuminanceMaterial:()=>Ht,LuminancePass:()=>ut,MaskFunction:()=>_t,MaskMaterial:()=>Xt,MaskPass:()=>Lt,MipmapBlurPass:()=>zt,NoiseEffect:()=>ti,NoiseTexture:()=>$e,NormalPass:()=>Si,OutlineEdgesMaterial:()=>St,OutlineEffect:()=>ri,OutlineMaterial:()=>St,OverrideMaterialManager:()=>Dt,Pass:()=>T,PixelationEffect:()=>ii,PredicationMode:()=>ei,RawImageData:()=>le,RealisticBokehEffect:()=>si,RenderPass:()=>Se,Resizable:()=>Fr,Resizer:()=>x,Resolution:()=>x,SMAAAreaImageData:()=>yi,SMAAEffect:()=>ci,SMAAImageGenerator:()=>Pi,SMAAImageLoader:()=>Ai,SMAAPreset:()=>dt,SMAASearchImageData:()=>Ui,SMAAWeightsMaterial:()=>rr,SSAOEffect:()=>ui,SSAOMaterial:()=>nr,SavePass:()=>Ke,ScanlineEffect:()=>ni,Section:()=>C,Selection:()=>ct,SelectiveBloomEffect:()=>oi,SepiaEffect:()=>li,ShaderPass:()=>H,ShockWaveEffect:()=>ai,TetrahedralUpscaler:()=>Ci,TextureEffect:()=>fi,TiltShiftBlurMaterial:()=>lr,TiltShiftBlurPass:()=>cr,TiltShiftEffect:()=>hi,Timer:()=>Rt,ToneMappingEffect:()=>di,ToneMappingMode:()=>ce,UpsamplingMaterial:()=>kt,VignetteEffect:()=>mi,VignetteTechnique:()=>pt,WebGLExtension:()=>Po,version:()=>Ri});var Ri="6.35.3";var Ir=class{dispose(){}};var I=m("three");var Rt=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){typeof document!="undefined"&&document.hidden!==void 0&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return this._delta*.001}get fixedDelta(){return this._fixedDelta*.001}set fixedDelta(e){this._fixedDelta=e*1e3}get elapsed(){return this._elapsed*.001}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(e!==void 0?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}};var N=m("three"),ca=new N.Camera,_e=null;function ua(){if(_e===null){let o=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),e=new Float32Array([0,0,2,0,0,2]);_e=new N.BufferGeometry,_e.setAttribute!==void 0?(_e.setAttribute("position",new N.BufferAttribute(o,3)),_e.setAttribute("uv",new N.BufferAttribute(e,2))):(_e.addAttribute("position",new N.BufferAttribute(o,3)),_e.addAttribute("uv",new N.BufferAttribute(e,2)))}return _e}var T=class o{constructor(e="Pass",t=new N.Scene,r=ca){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;t!==null&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return this.screen!==null?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;t!==null?t.material=e:(t=new N.Mesh(ua(),e),t.frustumCulled=!1,this.scene===null&&(this.scene=new N.Scene),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=N.BasicDepthPacking){}render(e,t,r,i,s){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof N.WebGLRenderTarget||t instanceof N.Material||t instanceof N.Texture||t instanceof o)&&this[e].dispose()}}};var bt=class extends T{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,s){let a=e.state.buffers.stencil;a.setLocked(!1),a.setTest(!1)}};var Ue=m("three");var lt=m("three");var bi=m("three"),fa=Number(bi.REVISION.replace(/\D+/g,""));function te(o){return fa<154?o.replace("colorspace_fragment","encodings_fragment"):o}var Li=`#include #include #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel; #include #include }`;var X="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}";var Ee=class extends lt.ShaderMaterial{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new lt.Uniform(null),opacity:new lt.Uniform(1)},blending:lt.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Li,vertexShader:X}),this.fragmentShader=te(this.fragmentShader)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}};var Ke=class extends T{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new Ee,this.needsSwap=!1,this.renderTarget=e,e===void 0&&(this.renderTarget=new Ue.WebGLRenderTarget(1,1,{minFilter:Ue.LinearFilter,magFilter:Ue.LinearFilter,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTarget.texture.type=r,r!==Ue.UnsignedByteType?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":e!==null&&e.outputColorSpace===Ue.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=Ue.SRGBColorSpace))}};var Oi=m("three");var Fi=new Oi.Color,q=class extends T{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,s){let a=this.overrideClearColor,n=this.overrideClearAlpha,c=e.getClearAlpha(),l=a!==null,u=n>=0;l?(e.getClearColor(Fi),e.setClearColor(a,u?n:c)):u&&e.setClearAlpha(n),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(Fi,c):u&&e.setClearAlpha(c)}};var Lt=class extends T{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new q(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,s){let a=e.getContext(),n=e.state.buffers,c=this.scene,l=this.camera,u=this.clearPass,f=this.inverted?0:1,h=1-f;n.color.setMask(!1),n.depth.setMask(!1),n.color.setLocked(!0),n.depth.setLocked(!0),n.stencil.setTest(!0),n.stencil.setOp(a.REPLACE,a.REPLACE,a.REPLACE),n.stencil.setFunc(a.ALWAYS,f,4294967295),n.stencil.setClear(h),n.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?u.render(e,null):(u.render(e,t),u.render(e,r))),this.renderToScreen?(e.setRenderTarget(null),e.render(c,l)):(e.setRenderTarget(t),e.render(c,l),e.setRenderTarget(r),e.render(c,l)),n.color.setLocked(!1),n.depth.setLocked(!1),n.stencil.setLocked(!1),n.stencil.setFunc(a.EQUAL,1,4294967295),n.stencil.setOp(a.KEEP,a.KEEP,a.KEEP),n.stencil.setLocked(!0)}};var Ur=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:s}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,s,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new Ke,this.depthTexture=null,this.passes=[],this.timer=new Rt,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,e!==null){let t=e.getSize(new I.Vector2),r=e.getContext().getContextAttributes().alpha,i=this.inputBuffer.texture.type;i===I.UnsignedByteType&&e.outputColorSpace===I.SRGBColorSpace&&(this.inputBuffer.texture.colorSpace=I.SRGBColorSpace,this.outputBuffer.texture.colorSpace=I.SRGBColorSpace,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height);for(let s of this.passes)s.initialize(e,r,i)}}replaceRenderer(e,t=!0){let r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&i!==null&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){let e=this.depthTexture=new I.DepthTexture;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=I.DepthStencilFormat,e.type=I.UnsignedInt248Type):e.type=I.UnsignedIntType,e}deleteDepthTexture(){if(this.depthTexture!==null){this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose();for(let e of this.passes)e.setDepthTexture(null)}}createBuffer(e,t,r,i){let s=this.renderer,a=s===null?new I.Vector2:s.getDrawingBufferSize(new I.Vector2),n={minFilter:I.LinearFilter,magFilter:I.LinearFilter,stencilBuffer:t,depthBuffer:e,type:r},c=new I.WebGLRenderTarget(a.width,a.height,n);return i>0&&(c.ignoreDepthForMultisampleCopy=!1,c.samples=i),r===I.UnsignedByteType&&s!==null&&s.outputColorSpace===I.SRGBColorSpace&&(c.texture.colorSpace=I.SRGBColorSpace),c.texture.name="EffectComposer.Buffer",c.texture.generateMipmaps=!1,c}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let r=this.passes,i=this.renderer,s=i.getDrawingBufferSize(new I.Vector2),a=i.getContext().getContextAttributes().alpha,n=this.inputBuffer.texture.type;if(e.setRenderer(i),e.setSize(s.width,s.height),e.initialize(i,a,n),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),t!==void 0?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||this.depthTexture!==null)if(this.depthTexture===null){let c=this.createDepthTexture();for(e of r)e.setDepthTexture(c)}else e.setDepthTexture(this.depthTexture)}removePass(e){let t=this.passes,r=t.indexOf(e);if(r!==-1&&t.splice(r,1).length>0){if(this.depthTexture!==null){let a=(c,l)=>c||l.needsDepthTexture;t.reduce(a,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture())}this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0))}}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t=this.renderer,r=this.copyPass,i=this.inputBuffer,s=this.outputBuffer,a=!1,n,c,l;e===void 0&&(this.timer.update(),e=this.timer.getDelta());for(let u of this.passes)u.enabled&&(u.render(t,i,s,e,a),u.needsSwap&&(a&&(r.renderToScreen=u.renderToScreen,n=t.getContext(),c=t.state.buffers.stencil,c.setFunc(n.NOTEQUAL,1,4294967295),r.render(t,i,s,e,a),c.setFunc(n.EQUAL,1,4294967295)),l=i,i=s,s=l),u instanceof Lt?a=!0:u instanceof bt&&(a=!1))}setSize(e,t,r){let i=this.renderer,s=i.getSize(new I.Vector2);(e===void 0||t===void 0)&&(e=s.width,t=s.height),(s.width!==e||s.height!==t)&&i.setSize(e,t,r);let a=i.getDrawingBufferSize(new I.Vector2);this.inputBuffer.setSize(a.width,a.height),this.outputBuffer.setSize(a.width,a.height);for(let n of this.passes)n.setSize(a.width,a.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],this.inputBuffer!==null&&this.inputBuffer.dispose(),this.outputBuffer!==null&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose()}};var Ni=m("three");var P={NONE:0,DEPTH:1,CONVOLUTION:2};var C={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"};var Ft=class{constructor(){this.shaderParts=new Map([[C.FRAGMENT_HEAD,null],[C.FRAGMENT_MAIN_UV,null],[C.FRAGMENT_MAIN_IMAGE,null],[C.VERTEX_HEAD,null],[C.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=P.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=Ni.LinearSRGBColorSpace}};function Hi(o){let e;if(o===0)e=new Float64Array(0);else if(o===1)e=new Float64Array([1]);else if(o>1){let t=new Float64Array(o),r=new Float64Array(o);for(let i=1;i<=o;++i){for(let s=0;s1020)throw new Error("The kernel size must be in the range [3, 1020]");let r=e+t*2,i=t>0?Hi(r).slice(t,-t):Hi(r),s=Math.floor((i.length-1)/2),a=i.reduce((h,d)=>h+d,0),n=i.slice(s),c=[...Array(s+1).keys()],l=new Float64Array(Math.floor(c.length/2)),u=new Float64Array(l.length);l[0]=n[0]/a;for(let h=1,d=1,p=c.length-1;hh+d,0)-l[0]*.5)*2;if(f!==0)for(let h=0,d=l.length,p=1/f;h{if(t.isMesh){let r;if(t.material.flatShading)switch(t.material.side){case re.DoubleSide:r=this.materialsFlatShadedDoubleSide;break;case re.BackSide:r=this.materialsFlatShadedBackSide;break;default:r=this.materialsFlatShaded;break}else switch(t.material.side){case re.DoubleSide:r=this.materialsDoubleSide;break;case re.BackSide:r=this.materialsBackSide;break;default:r=this.materials;break}this.originalMaterials.set(t,t.material),t.isSkinnedMesh?t.material=r[2]:t.isInstancedMesh?t.material=r[1]:t.material=r[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof re.ShaderMaterial))return e.clone();let t=e.uniforms,r=new Map;for(let s in t){let a=t[s].value;a.isRenderTargetTexture&&(t[s].value=null,r.set(s,a))}let i=e.clone();for(let s of r)t[s[0]].value=s[1],i.uniforms[s[0]].value=s[1];return i}setMaterial(e){if(this.disposeMaterials(),this.material=e,e!==null){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=re.FrontSide;t[2].skinning=!0,this.materialsBackSide=t.map(r=>{let i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=re.BackSide,i}),this.materialsDoubleSide=t.map(r=>{let i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=re.DoubleSide,i}),this.materialsFlatShaded=t.map(r=>{let i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i}),this.materialsFlatShadedBackSide=t.map(r=>{let i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=re.BackSide,i}),this.materialsFlatShadedDoubleSide=t.map(r=>{let i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=re.DoubleSide,i})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,Lr){let s=this.originalMaterials;this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r);for(let a of s)a[0].material=a[1];this.meshCount!==s.size&&s.clear()}else{let s=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=s}e.shadowMap.enabled=i}disposeMaterials(){if(this.material!==null){let e=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);for(let t of e)t.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return Lr}static set workaroundEnabled(e){Lr=e}};var Fr=class{setSize(e,t){}};var Et=m("three"),Xe=-1,x=class extends Et.EventDispatcher{constructor(e,t=Xe,r=Xe,i=1){super(),this.resizable=e,this.baseSize=new Et.Vector2(1,1),this.preferredSize=new Et.Vector2(t,r),this.target=this.preferredSize,this.s=i,this.effectiveSize=new Et.Vector2,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;t.width!==Xe?r.width=t.width:t.height!==Xe?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),t.height!==Xe?r.height=t.height:t.width!==Xe?r.height=Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(Xe),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return Xe}};var ct=class extends Set{constructor(e,t=10){super(),this.l=t,this.exclusive=!1,e!==void 0&&this.set(e)}get layer(){return this.l}set layer(e){let t=this.l;for(let r of this)r.layers.disable(t),r.layers.enable(e);this.l=e}getLayer(){return this.layer}setLayer(e){this.layer=e}isExclusive(){return this.exclusive}setExclusive(e){this.exclusive=e}clear(){let e=this.layer;for(let t of this)t.layers.disable(e);return super.clear()}set(e){this.clear();for(let t of e)this.add(t);return this}indexOf(e){return this.has(e)?0:-1}add(e){return this.exclusive?e.layers.set(this.layer):e.layers.enable(this.layer),super.add(e)}delete(e){return this.has(e)&&e.layers.disable(this.layer),super.delete(e)}toggle(e){let t;return this.has(e)?(this.delete(e),t=!1):(this.add(e),t=!0),t}setVisible(e){for(let t of this)e?t.layers.enable(0):t.layers.disable(0);return this}};var Dr=m("three");var v={SKIP:9,SET:30,ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32};var Gi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y,opacity);}";var ki="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,min(y.a,opacity));}";var zi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y)*0.5,opacity);}";var Qi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.rg,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}";var Vi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(step(0.0,y)*(1.0-min(vec4(1.0),(1.0-x)/y)),vec4(1.0),step(1.0,x));return mix(x,z,opacity);}";var Yi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=step(0.0,x)*mix(min(vec4(1.0),x/max(1.0-y,1e-9)),vec4(1.0),step(1.0,y));return mix(x,z,opacity);}";var Wi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x,y),opacity);}";var _i="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,abs(x-y),opacity);}";var Ki="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x/max(y,1e-12),opacity);}";var Xi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y-2.0*x*y),opacity);}";var Zi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 a=min(x,1.0),b=min(y,1.0);vec4 z=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,y));return mix(x,z,opacity);}";var ji="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,step(1.0,x+y),opacity);}";var Ji="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.r,xHSL.gb));return vec4(mix(x.rgb,z,opacity),y.a);}";var qi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-y,opacity);}";var $i="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y*(1.0-x),opacity);}";var es="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x,y),opacity);}";var ts="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(y+x-1.0,0.0,1.0),opacity);}";var rs="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x+y,1.0),opacity);}";var is="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(2.0*y+x-1.0,0.0,1.0),opacity);}";var ss="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.rg,yHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}";var ns="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x*y,opacity);}";var as="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-abs(1.0-x-y),opacity);}";var os="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,opacity);}";var ls="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(2.0*y*x,1.0-2.0*(1.0-y)*(1.0-x),step(0.5,x));return mix(x,z,opacity);}";var cs="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 z=mix(mix(y2,x,step(0.5*x,y)),max(vec4(0.0),y2-1.0),step(x,(y2-1.0)));return mix(x,z,opacity);}";var us="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(min(x*x/max(1.0-y,1e-12),1.0),y,step(1.0,y));return mix(x,z,opacity);}";var fs="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.r,yHSL.g,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}";var hs="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y-min(x*y,1.0),opacity);}";var ds="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 w=step(0.5,y);vec4 z=mix(x-(1.0-y2)*x*(1.0-x),mix(x+(y2-1.0)*(sqrt(x)-x),x+(y2-1.0)*x*((16.0*x-12.0)*x+3.0),w*(1.0-step(0.25,x))),w);return mix(x,z,opacity);}";var ps="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y;}";var ms="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x+y-1.0,0.0),opacity);}";var vs="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(max(1.0-min((1.0-x)/(2.0*y),1.0),0.0),min(x/(2.0*(1.0-y)),1.0),step(0.5,y));return mix(x,z,opacity);}";var _a=new Map([[v.ADD,Gi],[v.ALPHA,ki],[v.AVERAGE,zi],[v.COLOR,Qi],[v.COLOR_BURN,Vi],[v.COLOR_DODGE,Yi],[v.DARKEN,Wi],[v.DIFFERENCE,_i],[v.DIVIDE,Ki],[v.DST,null],[v.EXCLUSION,Xi],[v.HARD_LIGHT,Zi],[v.HARD_MIX,ji],[v.HUE,Ji],[v.INVERT,qi],[v.INVERT_RGB,$i],[v.LIGHTEN,es],[v.LINEAR_BURN,ts],[v.LINEAR_DODGE,rs],[v.LINEAR_LIGHT,is],[v.LUMINOSITY,ss],[v.MULTIPLY,ns],[v.NEGATION,as],[v.NORMAL,os],[v.OVERLAY,ls],[v.PIN_LIGHT,cs],[v.REFLECT,us],[v.SATURATION,fs],[v.SCREEN,hs],[v.SOFT_LIGHT,ds],[v.SRC,ps],[v.SUBTRACT,ms],[v.VIVID_LIGHT,vs]]),Nt=class extends Dr.EventDispatcher{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new Dr.Uniform(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return _a.get(this.blendFunction)}};var Je=m("three");var Y={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5};var je=m("three");var me=m("three");var gs=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; #include }`;var As="uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}";var Za=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],Ze=class extends me.ShaderMaterial{constructor(e=new me.Vector4){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new me.Uniform(null),texelSize:new me.Uniform(new me.Vector4),scale:new me.Uniform(1),kernel:new me.Uniform(0)},blending:me.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:gs,vertexShader:As}),this.fragmentShader=te(this.fragmentShader),this.setTexelSize(e.x,e.y),this.kernelSize=Y.MEDIUM}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return Za[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,e*.5,t*.5)}setSize(e,t){let r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,r*.5,i*.5)}};var ie=class extends T{constructor({kernelSize:e=Y.MEDIUM,resolutionScale:t=.5,width:r=x.AUTO_SIZE,height:i=x.AUTO_SIZE,resolutionX:s=r,resolutionY:a=i}={}){super("KawaseBlurPass"),this.renderTargetA=new je.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let n=this.resolution=new x(this,s,a,t);n.addEventListener("change",c=>this.setSize(n.baseWidth,n.baseHeight)),this._blurMaterial=new Ze,this._blurMaterial.kernelSize=e,this.copyMaterial=new Ee}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let a=this.scene,n=this.camera,c=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial,f=u.kernelSequence,h=t;this.fullscreenMaterial=u;for(let d=0,p=f.length;d #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef RANGE uniform vec2 range; #elif defined(THRESHOLD) uniform float threshold;uniform float smoothing; #endif varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb); #ifdef RANGE float low=step(range.x,l);float high=step(l,range.y);l*=low*high; #elif defined(THRESHOLD) l=smoothstep(threshold,threshold+smoothing,l)*l; #endif #ifdef COLOR gl_FragColor=vec4(texel.rgb*clamp(l,0.0,1.0),l); #else gl_FragColor=vec4(l); #endif }`;var Ht=class extends we.ShaderMaterial{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:we.REVISION.replace(/\D+/g,"")},uniforms:{inputBuffer:new we.Uniform(null),threshold:new we.Uniform(0),smoothing:new we.Uniform(1),range:new we.Uniform(null)},blending:we.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:xs,vertexShader:X}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return this.defines.COLOR!==void 0}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return this.luminanceRange!==null}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){e!==null?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}};var ut=class extends T{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:i=1,width:s=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:n=s,resolutionY:c=a}={}){super("LuminancePass"),this.fullscreenMaterial=new Ht(r,t),this.needsSwap=!1,this.renderTarget=e,this.renderTarget===void 0&&(this.renderTarget=new Er.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");let l=this.resolution=new x(this,n,c,i);l.addEventListener("change",u=>this.setSize(l.baseWidth,l.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,s){let a=this.fullscreenMaterial;a.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){r!==void 0&&r!==Er.UnsignedByteType&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}};var ke=m("three");var Ge=m("three");var Ds=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #define WEIGHT_INNER 0.125 #define WEIGHT_OUTER 0.0555555 varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; #include }`;var Es="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}";var Gt=class extends Ge.ShaderMaterial{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new Ge.Uniform(null),texelSize:new Ge.Uniform(new Ge.Vector2)},blending:Ge.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ds,vertexShader:Es}),this.fragmentShader=te(this.fragmentShader)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var Te=m("three");var ws=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; #else uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; #endif uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); #include }`;var Ts="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}";var kt=class extends Te.ShaderMaterial{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new Te.Uniform(null),supportBuffer:new Te.Uniform(null),texelSize:new Te.Uniform(new Te.Vector2),radius:new Te.Uniform(.85)},blending:Te.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:ws,vertexShader:Ts}),this.fragmentShader=te(this.fragmentShader)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var zt=class extends T{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new ke.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new Gt,this.upsamplingMaterial=new kt,this.resolution=new ke.Vector2}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){let t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r=0;--d){let p=f[d];l.setSize(h.width,h.height),l.inputBuffer=h.texture,l.supportBuffer=u[d].texture,e.setRenderTarget(p),e.render(a,n),h=p}}setSize(e,t){let r=this.resolution;r.set(e,t);let i=r.width,s=r.height;for(let a=0,n=this.downsamplingMipmaps.length;athis.setChanged()),this._inputColorSpace=se.LinearSRGBColorSpace,this._outputColorSpace=se.NoColorSpace}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=se.BasicDepthPacking){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof se.WebGLRenderTarget||t instanceof se.Material||t instanceof se.Texture||t instanceof T)&&this[e].dispose()}}};var Ss=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 texel=texture2D(map,uv);outputColor=vec4(texel.rgb*intensity,texel.a);}`;var Qt=class extends A{constructor({blendFunction:e=v.SCREEN,luminanceThreshold:t=.9,luminanceSmoothing:r=.025,mipmapBlur:i=!1,intensity:s=1,radius:a=.85,levels:n=8,kernelSize:c=Y.LARGE,resolutionScale:l=.5,width:u=x.AUTO_SIZE,height:f=x.AUTO_SIZE,resolutionX:h=u,resolutionY:d=f}={}){super("BloomEffect",Ss,{blendFunction:e,uniforms:new Map([["map",new Je.Uniform(null)],["intensity",new Je.Uniform(s)]])}),this.renderTarget=new Je.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new ie({kernelSize:c}),this.luminancePass=new ut({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=r,this.mipmapBlurPass=new zt,this.mipmapBlurPass.enabled=i,this.mipmapBlurPass.radius=a,this.mipmapBlurPass.levels=n,this.uniforms.get("map").value=i?this.mipmapBlurPass.texture:this.renderTarget.texture;let p=this.resolution=new x(this,h,d,l);p.addEventListener("change",g=>this.setSize(p.baseWidth,p.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,r){let i=this.renderTarget,s=this.luminancePass;s.enabled?(s.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,s.renderTarget):this.blurPass.render(e,s.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.luminancePass.initialize(e,t,r),this.mipmapBlurPass.initialize(e,t,r),r!==void 0&&(this.renderTarget.texture.type=r,e!==null&&e.outputColorSpace===Je.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=Je.SRGBColorSpace))}};var Vt=m("three");var Cs=`uniform float focus;uniform float dof;uniform float aperture;uniform float maxBlur;void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){vec2 aspectCorrection=vec2(1.0,aspect); #ifdef PERSPECTIVE_CAMERA float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); #else float linearDepth=depth; #endif float focusNear=clamp(focus-dof,0.0,1.0);float focusFar=clamp(focus+dof,0.0,1.0);float low=step(linearDepth,focusNear);float high=step(focusFar,linearDepth);float factor=(linearDepth-focusNear)*low+(linearDepth-focusFar)*high;vec2 dofBlur=vec2(clamp(factor*aperture,-maxBlur,maxBlur));vec2 dofblur9=dofBlur*0.9;vec2 dofblur7=dofBlur*0.7;vec2 dofblur4=dofBlur*0.4;vec4 color=inputColor;color+=texture2D(inputBuffer,uv+(vec2(0.0,0.4)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.15,0.37)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.29,0.29)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.37,0.15)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.40,0.0)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.37,-0.15)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.29,-0.29)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.15,-0.37)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.0,-0.4)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.15,0.37)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.29,0.29)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.37,0.15)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.4,0.0)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.37,-0.15)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(-0.29,-0.29)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.15,-0.37)*aspectCorrection)*dofBlur);color+=texture2D(inputBuffer,uv+(vec2(0.15,0.37)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(-0.37,0.15)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(0.37,-0.15)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(-0.15,-0.37)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(-0.15,0.37)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(0.37,0.15)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(-0.37,-0.15)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(0.15,-0.37)*aspectCorrection)*dofblur9);color+=texture2D(inputBuffer,uv+(vec2(0.29,0.29)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(0.40,0.0)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(0.29,-0.29)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(0.0,-0.4)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(-0.29,0.29)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(-0.4,0.0)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(-0.29,-0.29)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(0.0,0.4)*aspectCorrection)*dofblur7);color+=texture2D(inputBuffer,uv+(vec2(0.29,0.29)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(0.4,0.0)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(0.29,-0.29)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(0.0,-0.4)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(-0.29,0.29)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(-0.4,0.0)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(-0.29,-0.29)*aspectCorrection)*dofblur4);color+=texture2D(inputBuffer,uv+(vec2(0.0,0.4)*aspectCorrection)*dofblur4);outputColor=color/41.0;}`;var Or=class extends A{constructor({blendFunction:e,focus:t=.5,dof:r=.02,aperture:i=.015,maxBlur:s=1}={}){super("BokehEffect",Cs,{blendFunction:e,attributes:P.CONVOLUTION|P.DEPTH,uniforms:new Map([["focus",new Vt.Uniform(t)],["dof",new Vt.Uniform(r)],["aperture",new Vt.Uniform(i)],["maxBlur",new Vt.Uniform(s)]])})}};var Yt=m("three");var Bs="uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(color+vec3(0.5),inputColor.a);}";var Nr=class extends A{constructor({blendFunction:e=v.SRC,brightness:t=0,contrast:r=0}={}){super("BrightnessContrastEffect",Bs,{blendFunction:e,uniforms:new Map([["brightness",new Yt.Uniform(t)],["contrast",new Yt.Uniform(r)]])}),this.inputColorSpace=Yt.SRGBColorSpace}get brightness(){return this.uniforms.get("brightness").value}set brightness(e){this.uniforms.get("brightness").value=e}getBrightness(){return this.brightness}setBrightness(e){this.brightness=e}get contrast(){return this.uniforms.get("contrast").value}set contrast(e){this.uniforms.get("contrast").value=e}getContrast(){return this.contrast}setContrast(e){this.contrast=e}};var Ms="void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=vec4(vec3(average(inputColor.rgb)),inputColor.a);}";var Hr=class extends A{constructor(e){super("ColorAverageEffect",Ms,{blendFunction:e})}};var Ps=m("three");var ys="uniform float factor;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=vec4(floor(inputColor.rgb*factor+0.5)/factor,inputColor.a);}";var Gr=class extends A{constructor({blendFunction:e,bits:t=16}={}){super("ColorDepthEffect",ys,{blendFunction:e,uniforms:new Map([["factor",new Ps.Uniform(1)]])}),this.bits=0,this.bitDepth=t}get bitDepth(){return this.bits}set bitDepth(e){this.bits=e,this.uniforms.get("factor").value=Math.pow(2,e/3)}getBitDepth(){return this.bitDepth}setBitDepth(e){this.bitDepth=e}};var Wt=m("three");var Is=`#ifdef RADIAL_MODULATION uniform float modulationOffset; #endif varying float vActive;varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=inputColor.ra;vec2 ba=inputColor.ba; #ifdef RADIAL_MODULATION const vec2 center=vec2(0.5);float d=distance(uv,center)*2.0;d=max(d-modulationOffset,0.0);if(vActive>0.0&&d>0.0){ra=texture2D(inputBuffer,mix(uv,vUvR,d)).ra;ba=texture2D(inputBuffer,mix(uv,vUvB,d)).ba;} #else if(vActive>0.0){ra=texture2D(inputBuffer,vUvR).ra;ba=texture2D(inputBuffer,vUvB).ba;} #endif outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}`;var Us="uniform vec2 offset;varying float vActive;varying vec2 vUvR;varying vec2 vUvB;void mainSupport(const in vec2 uv){vec2 shift=offset*vec2(1.0,aspect);vActive=(shift.x!=0.0||shift.y!=0.0)?1.0:0.0;vUvR=uv+shift;vUvB=uv-shift;}";var kr=class extends A{constructor({offset:e=new Wt.Vector2(.001,5e-4),radialModulation:t=!1,modulationOffset:r=.15}={}){super("ChromaticAberrationEffect",Is,{vertexShader:Us,attributes:P.CONVOLUTION,uniforms:new Map([["offset",new Wt.Uniform(e)],["modulationOffset",new Wt.Uniform(r)]])}),this.radialModulation=t}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}get radialModulation(){return this.defines.has("RADIAL_MODULATION")}set radialModulation(e){e?this.defines.set("RADIAL_MODULATION","1"):this.defines.delete("RADIAL_MODULATION"),this.setChanged()}get modulationOffset(){return this.uniforms.get("modulationOffset").value}set modulationOffset(e){this.uniforms.get("modulationOffset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}};var Rs=`void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){ #ifdef INVERTED vec3 color=vec3(1.0-depth); #else vec3 color=vec3(depth); #endif outputColor=vec4(color,inputColor.a);}`;var zr=class extends A{constructor({blendFunction:e=v.SRC,inverted:t=!1}={}){super("DepthEffect",Rs,{blendFunction:e,attributes:P.DEPTH}),this.inverted=t}get inverted(){return this.defines.has("INVERTED")}set inverted(e){this.inverted!==e&&(e?this.defines.set("INVERTED","1"):this.defines.delete("INVERTED"),this.setChanged())}isInverted(){return this.inverted}setInverted(e){this.inverted=e}};var _=m("three");var Re={RED:0,GREEN:1,BLUE:2,ALPHA:3};var _t={DISCARD:0,MULTIPLY:1,MULTIPLY_RGB_SET_ALPHA:2,MULTIPLY_RGB:3};var fe=m("three");var bs=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #if PASS == 1 uniform vec4 kernel64[32]; #else uniform vec4 kernel16[8]; #endif uniform lowp sampler2D cocBuffer;uniform vec2 texelSize;uniform float scale;varying vec2 vUv;void main(){ #ifdef FOREGROUND vec2 cocNearFar=texture2D(cocBuffer,vUv).rg*scale;float coc=cocNearFar.x; #else float coc=texture2D(cocBuffer,vUv).g*scale; #endif if(coc==0.0){gl_FragColor=texture2D(inputBuffer,vUv);}else{ #ifdef FOREGROUND vec2 step=texelSize*max(cocNearFar.x,cocNearFar.y); #else vec2 step=texelSize*coc; #endif #if PASS == 1 vec4 acc=vec4(0.0);for(int i=0;i<32;++i){vec4 kernel=kernel64[i];vec2 uv=step*kernel.xy+vUv;acc+=texture2D(inputBuffer,uv);uv=step*kernel.zw+vUv;acc+=texture2D(inputBuffer,uv);}gl_FragColor=acc/64.0; #else vec4 maxValue=texture2D(inputBuffer,vUv);for(int i=0;i<8;++i){vec4 kernel=kernel16[i];vec2 uv=step*kernel.xy+vUv;maxValue=max(texture2D(inputBuffer,uv),maxValue);uv=step*kernel.zw+vUv;maxValue=max(texture2D(inputBuffer,uv),maxValue);}gl_FragColor=maxValue; #endif }}`;var qe=class extends fe.ShaderMaterial{constructor(e=!1,t=!1){super({name:"BokehMaterial",defines:{PASS:e?"2":"1"},uniforms:{inputBuffer:new fe.Uniform(null),cocBuffer:new fe.Uniform(null),texelSize:new fe.Uniform(new fe.Vector2),kernel64:new fe.Uniform(null),kernel16:new fe.Uniform(null),scale:new fe.Uniform(1)},blending:fe.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:bs,vertexShader:X}),t&&(this.defines.FOREGROUND="1"),this.generateKernel()}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set cocBuffer(e){this.uniforms.cocBuffer.value=e}setCoCBuffer(e){this.uniforms.cocBuffer.value=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(e){return this.scale}setScale(e){this.scale=e}generateKernel(){let e=2.39996323,t=new Float64Array(128),r=new Float64Array(32),i=0,s=0;for(let a=0,n=Math.sqrt(80);a<80;++a){let c=a*e,l=Math.sqrt(a)/n,u=l*Math.cos(c),f=l*Math.sin(c);a%5===0?(r[s++]=u,r[s++]=f):(t[i++]=u,t[i++]=f)}this.uniforms.kernel64.value=t,this.uniforms.kernel16.value=r}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var ne=m("three");function be(o,e,t){return o*(e-t)-e}function ve(o,e,t){return Math.min(Math.max((o+e)/(e-t),0),1)}var Ls=`#include #include #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif uniform float focusDistance;uniform float focusRange;uniform float cameraNear;uniform float cameraFar;varying vec2 vUv;float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else float depth=texture2D(depthBuffer,uv).r; #endif #ifdef LOG_DEPTH float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; #endif return depth;}void main(){float depth=readDepth(vUv); #ifdef PERSPECTIVE_CAMERA float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); #else float linearDepth=depth; #endif float signedDistance=linearDepth-focusDistance;float magnitude=smoothstep(0.0,focusRange,abs(signedDistance));gl_FragColor.rg=magnitude*vec2(step(signedDistance,0.0),step(0.0,signedDistance));}`;var Kt=class extends ne.ShaderMaterial{constructor(e){super({name:"CircleOfConfusionMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new ne.Uniform(null),focusDistance:new ne.Uniform(0),focusRange:new ne.Uniform(0),cameraNear:new ne.Uniform(.3),cameraFar:new ne.Uniform(1e3)},blending:ne.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ls,vertexShader:X}),this.uniforms.focalLength=this.uniforms.focusRange,this.copyCameraSettings(e)}get near(){return this.uniforms.cameraNear.value}get far(){return this.uniforms.cameraFar.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=ne.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}get focusDistance(){return this.uniforms.focusDistance.value}set focusDistance(e){this.uniforms.focusDistance.value=e}get worldFocusDistance(){return-be(this.focusDistance,this.near,this.far)}set worldFocusDistance(e){this.focusDistance=ve(-e,this.near,this.far)}getFocusDistance(e){this.uniforms.focusDistance.value=e}setFocusDistance(e){this.uniforms.focusDistance.value=e}get focalLength(){return this.focusRange}set focalLength(e){this.focusRange=e}get focusRange(){return this.uniforms.focusRange.value}set focusRange(e){this.uniforms.focusRange.value=e}get worldFocusRange(){return-be(this.focusRange,this.near,this.far)}set worldFocusRange(e){this.focusRange=ve(-e,this.near,this.far)}getFocalLength(e){return this.focusRange}setFocalLength(e){this.focusRange=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof ne.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}};var Le=m("three");var Fs=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef MASK_PRECISION_HIGH uniform mediump sampler2D maskTexture; #else uniform lowp sampler2D maskTexture; #endif #if MASK_FUNCTION != 0 uniform float strength; #endif varying vec2 vUv;void main(){ #if COLOR_CHANNEL == 0 float mask=texture2D(maskTexture,vUv).r; #elif COLOR_CHANNEL == 1 float mask=texture2D(maskTexture,vUv).g; #elif COLOR_CHANNEL == 2 float mask=texture2D(maskTexture,vUv).b; #else float mask=texture2D(maskTexture,vUv).a; #endif #if MASK_FUNCTION == 0 #ifdef INVERTED mask=step(mask,0.0); #else mask=1.0-step(mask,0.0); #endif #else mask=clamp(mask*strength,0.0,1.0); #ifdef INVERTED mask=1.0-mask; #endif #endif #if MASK_FUNCTION == 3 vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=vec4(mask*texel.rgb,texel.a); #elif MASK_FUNCTION == 2 gl_FragColor=vec4(mask*texture2D(inputBuffer,vUv).rgb,mask); #else gl_FragColor=mask*texture2D(inputBuffer,vUv); #endif }`;var Xt=class extends Le.ShaderMaterial{constructor(e=null){super({name:"MaskMaterial",uniforms:{maskTexture:new Le.Uniform(e),inputBuffer:new Le.Uniform(null),strength:new Le.Uniform(1)},blending:Le.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Fs,vertexShader:X}),this.colorChannel=Re.RED,this.maskFunction=_t.DISCARD}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set maskTexture(e){this.uniforms.maskTexture.value=e,delete this.defines.MASK_PRECISION_HIGH,e.type!==Le.UnsignedByteType&&(this.defines.MASK_PRECISION_HIGH="1"),this.needsUpdate=!0}setMaskTexture(e){this.maskTexture=e}set colorChannel(e){this.defines.COLOR_CHANNEL=e.toFixed(0),this.needsUpdate=!0}setColorChannel(e){this.colorChannel=e}set maskFunction(e){this.defines.MASK_FUNCTION=e.toFixed(0),this.needsUpdate=!0}setMaskFunction(e){this.maskFunction=e}get inverted(){return this.defines.INVERTED!==void 0}set inverted(e){this.inverted&&!e?delete this.defines.INVERTED:e&&(this.defines.INVERTED="1"),this.needsUpdate=!0}isInverted(){return this.inverted}setInverted(e){this.inverted=e}get strength(){return this.uniforms.strength.value}set strength(e){this.uniforms.strength.value=e}getStrength(){return this.strength}setStrength(e){this.strength=e}};var Os=m("three");var H=class extends T{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.input=t}setInput(e){this.input=e}render(e,t,r,i,s){let a=this.fullscreenMaterial.uniforms;t!==null&&a!==void 0&&a[this.input]!==void 0&&(a[this.input].value=t.texture),e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}initialize(e,t,r){r!==void 0&&r!==Os.UnsignedByteType&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}};var Ns=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D nearColorBuffer;uniform mediump sampler2D farColorBuffer; #else uniform lowp sampler2D nearColorBuffer;uniform lowp sampler2D farColorBuffer; #endif uniform lowp sampler2D nearCoCBuffer;uniform lowp sampler2D farCoCBuffer;uniform float scale;void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){vec4 colorNear=texture2D(nearColorBuffer,uv);vec4 colorFar=texture2D(farColorBuffer,uv); #if MASK_FUNCTION == 1 vec2 cocNearFar=vec2(texture2D(nearCoCBuffer,uv).r,colorFar.a);cocNearFar.x=min(cocNearFar.x*scale,1.0); #else vec2 cocNearFar=vec2(texture2D(nearCoCBuffer,uv).r,texture2D(farCoCBuffer,uv).g);cocNearFar=min(cocNearFar*scale,1.0); #endif vec4 result=inputColor*(1.0-cocNearFar.y)+colorFar;result=mix(result,colorNear,cocNearFar.x);outputColor=result;}`;var Qr=class extends A{constructor(e,{blendFunction:t,worldFocusDistance:r,worldFocusRange:i,focusDistance:s=0,focalLength:a=.1,focusRange:n=a,bokehScale:c=1,resolutionScale:l=1,width:u=x.AUTO_SIZE,height:f=x.AUTO_SIZE,resolutionX:h=u,resolutionY:d=f}={}){super("DepthOfFieldEffect",Ns,{blendFunction:t,attributes:P.DEPTH,uniforms:new Map([["nearColorBuffer",new _.Uniform(null)],["farColorBuffer",new _.Uniform(null)],["nearCoCBuffer",new _.Uniform(null)],["farCoCBuffer",new _.Uniform(null)],["scale",new _.Uniform(1)]])}),this.camera=e,this.renderTarget=new _.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="DoF.Intermediate",this.renderTargetMasked=this.renderTarget.clone(),this.renderTargetMasked.texture.name="DoF.Masked.Far",this.renderTargetNear=this.renderTarget.clone(),this.renderTargetNear.texture.name="DoF.Bokeh.Near",this.uniforms.get("nearColorBuffer").value=this.renderTargetNear.texture,this.renderTargetFar=this.renderTarget.clone(),this.renderTargetFar.texture.name="DoF.Bokeh.Far",this.uniforms.get("farColorBuffer").value=this.renderTargetFar.texture,this.renderTargetCoC=this.renderTarget.clone(),this.renderTargetCoC.texture.name="DoF.CoC",this.uniforms.get("farCoCBuffer").value=this.renderTargetCoC.texture,this.renderTargetCoCBlurred=this.renderTargetCoC.clone(),this.renderTargetCoCBlurred.texture.name="DoF.CoC.Blurred",this.uniforms.get("nearCoCBuffer").value=this.renderTargetCoCBlurred.texture,this.cocPass=new H(new Kt(e));let p=this.cocMaterial;p.focusDistance=s,p.focusRange=n,r!==void 0&&(p.worldFocusDistance=r),i!==void 0&&(p.worldFocusRange=i),this.blurPass=new ie({resolutionScale:l,resolutionX:h,resolutionY:d,kernelSize:Y.MEDIUM}),this.maskPass=new H(new Xt(this.renderTargetCoC.texture));let g=this.maskPass.fullscreenMaterial;g.colorChannel=Re.GREEN,this.maskFunction=_t.MULTIPLY_RGB,this.bokehNearBasePass=new H(new qe(!1,!0)),this.bokehNearBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehNearFillPass=new H(new qe(!0,!0)),this.bokehNearFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehFarBasePass=new H(new qe(!1,!1)),this.bokehFarBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.bokehFarFillPass=new H(new qe(!0,!1)),this.bokehFarFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.target=null;let E=this.resolution=new x(this,h,d,l);E.addEventListener("change",B=>this.setSize(E.baseWidth,E.baseHeight)),this.bokehScale=c}set mainCamera(e){this.camera=e,this.cocMaterial.copyCameraSettings(e)}get cocTexture(){return this.renderTargetCoC.texture}get maskFunction(){return this.maskPass.fullscreenMaterial.maskFunction}set maskFunction(e){this.maskFunction!==e&&(this.defines.set("MASK_FUNCTION",e.toFixed(0)),this.maskPass.fullscreenMaterial.maskFunction=e,this.setChanged())}get cocMaterial(){return this.cocPass.fullscreenMaterial}get circleOfConfusionMaterial(){return this.cocMaterial}getCircleOfConfusionMaterial(){return this.cocMaterial}getBlurPass(){return this.blurPass}getResolution(){return this.resolution}get bokehScale(){return this.uniforms.get("scale").value}set bokehScale(e){this.bokehNearBasePass.fullscreenMaterial.scale=e,this.bokehNearFillPass.fullscreenMaterial.scale=e,this.bokehFarBasePass.fullscreenMaterial.scale=e,this.bokehFarFillPass.fullscreenMaterial.scale=e,this.maskPass.fullscreenMaterial.strength=e,this.uniforms.get("scale").value=e}getBokehScale(){return this.bokehScale}setBokehScale(e){this.bokehScale=e}getTarget(){return this.target}setTarget(e){this.target=e}calculateFocusDistance(e){let t=this.camera,r=t.position.distanceTo(e);return ve(-r,t.near,t.far)}setDepthTexture(e,t=_.BasicDepthPacking){this.cocMaterial.depthBuffer=e,this.cocMaterial.depthPacking=t}update(e,t,r){let i=this.renderTarget,s=this.renderTargetCoC,a=this.renderTargetCoCBlurred,n=this.renderTargetMasked;if(this.target!==null){let c=this.calculateFocusDistance(this.target);this.cocMaterial.focusDistance=c}this.cocPass.render(e,null,s),this.blurPass.render(e,s,a),this.maskPass.render(e,t,n),this.bokehFarBasePass.render(e,n,i),this.bokehFarFillPass.render(e,i,this.renderTargetFar),this.bokehNearBasePass.render(e,t,i),this.bokehNearFillPass.render(e,i,this.renderTargetNear)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.cocPass.setSize(e,t),this.blurPass.setSize(e,t),this.maskPass.setSize(e,t),this.renderTargetFar.setSize(e,t),this.renderTargetCoC.setSize(e,t),this.renderTargetMasked.setSize(e,t),this.renderTarget.setSize(i,s),this.renderTargetNear.setSize(i,s),this.renderTargetCoCBlurred.setSize(i,s),this.bokehNearBasePass.fullscreenMaterial.setSize(e,t),this.bokehNearFillPass.fullscreenMaterial.setSize(e,t),this.bokehFarBasePass.fullscreenMaterial.setSize(e,t),this.bokehFarFillPass.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){this.cocPass.initialize(e,t,r),this.maskPass.initialize(e,t,r),this.bokehNearBasePass.initialize(e,t,r),this.bokehNearFillPass.initialize(e,t,r),this.bokehFarBasePass.initialize(e,t,r),this.bokehFarFillPass.initialize(e,t,r),this.blurPass.initialize(e,t,_.UnsignedByteType),e.capabilities.logarithmicDepthBuffer&&(this.cocPass.fullscreenMaterial.defines.LOG_DEPTH="1"),r!==void 0&&(this.renderTarget.texture.type=r,this.renderTargetNear.texture.type=r,this.renderTargetFar.texture.type=r,this.renderTargetMasked.texture.type=r,e!==null&&e.outputColorSpace===_.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=_.SRGBColorSpace,this.renderTargetNear.texture.colorSpace=_.SRGBColorSpace,this.renderTargetFar.texture.colorSpace=_.SRGBColorSpace,this.renderTargetMasked.texture.colorSpace=_.SRGBColorSpace))}};var Zt=m("three");var Hs="uniform vec2 angle;uniform float scale;float pattern(const in vec2 uv){vec2 point=scale*vec2(dot(angle.yx,vec2(uv.x,-uv.y)),dot(angle,uv));return(sin(point.x)*sin(point.y))*4.0;}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=vec3(inputColor.rgb*10.0-5.0+pattern(uv*resolution));outputColor=vec4(color,inputColor.a);}";var Vr=class extends A{constructor({blendFunction:e,angle:t=Math.PI*.5,scale:r=1}={}){super("DotScreenEffect",Hs,{blendFunction:e,uniforms:new Map([["angle",new Zt.Uniform(new Zt.Vector2)],["scale",new Zt.Uniform(r)]])}),this.angle=t}get angle(){return Math.acos(this.uniforms.get("angle").value.y)}set angle(e){this.uniforms.get("angle").value.set(Math.sin(e),Math.cos(e))}getAngle(){return this.angle}setAngle(e){this.angle=e}get scale(){return this.uniforms.get("scale").value}set scale(e){this.uniforms.get("scale").value=e}};var Gs=`#define QUALITY(q) ((q) < 5 ? 1.0 : ((q) > 5 ? ((q) < 10 ? 2.0 : ((q) < 11 ? 4.0 : 8.0)) : 1.5)) #define ONE_OVER_TWELVE 0.08333333333333333 varying vec2 vUvDown;varying vec2 vUvUp;varying vec2 vUvLeft;varying vec2 vUvRight;varying vec2 vUvDownLeft;varying vec2 vUvUpRight;varying vec2 vUvUpLeft;varying vec2 vUvDownRight;vec4 fxaa(const in vec4 inputColor,const in vec2 uv){float lumaCenter=luminance(inputColor.rgb);float lumaDown=luminance(texture2D(inputBuffer,vUvDown).rgb);float lumaUp=luminance(texture2D(inputBuffer,vUvUp).rgb);float lumaLeft=luminance(texture2D(inputBuffer,vUvLeft).rgb);float lumaRight=luminance(texture2D(inputBuffer,vUvRight).rgb);float lumaMin=min(lumaCenter,min(min(lumaDown,lumaUp),min(lumaLeft,lumaRight)));float lumaMax=max(lumaCenter,max(max(lumaDown,lumaUp),max(lumaLeft,lumaRight)));float lumaRange=lumaMax-lumaMin;if(lumaRange=edgeVertical);float stepLength=isHorizontal?texelSize.y:texelSize.x;float luma1=isHorizontal?lumaDown:lumaLeft;float luma2=isHorizontal?lumaUp:lumaRight;float gradient1=abs(luma1-lumaCenter);float gradient2=abs(luma2-lumaCenter);bool is1Steepest=gradient1>=gradient2;float gradientScaled=0.25*max(gradient1,gradient2);float lumaLocalAverage=0.0;if(is1Steepest){stepLength=-stepLength;lumaLocalAverage=0.5*(luma1+lumaCenter);}else{lumaLocalAverage=0.5*(luma2+lumaCenter);}vec2 currentUv=uv;if(isHorizontal){currentUv.y+=stepLength*0.5;}else{currentUv.x+=stepLength*0.5;}vec2 offset=isHorizontal?vec2(texelSize.x,0.0):vec2(0.0,texelSize.y);vec2 uv1=currentUv-offset*QUALITY(0);vec2 uv2=currentUv+offset*QUALITY(0);float lumaEnd1=luminance(texture2D(inputBuffer,uv1).rgb);float lumaEnd2=luminance(texture2D(inputBuffer,uv2).rgb);lumaEnd1-=lumaLocalAverage;lumaEnd2-=lumaLocalAverage;bool reached1=abs(lumaEnd1)>=gradientScaled;bool reached2=abs(lumaEnd2)>=gradientScaled;bool reachedBoth=reached1&&reached2;if(!reached1){uv1-=offset*QUALITY(1);}if(!reached2){uv2+=offset*QUALITY(1);}if(!reachedBoth){for(int i=2;i=gradientScaled;reached2=abs(lumaEnd2)>=gradientScaled;reachedBoth=reached1&&reached2;if(!reached1){uv1-=offset*QUALITY(i);}if(!reached2){uv2+=offset*QUALITY(i);}if(reachedBoth){break;}}}float distance1=isHorizontal?(uv.x-uv1.x):(uv.y-uv1.y);float distance2=isHorizontal?(uv2.x-uv.x):(uv2.y-uv.y);bool isDirection1=distance1s.x,c>=s.x+s.y&&(s.set(oe(this.delay.x,this.delay.y),oe(this.duration.x,this.duration.y)),c=0)),u=Math.random(),this.uniforms.get("random").value=u,h&&u>this.ratio||i===ft.CONSTANT_WILD?(l=!0,u*=n.y*.03,f=oe(-Math.PI,Math.PI),this.seeds.set(oe(-n.y,n.y),oe(-n.y,n.y)),this.distortion.set(oe(0,1),oe(0,1))):(h||i===ft.CONSTANT_MILD)&&(l=!0,u*=n.x*.03,f=oe(-Math.PI,Math.PI),this.seeds.set(oe(-n.x,n.x),oe(-n.x,n.x)),this.distortion.set(oe(0,1),oe(0,1))),this.time=c),a!==null&&(l?a.set(Math.cos(f),Math.sin(f)).multiplyScalar(u):a.set(0,0)),this.uniforms.get("active").value=l}dispose(){let e=this.perturbationMap;e!==null&&e.name===wr&&e.dispose()}};var F=m("three");var y=m("three");var et={DEFAULT:0,KEEP_MAX_DEPTH:1,DISCARD_MAX_DEPTH:2};var Ys=`#include #include #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer0;uniform highp sampler2D depthBuffer1; #else uniform mediump sampler2D depthBuffer0;uniform mediump sampler2D depthBuffer1; #endif uniform sampler2D inputBuffer;uniform vec2 cameraNearFar;float getViewZ(const in float depth){ #ifdef PERSPECTIVE_CAMERA return perspectiveDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #else return orthographicDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #endif }varying vec2 vUv;void main(){vec2 depth; #if DEPTH_PACKING_0 == 3201 depth.x=unpackRGBAToDepth(texture2D(depthBuffer0,vUv)); #else depth.x=texture2D(depthBuffer0,vUv).r; #ifdef LOG_DEPTH float d=pow(2.0,depth.x*log2(cameraNearFar.y+1.0))-1.0;float a=cameraNearFar.y/(cameraNearFar.y-cameraNearFar.x);float b=cameraNearFar.y*cameraNearFar.x/(cameraNearFar.x-cameraNearFar.y);depth.x=a+b/d; #endif #endif #if DEPTH_PACKING_1 == 3201 depth.y=unpackRGBAToDepth(texture2D(depthBuffer1,vUv)); #else depth.y=texture2D(depthBuffer1,vUv).r; #ifdef LOG_DEPTH float d=pow(2.0,depth.y*log2(cameraNearFar.y+1.0))-1.0;float a=cameraNearFar.y/(cameraNearFar.y-cameraNearFar.x);float b=cameraNearFar.y*cameraNearFar.x/(cameraNearFar.x-cameraNearFar.y);depth.y=a+b/d; #endif #endif bool isMaxDepth=(depth.x==1.0); #ifdef PERSPECTIVE_CAMERA depth.x=viewZToOrthographicDepth(getViewZ(depth.x),cameraNearFar.x,cameraNearFar.y);depth.y=viewZToOrthographicDepth(getViewZ(depth.y),cameraNearFar.x,cameraNearFar.y); #endif #if DEPTH_TEST_STRATEGY == 0 bool keep=depthTest(depth.x,depth.y); #elif DEPTH_TEST_STRATEGY == 1 bool keep=isMaxDepth||depthTest(depth.x,depth.y); #else bool keep=!isMaxDepth&&depthTest(depth.x,depth.y); #endif if(keep){gl_FragColor=texture2D(inputBuffer,vUv);}else{discard;}}`;var ht=class extends y.ShaderMaterial{constructor(){super({name:"DepthMaskMaterial",defines:{DEPTH_EPSILON:"0.0001",DEPTH_PACKING_0:"0",DEPTH_PACKING_1:"0",DEPTH_TEST_STRATEGY:et.KEEP_MAX_DEPTH},uniforms:{inputBuffer:new y.Uniform(null),depthBuffer0:new y.Uniform(null),depthBuffer1:new y.Uniform(null),cameraNearFar:new y.Uniform(new y.Vector2(1,1))},blending:y.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ys,vertexShader:X}),this.depthMode=y.LessDepth}set depthBuffer0(e){this.uniforms.depthBuffer0.value=e}set depthPacking0(e){this.defines.DEPTH_PACKING_0=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer0(e,t=y.BasicDepthPacking){this.depthBuffer0=e,this.depthPacking0=t}set depthBuffer1(e){this.uniforms.depthBuffer1.value=e}set depthPacking1(e){this.defines.DEPTH_PACKING_1=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer1(e,t=y.BasicDepthPacking){this.depthBuffer1=e,this.depthPacking1=t}get maxDepthStrategy(){return Number(this.defines.DEPTH_TEST_STRATEGY)}set maxDepthStrategy(e){this.defines.DEPTH_TEST_STRATEGY=e.toFixed(0),this.needsUpdate=!0}get keepFar(){return this.maxDepthStrategy}set keepFar(e){this.maxDepthStrategy=e?et.KEEP_MAX_DEPTH:et.DISCARD_MAX_DEPTH}getMaxDepthStrategy(){return this.maxDepthStrategy}setMaxDepthStrategy(e){this.maxDepthStrategy=e}get epsilon(){return Number(this.defines.DEPTH_EPSILON)}set epsilon(e){this.defines.DEPTH_EPSILON=e.toFixed(16),this.needsUpdate=!0}getEpsilon(){return this.epsilon}setEpsilon(e){this.epsilon=e}get depthMode(){return Number(this.defines.DEPTH_MODE)}set depthMode(e){let t;switch(e){case y.NeverDepth:t="false";break;case y.AlwaysDepth:t="true";break;case y.EqualDepth:t="abs(d1 - d0) <= DEPTH_EPSILON";break;case y.NotEqualDepth:t="abs(d1 - d0) > DEPTH_EPSILON";break;case y.LessDepth:t="d0 > d1";break;case y.LessEqualDepth:t="d0 >= d1";break;case y.GreaterEqualDepth:t="d0 <= d1";break;case y.GreaterDepth:default:t="d0 < d1";break}this.defines.DEPTH_MODE=e.toFixed(0),this.defines["depthTest(d0, d1)"]=t,this.needsUpdate=!0}getDepthMode(){return this.depthMode}setDepthMode(e){this.depthMode=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNearFar.value.set(e.near,e.far),e instanceof y.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}};var ge=m("three");var Ws=`#include #include #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform vec2 lightPosition;uniform float exposure;uniform float decay;uniform float density;uniform float weight;uniform float clampMax;varying vec2 vUv;void main(){vec2 coord=vUv;vec2 delta=lightPosition-coord;delta*=1.0/SAMPLES_FLOAT*density;float illuminationDecay=1.0;vec4 color=vec4(0.0);for(int i=0;i }`;var jt=class extends ge.ShaderMaterial{constructor(e){super({name:"GodRaysMaterial",defines:{SAMPLES_INT:"60",SAMPLES_FLOAT:"60.0"},uniforms:{inputBuffer:new ge.Uniform(null),lightPosition:new ge.Uniform(e),density:new ge.Uniform(1),decay:new ge.Uniform(1),weight:new ge.Uniform(1),exposure:new ge.Uniform(1),clampMax:new ge.Uniform(1)},blending:ge.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ws,vertexShader:X})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get lightPosition(){return this.uniforms.lightPosition.value}getLightPosition(){return this.uniforms.lightPosition.value}setLightPosition(e){this.uniforms.lightPosition.value=e}get density(){return this.uniforms.density.value}set density(e){this.uniforms.density.value=e}getDensity(){return this.uniforms.density.value}setDensity(e){this.uniforms.density.value=e}get decay(){return this.uniforms.decay.value}set decay(e){this.uniforms.decay.value=e}getDecay(){return this.uniforms.decay.value}setDecay(e){this.uniforms.decay.value=e}get weight(){return this.uniforms.weight.value}set weight(e){this.uniforms.weight.value=e}getWeight(){return this.uniforms.weight.value}setWeight(e){this.uniforms.weight.value=e}get exposure(){return this.uniforms.exposure.value}set exposure(e){this.uniforms.exposure.value=e}getExposure(){return this.uniforms.exposure.value}setExposure(e){this.uniforms.exposure.value=e}get maxIntensity(){return this.uniforms.clampMax.value}set maxIntensity(e){this.uniforms.clampMax.value=e}getMaxIntensity(){return this.uniforms.clampMax.value}setMaxIntensity(e){this.uniforms.clampMax.value=e}get samples(){return Number(this.defines.SAMPLES_INT)}set samples(e){let t=Math.floor(e);this.defines.SAMPLES_INT=t.toFixed(0),this.defines.SAMPLES_FLOAT=t.toFixed(1),this.needsUpdate=!0}getSamples(){return this.samples}setSamples(e){this.samples=e}};var Se=class extends T{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new q,this.overrideMaterialManager=r===null?null:new Dt(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return e!==null?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;e!==null?t!==null?t.setMaterial(e):this.overrideMaterialManager=new Dt(e):t!==null&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,s){let a=this.scene,n=this.camera,c=this.selection,l=n.layers.mask,u=a.background,f=e.shadowMap.autoUpdate,h=this.renderToScreen?null:t;c!==null&&n.layers.set(c.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||this.clearPass.overrideClearColor!==null)&&(a.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(h),this.overrideMaterialManager!==null?this.overrideMaterialManager.render(e,a,n):e.render(a,n),n.layers.mask=l,a.background=u,e.shadowMap.autoUpdate=f}};var _s=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv);}`;var Kr=new F.Vector3,Ks=new F.Matrix4,Xr=class extends A{constructor(e,t,{blendFunction:r=v.SCREEN,samples:i=60,density:s=.96,decay:a=.9,weight:n=.4,exposure:c=.6,clampMax:l=1,blur:u=!0,kernelSize:f=Y.SMALL,resolutionScale:h=.5,width:d=x.AUTO_SIZE,height:p=x.AUTO_SIZE,resolutionX:g=d,resolutionY:E=p}={}){super("GodRaysEffect",_s,{blendFunction:r,attributes:P.DEPTH,uniforms:new Map([["map",new F.Uniform(null)]])}),this.camera=e,this._lightSource=t,this.lightSource=t,this.lightScene=new F.Scene,this.screenPosition=new F.Vector2,this.renderTargetA=new F.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="GodRays.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="GodRays.Target.B",this.uniforms.get("map").value=this.renderTargetB.texture,this.renderTargetLight=new F.WebGLRenderTarget(1,1),this.renderTargetLight.texture.name="GodRays.Light",this.renderTargetLight.depthTexture=new F.DepthTexture,this.renderPassLight=new Se(this.lightScene,e),this.renderPassLight.clearPass.overrideClearColor=new F.Color(0),this.clearPass=new q(!0,!1,!1),this.clearPass.overrideClearColor=new F.Color(0),this.blurPass=new ie({kernelSize:f}),this.blurPass.enabled=u,this.depthMaskPass=new H(new ht);let B=this.depthMaskMaterial;B.depthBuffer1=this.renderTargetLight.depthTexture,B.copyCameraSettings(e),this.godRaysPass=new H(new jt(this.screenPosition));let D=this.godRaysMaterial;D.density=s,D.decay=a,D.weight=n,D.exposure=c,D.maxIntensity=l,D.samples=i;let w=this.resolution=new x(this,g,E,h);w.addEventListener("change",R=>this.setSize(w.baseWidth,w.baseHeight))}set mainCamera(e){this.camera=e,this.renderPassLight.mainCamera=e,this.depthMaskMaterial.copyCameraSettings(e)}get lightSource(){return this._lightSource}set lightSource(e){this._lightSource=e,e!==null&&(e.material.depthWrite=!1,e.material.transparent=!0)}getBlurPass(){return this.blurPass}get texture(){return this.renderTargetB.texture}getTexture(){return this.texture}get depthMaskMaterial(){return this.depthMaskPass.fullscreenMaterial}get godRaysMaterial(){return this.godRaysPass.fullscreenMaterial}getGodRaysMaterial(){return this.godRaysMaterial}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.godRaysMaterial.dithering}set dithering(e){let t=this.godRaysMaterial;t.dithering=e,t.needsUpdate=!0}get blur(){return this.blurPass.enabled}set blur(e){this.blurPass.enabled=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}get samples(){return this.godRaysMaterial.samples}set samples(e){this.godRaysMaterial.samples=e}setDepthTexture(e,t=F.BasicDepthPacking){this.depthMaskPass.fullscreenMaterial.depthBuffer0=e,this.depthMaskPass.fullscreenMaterial.depthPacking0=t}update(e,t,r){let i=this.lightSource,s=i.parent,a=i.matrixAutoUpdate,n=this.renderTargetA,c=this.renderTargetLight;i.material.depthWrite=!0,i.matrixAutoUpdate=!1,i.updateWorldMatrix(!0,!1),s!==null&&(a||Ks.copy(i.matrix),i.matrix.copy(i.matrixWorld)),this.lightScene.add(i),this.renderPassLight.render(e,c),this.clearPass.render(e,n),this.depthMaskPass.render(e,c,n),i.material.depthWrite=!1,i.matrixAutoUpdate=a,s!==null&&(a||i.matrix.copy(Ks),s.add(i)),Kr.setFromMatrixPosition(i.matrixWorld).project(this.camera),this.screenPosition.set(Math.min(Math.max((Kr.x+1)*.5,-1),2),Math.min(Math.max((Kr.y+1)*.5,-1),2)),this.blurPass.enabled&&this.blurPass.render(e,n,n),this.godRaysPass.render(e,n,this.renderTargetB)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.renderTargetA.setSize(i,s),this.renderTargetB.setSize(i,s),this.renderTargetLight.setSize(i,s),this.blurPass.resolution.copy(r)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.renderPassLight.initialize(e,t,r),this.depthMaskPass.initialize(e,t,r),this.godRaysPass.initialize(e,t,r),r!==void 0&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,this.renderTargetLight.texture.type=r,e!==null&&e.outputColorSpace===F.SRGBColorSpace&&(this.renderTargetA.texture.colorSpace=F.SRGBColorSpace,this.renderTargetB.texture.colorSpace=F.SRGBColorSpace,this.renderTargetLight.texture.colorSpace=F.SRGBColorSpace))}};var wt=m("three");var Xs="uniform vec2 scale;uniform float lineWidth;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float grid=0.5-max(abs(mod(uv.x*scale.x,1.0)-0.5),abs(mod(uv.y*scale.y,1.0)-0.5));outputColor=vec4(vec3(smoothstep(0.0,lineWidth,grid)),inputColor.a);}";var Zr=class extends A{constructor({blendFunction:e=v.OVERLAY,scale:t=1,lineWidth:r=0}={}){super("GridEffect",Xs,{blendFunction:e,uniforms:new Map([["scale",new wt.Uniform(new wt.Vector2)],["lineWidth",new wt.Uniform(r)]])}),this.resolution=new wt.Vector2,this.s=0,this.scale=t,this.l=0,this.lineWidth=r}get scale(){return this.s}set scale(e){this.s=Math.max(e,1e-6),this.setSize(this.resolution.width,this.resolution.height)}getScale(){return this.scale}setScale(e){this.scale=e}get lineWidth(){return this.l}set lineWidth(e){this.l=e,this.setSize(this.resolution.width,this.resolution.height)}getLineWidth(){return this.lineWidth}setLineWidth(e){this.lineWidth=e}setSize(e,t){this.resolution.set(e,t);let r=e/t,i=this.scale*(t*.125);this.uniforms.get("scale").value.set(r*i,i),this.uniforms.get("lineWidth").value=i/t+this.lineWidth}};var Jt=m("three");var Zs="uniform vec3 hue;uniform float saturation;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=vec3(dot(inputColor.rgb,hue.xyz),dot(inputColor.rgb,hue.zxy),dot(inputColor.rgb,hue.yzx));float average=(color.r+color.g+color.b)/3.0;vec3 diff=average-color;if(saturation>0.0){color+=diff*(1.0-1.0/(1.001-saturation));}else{color+=diff*-saturation;}outputColor=vec4(min(color,1.0),inputColor.a);}";var jr=class extends A{constructor({blendFunction:e=v.SRC,hue:t=0,saturation:r=0}={}){super("HueSaturationEffect",Zs,{blendFunction:e,uniforms:new Map([["hue",new Jt.Uniform(new Jt.Vector3)],["saturation",new Jt.Uniform(r)]])}),this.hue=t}get saturation(){return this.uniforms.get("saturation").value}set saturation(e){this.uniforms.get("saturation").value=e}getSaturation(){return this.saturation}setSaturation(e){this.saturation=e}get hue(){let e=this.uniforms.get("hue").value;return Math.acos((e.x*3-1)/2)}set hue(e){let t=Math.sin(e),r=Math.cos(e);this.uniforms.get("hue").value.set((2*r+1)/3,(-Math.sqrt(3)*t-r+1)/3,(Math.sqrt(3)*t-r+1)/3)}getHue(){return this.hue}setHue(e){this.hue=e}};var ze=m("three");var js="uniform vec2 distortion;uniform vec2 principalPoint;uniform vec2 focalLength;uniform float skew;float mask(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void mainUv(inout vec2 uv){vec2 xn=2.0*(uv.st-0.5);vec3 xDistorted=vec3((1.0+distortion*dot(xn,xn))*xn,1.0);mat3 kk=mat3(vec3(focalLength.x,0.0,0.0),vec3(skew*focalLength.x,focalLength.y,0.0),vec3(principalPoint.x,principalPoint.y,1.0));uv=(kk*xDistorted).xy*0.5+0.5;}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=mask(uv)*inputColor;}";var Jr=class extends A{constructor({distortion:e=new ze.Vector2(0,0),principalPoint:t=new ze.Vector2(0,0),focalLength:r=new ze.Vector2(1,1),skew:i=0}={}){super("LensDistortionEffect",js,{uniforms:new Map([["distortion",new ze.Uniform(e)],["principalPoint",new ze.Uniform(t)],["focalLength",new ze.Uniform(r)],["skew",new ze.Uniform(i)]])})}get distortion(){return this.uniforms.get("distortion").value}set distortion(e){this.uniforms.get("distortion").value=e}get principalPoint(){return this.uniforms.get("principalPoint").value}set principalPoint(e){this.uniforms.get("principalPoint").value=e}get focalLength(){return this.uniforms.get("focalLength").value}set focalLength(e){this.uniforms.get("focalLength").value=e}get skew(){return this.uniforms.get("skew").value}set skew(e){this.uniforms.get("skew").value=e}};var Tt=m("three");var Js=`#ifdef LUT_PRECISION_HIGH #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D lut; #else uniform mediump sampler2D lut; #endif #else uniform lowp sampler2D lut; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=vec4(texture2D(lut,vec2(inputColor.r,0.5)).r,texture2D(lut,vec2(inputColor.g,0.5)).r,texture2D(lut,vec2(inputColor.b,0.5)).r,inputColor.a);}`;var qr=class extends A{constructor(e,{blendFunction:t=v.SRC}={}){super("LUT1DEffect",Js,{blendFunction:t,uniforms:new Map([["lut",new Tt.Uniform(null)]])}),this.lut=e}get lut(){return this.uniforms.get("lut").value}set lut(e){this.uniforms.get("lut").value=e,e!==null&&(e.type===Tt.FloatType||e.type===Tt.HalfFloatType)&&this.defines.set("LUT_PRECISION_HIGH","1")}};var O=m("three");var S=m("three");var $r={SCALE_UP:"lut.scaleup"};function qs(o,e,t){let r=document.createElement("canvas"),i=r.getContext("2d");if(r.width=o,r.height=e,t instanceof Image)i.drawImage(t,0,0);else{let s=i.createImageData(o,e);s.data.set(t),i.putImageData(s,0,0)}return r}var le=class o{constructor(e=0,t=0,r=null){this.width=e,this.height=t,this.data=r}toCanvas(){return typeof document=="undefined"?null:qs(this.width,this.height,this.data)}static from(e){let{width:t,height:r}=e,i;if(e instanceof Image){let s=qs(t,r,e);s!==null&&(i=s.getContext("2d").getImageData(0,0,t,r).data)}else i=e.data;return new o(t,r,i)}};var $s=`"use 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i=r[0]-t[0],e=r[1]-t[1],y=r[2]-t[2],h=a[0]-t[0],A=a[1]-t[1],w=a[2]-t[2],c=e*w-y*A,l=y*h-i*w,x=i*A-e*h,u=Math.sqrt(c*c+l*l+x*x),b=u*.5,s=c/u,F=l/u,f=x/u,p=-(a[0]*s+a[1]*F+a[2]*f),M=m[0]*s+m[1]*F+m[2]*f;return Math.abs(M+p)*b/3}function V(a,t,r,m,i,e){let y=(r+m*t+i*t*t)*4;e[0]=a[y+0],e[1]=a[y+1],e[2]=a[y+2]}function k(a,t,r,m,i,e){let y=r*(t-1),h=m*(t-1),A=i*(t-1),w=Math.floor(y),c=Math.floor(h),l=Math.floor(A),x=Math.ceil(y),u=Math.ceil(h),b=Math.ceil(A),s=y-w,F=h-c,f=A-l;if(w===y&&c===h&&l===A)V(a,t,y,h,A,e);else{let p;s>=F&&F>=f?p=Z[0]:s>=f&&f>=F?p=Z[1]:f>=s&&s>=F?p=Z[2]:F>=s&&s>=f?p=Z[3]:F>=f&&f>=s?p=Z[4]:f>=F&&F>=s&&(p=Z[5]);let[M,g,X,Y]=p,P=_[0];P[0]=s,P[1]=F,P[2]=f;let o=_[1],L=x-w,S=u-c,U=b-l;o[0]=L*M[0]+w,o[1]=S*M[1]+c,o[2]=U*M[2]+l,V(a,t,o[0],o[1],o[2],n[0]),o[0]=L*g[0]+w,o[1]=S*g[1]+c,o[2]=U*g[2]+l,V(a,t,o[0],o[1],o[2],n[1]),o[0]=L*X[0]+w,o[1]=S*X[1]+c,o[2]=U*X[2]+l,V(a,t,o[0],o[1],o[2],n[2]),o[0]=L*Y[0]+w,o[1]=S*Y[1]+c,o[2]=U*Y[2]+l,V(a,t,o[0],o[1],o[2],n[3]);let T=d(g,X,Y,P)*6,q=d(M,X,Y,P)*6,C=d(M,g,Y,P)*6,E=d(M,g,X,P)*6;n[0][0]*=T,n[0][1]*=T,n[0][2]*=T,n[1][0]*=q,n[1][1]*=q,n[1][2]*=q,n[2][0]*=C,n[2][1]*=C,n[2][2]*=C,n[3][0]*=E,n[3][1]*=E,n[3][2]*=E,e[0]=n[0][0]+n[1][0]+n[2][0]+n[3][0],e[1]=n[0][1]+n[1][1]+n[2][1]+n[3][1],e[2]=n[0][2]+n[1][2]+n[2][2]+n[3][2]}}var v=class{static expand(t,r){let m=Math.cbrt(t.length/4),i=new Float32Array(3),e=new t.constructor(r**3*4),y=t instanceof Uint8Array?255:1,h=r**2,A=1/(r-1);for(let w=0;w{let t=a.data,r=t.data;switch(t.operation){case O.SCALE_UP:r=v.expand(r,t.size);break}postMessage(r,[r.buffer]),close()});})(); `;var en=new S.Color,Fe=class o extends S.Data3DTexture{constructor(e,t){super(e,t,t,t),this.type=S.FloatType,this.format=S.RGBAFormat,this.minFilter=S.LinearFilter,this.magFilter=S.LinearFilter,this.wrapS=S.ClampToEdgeWrapping,this.wrapT=S.ClampToEdgeWrapping,this.wrapR=S.ClampToEdgeWrapping,this.unpackAlignment=1,this.needsUpdate=!0,this.colorSpace=S.LinearSRGBColorSpace,this.domainMin=new S.Vector3(0,0,0),this.domainMax=new S.Vector3(1,1,1)}get isLookupTexture3D(){return!0}scaleUp(e,t=!0){let r=this.image,i;return e<=r.width?i=Promise.reject(new Error("The target size must be greater than the current size")):i=new Promise((s,a)=>{let n=URL.createObjectURL(new Blob([$s],{type:"text/javascript"})),c=new Worker(n);c.addEventListener("error",u=>a(u.error)),c.addEventListener("message",u=>{let f=new o(u.data,e);this.colorSpace=f.colorSpace,f.type=this.type,f.name=this.name,URL.revokeObjectURL(n),s(f)});let l=t?[r.data.buffer]:[];c.postMessage({operation:$r.SCALE_UP,data:r.data,size:e},l)}),i}applyLUT(e){let t=this.image,r=e.image,i=Math.min(t.width,t.height,t.depth),s=Math.min(r.width,r.height,r.depth);if(i!==s)console.error("Size mismatch");else if(e.type!==S.FloatType||this.type!==S.FloatType)console.error("Both LUTs must be FloatType textures");else if(e.format!==S.RGBAFormat||this.format!==S.RGBAFormat)console.error("Both LUTs must be RGBA textures");else{let a=t.data,n=r.data,c=i,l=c**2,u=c-1;for(let f=0,h=c**3;fi){a=new Uint8Array(l.length);for(let u=0;u=f.g){if(f.g>f.b){frac=f.rgb;v2=vec3(v4.x,v1.y,v1.z);v3=vec3(v4.x,v4.y,v1.z);}else if(f.r>=f.b){frac=f.rbg;v2=vec3(v4.x,v1.y,v1.z);v3=vec3(v4.x,v1.y,v4.z);}else{frac=f.brg;v2=vec3(v1.x,v1.y,v4.z);v3=vec3(v4.x,v1.y,v4.z);}}else{if(f.b>f.g){frac=f.bgr;v2=vec3(v1.x,v1.y,v4.z);v3=vec3(v1.x,v4.y,v4.z);}else if(f.r>=f.b){frac=f.grb;v2=vec3(v1.x,v4.y,v1.z);v3=vec3(v4.x,v4.y,v1.z);}else{frac=f.gbr;v2=vec3(v1.x,v4.y,v1.z);v3=vec3(v1.x,v4.y,v4.z);}}vec4 n1=texture(lut,v1);vec4 n2=texture(lut,v2);vec4 n3=texture(lut,v3);vec4 n4=texture(lut,v4);vec4 weights=vec4(1.0-frac.x,frac.x-frac.y,frac.y-frac.z,frac.z);vec4 result=weights*mat4(vec4(n1.r,n2.r,n3.r,n4.r),vec4(n1.g,n2.g,n3.g,n4.g),vec4(n1.b,n2.b,n3.b,n4.b),vec4(1.0));return vec4(result.rgb,1.0); #else return texture(lut,rgb); #endif } #else #ifdef LUT_PRECISION_HIGH #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D lut; #else uniform mediump sampler2D lut; #endif #else uniform lowp sampler2D lut; #endif vec4 applyLUT(const in vec3 rgb){float slice=rgb.b*LUT_SIZE;float slice0=floor(slice);float interp=slice-slice0;float centeredInterp=interp-0.5;float slice1=slice0+sign(centeredInterp); #ifdef LUT_STRIP_HORIZONTAL float xOffset=clamp(rgb.r*LUT_TEXEL_HEIGHT,LUT_TEXEL_WIDTH*0.5,LUT_TEXEL_HEIGHT-LUT_TEXEL_WIDTH*0.5);vec2 uv0=vec2(slice0*LUT_TEXEL_HEIGHT+xOffset,rgb.g);vec2 uv1=vec2(slice1*LUT_TEXEL_HEIGHT+xOffset,rgb.g); #else float yOffset=clamp(rgb.g*LUT_TEXEL_WIDTH,LUT_TEXEL_HEIGHT*0.5,LUT_TEXEL_WIDTH-LUT_TEXEL_HEIGHT*0.5);vec2 uv0=vec2(rgb.r,slice0*LUT_TEXEL_WIDTH+yOffset);vec2 uv1=vec2(rgb.r,slice1*LUT_TEXEL_WIDTH+yOffset); #endif vec4 sample0=texture2D(lut,uv0);vec4 sample1=texture2D(lut,uv1);return mix(sample0,sample1,abs(centeredInterp));} #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 c=inputColor.rgb; #ifdef CUSTOM_INPUT_DOMAIN if(c.r>=domainMin.r&&c.g>=domainMin.g&&c.b>=domainMin.b&&c.r<=domainMax.r&&c.g<=domainMax.g&&c.b<=domainMax.b){c=applyLUT(scale*c+offset).rgb;}else{c=inputColor.rgb;} #else #if !defined(LUT_3D) || defined(TETRAHEDRAL_INTERPOLATION) c=clamp(c,0.0,1.0); #endif c=applyLUT(scale*c+offset).rgb; #endif outputColor=vec4(c,inputColor.a);}`;var Tr=class extends A{constructor(e,{blendFunction:t=v.SRC,tetrahedralInterpolation:r=!1,inputColorSpace:i=O.SRGBColorSpace}={}){super("LUT3DEffect",tn,{blendFunction:t,uniforms:new Map([["lut",new O.Uniform(null)],["scale",new O.Uniform(new O.Vector3)],["offset",new O.Uniform(new O.Vector3)],["domainMin",new O.Uniform(null)],["domainMax",new O.Uniform(null)]])}),this.tetrahedralInterpolation=r,this.inputColorSpace=i,this.lut=e}get lut(){return this.uniforms.get("lut").value}set lut(e){let t=this.defines,r=this.uniforms;if(this.lut!==e&&(r.get("lut").value=e,e!==null)){let i=e.image,s=this.tetrahedralInterpolation;if(t.clear(),t.set("LUT_SIZE",Math.min(i.width,i.height).toFixed(16)),t.set("LUT_TEXEL_WIDTH",(1/i.width).toFixed(16)),t.set("LUT_TEXEL_HEIGHT",(1/i.height).toFixed(16)),r.get("domainMin").value=null,r.get("domainMax").value=null,(e.type===O.FloatType||e.type===O.HalfFloatType)&&t.set("LUT_PRECISION_HIGH","1"),i.width>i.height?t.set("LUT_STRIP_HORIZONTAL","1"):e instanceof O.Data3DTexture&&t.set("LUT_3D","1"),e instanceof Fe){let a=e.domainMin,n=e.domainMax;(a.x!==0||a.y!==0||a.z!==0||n.x!==1||n.y!==1||n.z!==1)&&(t.set("CUSTOM_INPUT_DOMAIN","1"),r.get("domainMin").value=a.clone(),r.get("domainMax").value=n.clone())}this.tetrahedralInterpolation=s}}getLUT(){return this.lut}setLUT(e){this.lut=e}updateScaleOffset(){let e=this.lut;if(e!==null){let t=Math.min(e.image.width,e.image.height),r=this.uniforms.get("scale").value,i=this.uniforms.get("offset").value;if(this.tetrahedralInterpolation&&e instanceof O.Data3DTexture)if(this.defines.has("CUSTOM_INPUT_DOMAIN")){let s=e.domainMax.clone().sub(e.domainMin);r.setScalar(t-1).divide(s),i.copy(e.domainMin).negate().multiply(r)}else r.setScalar(t-1),i.setScalar(0);else if(this.defines.has("CUSTOM_INPUT_DOMAIN")){let s=e.domainMax.clone().sub(e.domainMin).multiplyScalar(t);r.setScalar(t-1).divide(s),i.copy(e.domainMin).negate().multiply(r).addScalar(1/(2*t))}else r.setScalar((t-1)/t),i.setScalar(1/(2*t))}}configureTetrahedralInterpolation(){let e=this.lut;e!==null&&(e.minFilter=O.LinearFilter,e.magFilter=O.LinearFilter,this.tetrahedralInterpolation&&(e instanceof O.Data3DTexture?(e.minFilter=O.NearestFilter,e.magFilter=O.NearestFilter):console.warn("Tetrahedral interpolation requires a 3D texture")),e.source===void 0&&(e.needsUpdate=!0))}get tetrahedralInterpolation(){return this.defines.has("TETRAHEDRAL_INTERPOLATION")}set tetrahedralInterpolation(e){e?this.defines.set("TETRAHEDRAL_INTERPOLATION","1"):this.defines.delete("TETRAHEDRAL_INTERPOLATION"),this.configureTetrahedralInterpolation(),this.updateScaleOffset(),this.setChanged()}setTetrahedralInterpolationEnabled(e){this.tetrahedralInterpolation=e}};var tt={FULL:0,SINGLE:1};var qt={DEPTH:0,LUMA:1,COLOR:2};var ei={DISABLED:0,DEPTH:1,CUSTOM:2};var dt={LOW:0,MEDIUM:1,HIGH:2,ULTRA:3};var ce={LINEAR:0,REINHARD:1,REINHARD2:2,REINHARD2_ADAPTIVE:3,UNCHARTED2:4,OPTIMIZED_CINEON:5,ACES_FILMIC:6,AGX:7,NEUTRAL:8};var pt={DEFAULT:0,ESKIL:1};var Po={DERIVATIVES:"derivatives",FRAG_DEPTH:"fragDepth",DRAW_BUFFERS:"drawBuffers",SHADER_TEXTURE_LOD:"shaderTextureLOD"};var rn=`void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 noise=vec3(rand(uv*(1.0+time))); #ifdef PREMULTIPLY outputColor=vec4(min(inputColor.rgb*noise,vec3(1.0)),inputColor.a); #else outputColor=vec4(noise,inputColor.a); #endif }`;var ti=class extends A{constructor({blendFunction:e=v.SCREEN,premultiply:t=!1}={}){super("NoiseEffect",rn,{blendFunction:e}),this.premultiply=t}get premultiply(){return this.defines.has("PREMULTIPLY")}set premultiply(e){this.premultiply!==e&&(e?this.defines.set("PREMULTIPLY","1"):this.defines.delete("PREMULTIPLY"),this.setChanged())}isPremultiplied(){return this.premultiply}setPremultiplied(e){this.premultiply=e}};var z=m("three");var he=m("three");var sn=`#include #include #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif uniform float cameraNear;uniform float cameraFar;centroid varying float vViewZ;centroid varying vec4 vProjTexCoord;void main(){ #include vec2 projTexCoord=(vProjTexCoord.xy/vProjTexCoord.w)*0.5+0.5;projTexCoord=clamp(projTexCoord,0.002,0.998); #if DEPTH_PACKING == 3201 float fragCoordZ=unpackRGBAToDepth(texture2D(depthBuffer,projTexCoord)); #else float fragCoordZ=texture2D(depthBuffer,projTexCoord).r; #endif #ifdef PERSPECTIVE_CAMERA float viewZ=perspectiveDepthToViewZ(fragCoordZ,cameraNear,cameraFar); #else float viewZ=orthographicDepthToViewZ(fragCoordZ,cameraNear,cameraFar); #endif float depthTest=(-vViewZ>-viewZ)?1.0:0.0;gl_FragColor.rg=vec2(0.0,depthTest);}`;var nn=`#include #include #include #include varying float vViewZ;varying vec4 vProjTexCoord;void main(){ #include #include #include #include #include vViewZ=mvPosition.z;vProjTexCoord=gl_Position; #include }`;var $t=class extends he.ShaderMaterial{constructor(e=null,t){super({name:"DepthComparisonMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new he.Uniform(null),cameraNear:new he.Uniform(.3),cameraFar:new he.Uniform(1e3)},blending:he.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:sn,vertexShader:nn}),this.depthBuffer=e,this.depthPacking=he.RGBADepthPacking,this.copyCameraSettings(t)}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=he.RGBADepthPacking){this.depthBuffer=e,this.depthPacking=t}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof he.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}};var Oe=m("three");var an="uniform lowp sampler2D inputBuffer;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 c0=texture2D(inputBuffer,vUv0).rg;vec2 c1=texture2D(inputBuffer,vUv1).rg;vec2 c2=texture2D(inputBuffer,vUv2).rg;vec2 c3=texture2D(inputBuffer,vUv3).rg;float d0=(c0.x-c1.x)*0.5;float d1=(c2.x-c3.x)*0.5;float d=length(vec2(d0,d1));float a0=min(c0.y,c1.y);float a1=min(c2.y,c3.y);float visibilityFactor=min(a0,a1);gl_FragColor.rg=(1.0-visibilityFactor>0.001)?vec2(d,0.0):vec2(0.0,d);}";var on="uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=vec2(uv.x+texelSize.x,uv.y);vUv1=vec2(uv.x-texelSize.x,uv.y);vUv2=vec2(uv.x,uv.y+texelSize.y);vUv3=vec2(uv.x,uv.y-texelSize.y);gl_Position=vec4(position.xy,1.0,1.0);}";var St=class extends Oe.ShaderMaterial{constructor(e=new Oe.Vector2){super({name:"OutlineMaterial",uniforms:{inputBuffer:new Oe.Uniform(null),texelSize:new Oe.Uniform(new Oe.Vector2)},blending:Oe.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:an,vertexShader:on}),this.uniforms.texelSize.value.set(e.x,e.y),this.uniforms.maskTexture=this.uniforms.inputBuffer}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var Ce=m("three");var mt=class extends T{constructor(e,t,{renderTarget:r,resolutionScale:i=1,width:s=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:n=s,resolutionY:c=a}={}){super("DepthPass"),this.needsSwap=!1,this.renderPass=new Se(e,t,new Ce.MeshDepthMaterial({depthPacking:Ce.RGBADepthPacking}));let l=this.renderPass;l.skipShadowMapUpdate=!0,l.ignoreBackground=!0;let u=l.clearPass;u.overrideClearColor=new Ce.Color(16777215),u.overrideClearAlpha=1,this.renderTarget=r,this.renderTarget===void 0&&(this.renderTarget=new Ce.WebGLRenderTarget(1,1,{minFilter:Ce.NearestFilter,magFilter:Ce.NearestFilter}),this.renderTarget.texture.name="DepthPass.Target");let f=this.resolution=new x(this,n,c,i);f.addEventListener("change",h=>this.setSize(f.baseWidth,f.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let a=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,a)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};var ln=`uniform lowp sampler2D edgeTexture;uniform lowp sampler2D maskTexture;uniform vec3 visibleEdgeColor;uniform vec3 hiddenEdgeColor;uniform float pulse;uniform float edgeStrength; #ifdef USE_PATTERN uniform lowp sampler2D patternTexture;varying vec2 vUvPattern; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 edge=texture2D(edgeTexture,uv).rg;vec2 mask=texture2D(maskTexture,uv).rg; #ifndef X_RAY edge.y=0.0; #endif edge*=(edgeStrength*mask.x*pulse);vec3 color=edge.x*visibleEdgeColor+edge.y*hiddenEdgeColor;float visibilityFactor=0.0; #ifdef USE_PATTERN vec4 patternColor=texture2D(patternTexture,vUvPattern); #ifdef X_RAY float hiddenFactor=0.5; #else float hiddenFactor=0.0; #endif visibilityFactor=(1.0-mask.y>0.0)?1.0:hiddenFactor;visibilityFactor*=(1.0-mask.x)*patternColor.a;color+=visibilityFactor*patternColor.rgb; #endif float alpha=max(max(edge.x,edge.y),visibilityFactor); #ifdef ALPHA outputColor=vec4(color,alpha); #else outputColor=vec4(color,max(alpha,inputColor.a)); #endif }`;var cn="uniform float patternScale;varying vec2 vUvPattern;void mainSupport(const in vec2 uv){vUvPattern=uv*vec2(aspect,1.0)*patternScale;}";var ri=class extends A{constructor(e,t,{blendFunction:r=v.SCREEN,patternTexture:i=null,patternScale:s=1,edgeStrength:a=1,pulseSpeed:n=0,visibleEdgeColor:c=16777215,hiddenEdgeColor:l=2230538,kernelSize:u=Y.VERY_SMALL,blur:f=!1,xRay:h=!0,multisampling:d=0,resolutionScale:p=.5,width:g=x.AUTO_SIZE,height:E=x.AUTO_SIZE,resolutionX:B=g,resolutionY:D=E}={}){super("OutlineEffect",ln,{uniforms:new Map([["maskTexture",new z.Uniform(null)],["edgeTexture",new z.Uniform(null)],["edgeStrength",new z.Uniform(a)],["visibleEdgeColor",new z.Uniform(new z.Color(c))],["hiddenEdgeColor",new z.Uniform(new z.Color(l))],["pulse",new z.Uniform(1)],["patternScale",new z.Uniform(s)],["patternTexture",new z.Uniform(null)]])}),this.blendMode.addEventListener("change",Pe=>{this.blendMode.blendFunction===v.ALPHA?this.defines.set("ALPHA","1"):this.defines.delete("ALPHA"),this.setChanged()}),this.blendMode.blendFunction=r,this.patternTexture=i,this.xRay=h,this.scene=e,this.camera=t,this.renderTargetMask=new z.WebGLRenderTarget(1,1),this.renderTargetMask.samples=d,this.renderTargetMask.texture.name="Outline.Mask",this.uniforms.get("maskTexture").value=this.renderTargetMask.texture,this.renderTargetOutline=new z.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetOutline.texture.name="Outline.Edges",this.uniforms.get("edgeTexture").value=this.renderTargetOutline.texture,this.clearPass=new q,this.clearPass.overrideClearColor=new z.Color(0),this.clearPass.overrideClearAlpha=1,this.depthPass=new mt(e,t),this.maskPass=new Se(e,t,new $t(this.depthPass.texture,t));let w=this.maskPass.clearPass;w.overrideClearColor=new z.Color(16777215),w.overrideClearAlpha=1,this.blurPass=new ie({resolutionScale:p,resolutionX:B,resolutionY:D,kernelSize:u}),this.blurPass.enabled=f;let R=this.blurPass.resolution;R.addEventListener("change",Pe=>this.setSize(R.baseWidth,R.baseHeight)),this.outlinePass=new H(new St);let ye=this.outlinePass.fullscreenMaterial;ye.inputBuffer=this.renderTargetMask.texture,this.time=0,this.forceUpdate=!0,this.selection=new ct,this.selection.layer=10,this.pulseSpeed=n}set mainScene(e){this.scene=e,this.depthPass.mainScene=e,this.maskPass.mainScene=e}set mainCamera(e){this.camera=e,this.depthPass.mainCamera=e,this.maskPass.mainCamera=e,this.maskPass.overrideMaterial.copyCameraSettings(e)}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.getResolution()}get multisampling(){return this.renderTargetMask.samples}set multisampling(e){this.renderTargetMask.samples=e,this.renderTargetMask.dispose()}get patternScale(){return this.uniforms.get("patternScale").value}set patternScale(e){this.uniforms.get("patternScale").value=e}get edgeStrength(){return this.uniforms.get("edgeStrength").value}set edgeStrength(e){this.uniforms.get("edgeStrength").value=e}get visibleEdgeColor(){return this.uniforms.get("visibleEdgeColor").value}set visibleEdgeColor(e){this.uniforms.get("visibleEdgeColor").value=e}get hiddenEdgeColor(){return this.uniforms.get("hiddenEdgeColor").value}set hiddenEdgeColor(e){this.uniforms.get("hiddenEdgeColor").value=e}getBlurPass(){return this.blurPass}getSelection(){return this.selection}getPulseSpeed(){return this.pulseSpeed}setPulseSpeed(e){this.pulseSpeed=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get selectionLayer(){return this.selection.layer}set selectionLayer(e){this.selection.layer=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get blur(){return this.blurPass.enabled}set blur(e){this.blurPass.enabled=e}get xRay(){return this.defines.has("X_RAY")}set xRay(e){this.xRay!==e&&(e?this.defines.set("X_RAY","1"):this.defines.delete("X_RAY"),this.setChanged())}isXRayEnabled(){return this.xRay}setXRayEnabled(e){this.xRay=e}get patternTexture(){return this.uniforms.get("patternTexture").value}set patternTexture(e){e!==null?(e.wrapS=e.wrapT=z.RepeatWrapping,this.defines.set("USE_PATTERN","1"),this.setVertexShader(cn)):(this.defines.delete("USE_PATTERN"),this.setVertexShader(null)),this.uniforms.get("patternTexture").value=e,this.setChanged()}setPatternTexture(e){this.patternTexture=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}setSelection(e){return this.selection.set(e),this}clearSelection(){return this.selection.clear(),this}selectObject(e){return this.selection.add(e),this}deselectObject(e){return this.selection.delete(e),this}update(e,t,r){let i=this.scene,s=this.camera,a=this.selection,c=this.uniforms.get("pulse"),l=i.background,u=s.layers.mask;(this.forceUpdate||a.size>0)&&(i.background=null,c.value=1,this.pulseSpeed>0&&(c.value=Math.cos(this.time*this.pulseSpeed*10)*.375+.625),this.time+=r,a.setVisible(!1),this.depthPass.render(e),a.setVisible(!0),s.layers.set(a.layer),this.maskPass.render(e,this.renderTargetMask),s.layers.mask=u,i.background=l,this.outlinePass.render(e,null,this.renderTargetOutline),this.blurPass.enabled&&this.blurPass.render(e,this.renderTargetOutline,this.renderTargetOutline)),this.forceUpdate=a.size>0}setSize(e,t){this.blurPass.setSize(e,t),this.renderTargetMask.setSize(e,t);let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.depthPass.setSize(i,s),this.renderTargetOutline.setSize(i,s),this.outlinePass.fullscreenMaterial.setSize(i,s)}initialize(e,t,r){this.blurPass.initialize(e,t,z.UnsignedByteType),r!==void 0&&(this.depthPass.initialize(e,t,r),this.maskPass.initialize(e,t,r),this.outlinePass.initialize(e,t,r))}};var vt=m("three");var un="uniform bool active;uniform vec4 d;void mainUv(inout vec2 uv){if(active){uv=d.xy*(floor(uv*d.zw)+0.5);}}";var ii=class extends A{constructor(e=30){super("PixelationEffect",un,{uniforms:new Map([["active",new vt.Uniform(!1)],["d",new vt.Uniform(new vt.Vector4)]])}),this.resolution=new vt.Vector2,this._granularity=0,this.granularity=e}get granularity(){return this._granularity}set granularity(e){let t=Math.floor(e);t%2>0&&(t+=1),this._granularity=t,this.uniforms.get("active").value=t>0,this.setSize(this.resolution.width,this.resolution.height)}getGranularity(){return this.granularity}setGranularity(e){this.granularity=e}setSize(e,t){let r=this.resolution;r.set(e,t);let i=this.granularity,s=i/r.x,a=i/r.y;this.uniforms.get("d").value.set(s,a,1/s,1/a)}};var Ae=m("three");var fn=`uniform float focus;uniform float focalLength;uniform float fStop;uniform float maxBlur;uniform float luminanceThreshold;uniform float luminanceGain;uniform float bias;uniform float fringe; #ifdef MANUAL_DOF uniform vec4 dof; #endif #ifdef PENTAGON float pentagon(const in vec2 coords){const vec4 HS0=vec4(1.0,0.0,0.0,1.0);const vec4 HS1=vec4(0.309016994,0.951056516,0.0,1.0);const vec4 HS2=vec4(-0.809016994,0.587785252,0.0,1.0);const vec4 HS3=vec4(-0.809016994,-0.587785252,0.0,1.0);const vec4 HS4=vec4(0.309016994,-0.951056516,0.0,1.0);const vec4 HS5=vec4(0.0,0.0,1.0,1.0);const vec4 ONE=vec4(1.0);const float P_FEATHER=0.4;const float N_FEATHER=-P_FEATHER;float inOrOut=-4.0;vec4 P=vec4(coords,vec2(RINGS_FLOAT-1.3));vec4 dist=vec4(dot(P,HS0),dot(P,HS1),dot(P,HS2),dot(P,HS3));dist=smoothstep(N_FEATHER,P_FEATHER,dist);inOrOut+=dot(dist,ONE);dist.x=dot(P,HS4);dist.y=HS5.w-abs(P.z);dist=smoothstep(N_FEATHER,P_FEATHER,dist);inOrOut+=dist.x;return clamp(inOrOut,0.0,1.0);} #endif vec3 processTexel(const in vec2 coords,const in float blur){vec2 scale=texelSize*fringe*blur;vec3 c=vec3(texture2D(inputBuffer,coords+vec2(0.0,1.0)*scale).r,texture2D(inputBuffer,coords+vec2(-0.866,-0.5)*scale).g,texture2D(inputBuffer,coords+vec2(0.866,-0.5)*scale).b);float luminance=linearToRelativeLuminance(c);float threshold=max((luminance-luminanceThreshold)*luminanceGain,0.0);return c+mix(vec3(0.0),c,threshold*blur);}float gather(const in float i,const in float j,const in float ringSamples,const in vec2 uv,const in vec2 blurFactor,const in float blur,inout vec3 color){float step=PI2/ringSamples;vec2 wh=vec2(cos(j*step)*i,sin(j*step)*i); #ifdef PENTAGON float p=pentagon(wh); #else float p=1.0; #endif color+=processTexel(wh*blurFactor+uv,blur)*mix(1.0,i/RINGS_FLOAT,bias)*p;return mix(1.0,i/RINGS_FLOAT,bias)*p;}void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){ #ifdef PERSPECTIVE_CAMERA float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); #else float linearDepth=depth; #endif #ifdef MANUAL_DOF float focalPlane=linearDepth-focus;float farDoF=(focalPlane-dof.z)/dof.w;float nearDoF=(-focalPlane-dof.x)/dof.y;float blur=(focalPlane>0.0)?farDoF:nearDoF; #else const float CIRCLE_OF_CONFUSION=0.03;float focalPlaneMM=focus*1000.0;float depthMM=linearDepth*1000.0;float focalPlane=(depthMM*focalLength)/(depthMM-focalLength);float farDoF=(focalPlaneMM*focalLength)/(focalPlaneMM-focalLength);float nearDoF=(focalPlaneMM-focalLength)/(focalPlaneMM*fStop*CIRCLE_OF_CONFUSION);float blur=abs(focalPlane-farDoF)*nearDoF; #endif const int MAX_RING_SAMPLES=RINGS_INT*SAMPLES_INT;blur=clamp(blur,0.0,1.0);vec3 color=inputColor.rgb;if(blur>=0.05){vec2 blurFactor=blur*maxBlur*texelSize;float s=1.0;int ringSamples;for(int i=1;i<=RINGS_INT;i++){ringSamples=i*SAMPLES_INT;for(int j=0;j=ringSamples){break;}s+=gather(float(i),float(j),float(ringSamples),uv,blurFactor,blur,color);}}color/=s;} #ifdef SHOW_FOCUS float edge=0.002*linearDepth;float m=clamp(smoothstep(0.0,edge,blur),0.0,1.0);float e=clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);color=mix(color,vec3(1.0,0.5,0.0),(1.0-m)*0.6);color=mix(color,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2); #endif outputColor=vec4(color,inputColor.a);}`;var si=class extends A{constructor({blendFunction:e,focus:t=1,focalLength:r=24,fStop:i=.9,luminanceThreshold:s=.5,luminanceGain:a=2,bias:n=.5,fringe:c=.7,maxBlur:l=1,rings:u=3,samples:f=2,showFocus:h=!1,manualDoF:d=!1,pentagon:p=!1}={}){super("RealisticBokehEffect",fn,{blendFunction:e,attributes:P.CONVOLUTION|P.DEPTH,uniforms:new Map([["focus",new Ae.Uniform(t)],["focalLength",new Ae.Uniform(r)],["fStop",new Ae.Uniform(i)],["luminanceThreshold",new Ae.Uniform(s)],["luminanceGain",new Ae.Uniform(a)],["bias",new Ae.Uniform(n)],["fringe",new Ae.Uniform(c)],["maxBlur",new Ae.Uniform(l)],["dof",new Ae.Uniform(null)]])}),this.rings=u,this.samples=f,this.showFocus=h,this.manualDoF=d,this.pentagon=p}get rings(){return Number.parseInt(this.defines.get("RINGS_INT"))}set rings(e){let t=Math.floor(e);this.defines.set("RINGS_INT",t.toFixed(0)),this.defines.set("RINGS_FLOAT",t.toFixed(1)),this.setChanged()}get samples(){return Number.parseInt(this.defines.get("SAMPLES_INT"))}set samples(e){let t=Math.floor(e);this.defines.set("SAMPLES_INT",t.toFixed(0)),this.defines.set("SAMPLES_FLOAT",t.toFixed(1)),this.setChanged()}get showFocus(){return this.defines.has("SHOW_FOCUS")}set showFocus(e){this.showFocus!==e&&(e?this.defines.set("SHOW_FOCUS","1"):this.defines.delete("SHOW_FOCUS"),this.setChanged())}get manualDoF(){return this.defines.has("MANUAL_DOF")}set manualDoF(e){this.manualDoF!==e&&(e?(this.defines.set("MANUAL_DOF","1"),this.uniforms.get("dof").value=new Ae.Vector4(.2,1,.2,2)):(this.defines.delete("MANUAL_DOF"),this.uniforms.get("dof").value=null),this.setChanged())}get pentagon(){return this.defines.has("PENTAGON")}set pentagon(e){this.pentagon!==e&&(e?this.defines.set("PENTAGON","1"):this.defines.delete("PENTAGON"),this.setChanged())}};var er=m("three");var hn=`uniform float count; #ifdef SCROLL uniform float scrollSpeed; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float y=uv.y; #ifdef SCROLL y+=time*scrollSpeed; #endif vec2 sl=vec2(sin(y*count),cos(y*count));outputColor=vec4(sl.xyx,inputColor.a);}`;var ni=class extends A{constructor({blendFunction:e=v.OVERLAY,density:t=1.25,scrollSpeed:r=0}={}){super("ScanlineEffect",hn,{blendFunction:e,uniforms:new Map([["count",new er.Uniform(0)],["scrollSpeed",new er.Uniform(0)]])}),this.resolution=new er.Vector2,this.d=t,this.scrollSpeed=r}get density(){return this.d}set density(e){this.d=e,this.setSize(this.resolution.width,this.resolution.height)}getDensity(){return this.density}setDensity(e){this.density=e}get scrollSpeed(){return this.uniforms.get("scrollSpeed").value}set scrollSpeed(e){this.uniforms.get("scrollSpeed").value=e,e===0?this.defines.delete("SCROLL")&&this.setChanged():this.defines.has("SCROLL")||(this.defines.set("SCROLL","1"),this.setChanged())}setSize(e,t){this.resolution.set(e,t),this.uniforms.get("count").value=Math.round(t*this.density)}};var $=m("three");var dn="uniform bool active;uniform vec2 center;uniform float waveSize;uniform float radius;uniform float maxRadius;uniform float amplitude;varying float vSize;void mainUv(inout vec2 uv){if(active){vec2 aspectCorrection=vec2(aspect,1.0);vec2 difference=uv*aspectCorrection-center*aspectCorrection;float distance=sqrt(dot(difference,difference))*vSize;if(distance>radius){if(distanceQo,n.value&&(a.get("cameraDistance").value=s.position.distanceTo(i),tr.copy(i).project(s),this.screenPosition.set((tr.x+1)*.5,(tr.y+1)*.5)),this.time+=r*this.speed;let l=this.time-c;a.get("radius").value=l,l>=(a.get("maxRadius").value+c)*2&&(this.active=!1,n.value=!1)}}};var Z=m("three");var oi=class extends Qt{constructor(e,t,r){super(r),this.setAttributes(this.getAttributes()|P.DEPTH),this.camera=t,this.depthPass=new mt(e,t),this.clearPass=new q(!0,!1,!1),this.clearPass.overrideClearColor=new Z.Color(0),this.depthMaskPass=new H(new ht);let i=this.depthMaskMaterial;i.copyCameraSettings(t),i.depthBuffer1=this.depthPass.texture,i.depthPacking1=Z.RGBADepthPacking,i.depthMode=Z.EqualDepth,this.renderTargetMasked=new Z.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetMasked.texture.name="Bloom.Masked",this.selection=new ct,this.selection.layer=11,this._inverted=!1,this._ignoreBackground=!1}set mainScene(e){this.depthPass.mainScene=e}set mainCamera(e){this.camera=e,this.depthPass.mainCamera=e,this.depthMaskMaterial.copyCameraSettings(e)}getSelection(){return this.selection}get depthMaskMaterial(){return this.depthMaskPass.fullscreenMaterial}get inverted(){return this._inverted}set inverted(e){this._inverted=e,this.depthMaskMaterial.depthMode=e?Z.NotEqualDepth:Z.EqualDepth}isInverted(){return this.inverted}setInverted(e){this.inverted=e}get ignoreBackground(){return this._ignoreBackground}set ignoreBackground(e){this._ignoreBackground=e,this.depthMaskMaterial.maxDepthStrategy=e?et.DISCARD_MAX_DEPTH:et.KEEP_MAX_DEPTH}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}setDepthTexture(e,t=Z.BasicDepthPacking){this.depthMaskMaterial.depthBuffer0=e,this.depthMaskMaterial.depthPacking0=t}update(e,t,r){let i=this.camera,s=this.selection,a=this.inverted,n=t;if(this.ignoreBackground||!a||s.size>0){let c=i.layers.mask;i.layers.set(s.layer),this.depthPass.render(e),i.layers.mask=c,n=this.renderTargetMasked,this.clearPass.render(e,n),this.depthMaskPass.render(e,t,n)}super.update(e,n,r)}setSize(e,t){super.setSize(e,t),this.renderTargetMasked.setSize(e,t),this.depthPass.setSize(e,t)}initialize(e,t,r){super.initialize(e,t,r),this.clearPass.initialize(e,t,r),this.depthPass.initialize(e,t,r),this.depthMaskPass.initialize(e,t,r),e!==null&&e.capabilities.logarithmicDepthBuffer&&(this.depthMaskPass.fullscreenMaterial.defines.LOG_DEPTH="1"),r!==void 0&&(this.renderTargetMasked.texture.type=r,e!==null&&e.outputColorSpace===Z.SRGBColorSpace&&(this.renderTargetMasked.texture.colorSpace=Z.SRGBColorSpace))}};var rt=m("three");var vn="uniform vec3 weightsR;uniform vec3 weightsG;uniform vec3 weightsB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=vec3(dot(inputColor.rgb,weightsR),dot(inputColor.rgb,weightsG),dot(inputColor.rgb,weightsB));outputColor=vec4(color,inputColor.a);}";var li=class extends A{constructor({blendFunction:e,intensity:t=1}={}){super("SepiaEffect",vn,{blendFunction:e,uniforms:new Map([["weightsR",new rt.Uniform(new rt.Vector3(.393,.769,.189))],["weightsG",new rt.Uniform(new rt.Vector3(.349,.686,.168))],["weightsB",new rt.Uniform(new rt.Vector3(.272,.534,.131))]])})}get intensity(){return this.blendMode.opacity.value}set intensity(e){this.blendMode.opacity.value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}get weightsR(){return this.uniforms.get("weightsR").value}get weightsG(){return this.uniforms.get("weightsG").value}get weightsB(){return this.uniforms.get("weightsB").value}};var W=m("three");var ee=m("three");var gn=`varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1; #if EDGE_DETECTION_MODE != 0 varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5; #endif #if EDGE_DETECTION_MODE == 1 #include #endif #if EDGE_DETECTION_MODE == 0 || PREDICATION_MODE == 1 #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif }vec3 gatherNeighbors(){float p=readDepth(vUv);float pLeft=readDepth(vUv0);float pTop=readDepth(vUv1);return vec3(p,pLeft,pTop);} #elif PREDICATION_MODE == 2 uniform sampler2D predicationBuffer;vec3 gatherNeighbors(){float p=texture2D(predicationBuffer,vUv).r;float pLeft=texture2D(predicationBuffer,vUv0).r;float pTop=texture2D(predicationBuffer,vUv1).r;return vec3(p,pLeft,pTop);} #endif #if PREDICATION_MODE != 0 vec2 calculatePredicatedThreshold(){vec3 neighbours=gatherNeighbors();vec2 delta=abs(neighbours.xx-neighbours.yz);vec2 edges=step(PREDICATION_THRESHOLD,delta);return PREDICATION_SCALE*EDGE_THRESHOLD*(1.0-PREDICATION_STRENGTH*edges);} #endif #if EDGE_DETECTION_MODE != 0 uniform sampler2D inputBuffer; #endif void main(){ #if EDGE_DETECTION_MODE == 0 const vec2 threshold=vec2(DEPTH_THRESHOLD); #elif PREDICATION_MODE != 0 vec2 threshold=calculatePredicatedThreshold(); #else const vec2 threshold=vec2(EDGE_THRESHOLD); #endif #if EDGE_DETECTION_MODE == 0 vec3 neighbors=gatherNeighbors();vec2 delta=abs(neighbors.xx-vec2(neighbors.y,neighbors.z));vec2 edges=step(threshold,delta);if(dot(edges,vec2(1.0))==0.0){discard;}gl_FragColor=vec4(edges,0.0,1.0); #elif EDGE_DETECTION_MODE == 1 float l=luminance(texture2D(inputBuffer,vUv).rgb);float lLeft=luminance(texture2D(inputBuffer,vUv0).rgb);float lTop=luminance(texture2D(inputBuffer,vUv1).rgb);vec4 delta;delta.xy=abs(l-vec2(lLeft,lTop));vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}float lRight=luminance(texture2D(inputBuffer,vUv2).rgb);float lBottom=luminance(texture2D(inputBuffer,vUv3).rgb);delta.zw=abs(l-vec2(lRight,lBottom));vec2 maxDelta=max(delta.xy,delta.zw);float lLeftLeft=luminance(texture2D(inputBuffer,vUv4).rgb);float lTopTop=luminance(texture2D(inputBuffer,vUv5).rgb);delta.zw=abs(vec2(lLeft,lTop)-vec2(lLeftLeft,lTopTop));maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges.xy*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0); #elif EDGE_DETECTION_MODE == 2 vec4 delta;vec3 c=texture2D(inputBuffer,vUv).rgb;vec3 cLeft=texture2D(inputBuffer,vUv0).rgb;vec3 t=abs(c-cLeft);delta.x=max(max(t.r,t.g),t.b);vec3 cTop=texture2D(inputBuffer,vUv1).rgb;t=abs(c-cTop);delta.y=max(max(t.r,t.g),t.b);vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}vec3 cRight=texture2D(inputBuffer,vUv2).rgb;t=abs(c-cRight);delta.z=max(max(t.r,t.g),t.b);vec3 cBottom=texture2D(inputBuffer,vUv3).rgb;t=abs(c-cBottom);delta.w=max(max(t.r,t.g),t.b);vec2 maxDelta=max(delta.xy,delta.zw);vec3 cLeftLeft=texture2D(inputBuffer,vUv4).rgb;t=abs(c-cLeftLeft);delta.z=max(max(t.r,t.g),t.b);vec3 cTopTop=texture2D(inputBuffer,vUv5).rgb;t=abs(c-cTopTop);delta.w=max(max(t.r,t.g),t.b);maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0); #endif }`;var An=`uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1; #if EDGE_DETECTION_MODE != 0 varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5; #endif void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,0.0);vUv1=vUv+texelSize*vec2(0.0,-1.0); #if EDGE_DETECTION_MODE != 0 vUv2=vUv+texelSize*vec2(1.0,0.0);vUv3=vUv+texelSize*vec2(0.0,1.0);vUv4=vUv+texelSize*vec2(-2.0,0.0);vUv5=vUv+texelSize*vec2(0.0,-2.0); #endif gl_Position=vec4(position.xy,1.0,1.0);}`;var Ct=class extends ee.ShaderMaterial{constructor(e=new ee.Vector2,t=qt.COLOR){super({name:"EdgeDetectionMaterial",defines:{THREE_REVISION:ee.REVISION.replace(/\D+/g,""),LOCAL_CONTRAST_ADAPTATION_FACTOR:"2.0",EDGE_THRESHOLD:"0.1",DEPTH_THRESHOLD:"0.01",PREDICATION_MODE:"0",PREDICATION_THRESHOLD:"0.01",PREDICATION_SCALE:"2.0",PREDICATION_STRENGTH:"1.0",DEPTH_PACKING:"0"},uniforms:{inputBuffer:new ee.Uniform(null),depthBuffer:new ee.Uniform(null),predicationBuffer:new ee.Uniform(null),texelSize:new ee.Uniform(e)},blending:ee.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:gn,vertexShader:An}),this.edgeDetectionMode=t}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=ee.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}get edgeDetectionMode(){return Number(this.defines.EDGE_DETECTION_MODE)}set edgeDetectionMode(e){this.defines.EDGE_DETECTION_MODE=e.toFixed(0),this.needsUpdate=!0}getEdgeDetectionMode(){return this.edgeDetectionMode}setEdgeDetectionMode(e){this.edgeDetectionMode=e}get localContrastAdaptationFactor(){return Number(this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR)}set localContrastAdaptationFactor(e){this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR=e.toFixed("6"),this.needsUpdate=!0}getLocalContrastAdaptationFactor(){return this.localContrastAdaptationFactor}setLocalContrastAdaptationFactor(e){this.localContrastAdaptationFactor=e}get edgeDetectionThreshold(){return Number(this.defines.EDGE_THRESHOLD)}set edgeDetectionThreshold(e){this.defines.EDGE_THRESHOLD=e.toFixed("6"),this.defines.DEPTH_THRESHOLD=(e*.1).toFixed("6"),this.needsUpdate=!0}getEdgeDetectionThreshold(){return this.edgeDetectionThreshold}setEdgeDetectionThreshold(e){this.edgeDetectionThreshold=e}get predicationMode(){return Number(this.defines.PREDICATION_MODE)}set predicationMode(e){this.defines.PREDICATION_MODE=e.toFixed(0),this.needsUpdate=!0}getPredicationMode(){return this.predicationMode}setPredicationMode(e){this.predicationMode=e}set predicationBuffer(e){this.uniforms.predicationBuffer.value=e}setPredicationBuffer(e){this.uniforms.predicationBuffer.value=e}get predicationThreshold(){return Number(this.defines.PREDICATION_THRESHOLD)}set predicationThreshold(e){this.defines.PREDICATION_THRESHOLD=e.toFixed("6"),this.needsUpdate=!0}getPredicationThreshold(){return this.predicationThreshold}setPredicationThreshold(e){this.predicationThreshold=e}get predicationScale(){return Number(this.defines.PREDICATION_SCALE)}set predicationScale(e){this.defines.PREDICATION_SCALE=e.toFixed("6"),this.needsUpdate=!0}getPredicationScale(){return this.predicationScale}setPredicationScale(e){this.predicationScale=e}get predicationStrength(){return Number(this.defines.PREDICATION_STRENGTH)}set predicationStrength(e){this.defines.PREDICATION_STRENGTH=e.toFixed("6"),this.needsUpdate=!0}getPredicationStrength(){return this.predicationStrength}setPredicationStrength(e){this.predicationStrength=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var de=m("three");var xn=`#define sampleLevelZeroOffset(t, coord, offset) texture2D(t, coord + offset * texelSize) #if __VERSION__ < 300 #define round(v) floor(v + 0.5) #endif #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform lowp sampler2D areaTexture;uniform lowp sampler2D searchTexture;uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}vec2 decodeDiagBilinearAccess(in vec2 e){e.r=e.r*abs(5.0*e.r-5.0*0.75);return round(e);}vec4 decodeDiagBilinearAccess(in vec4 e){e.rb=e.rb*abs(5.0*e.rb-5.0*0.75);return round(e);}vec2 searchDiag1(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);vec3 t=vec3(texelSize,1.0);for(int i=0;i0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 searchDiag2(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);coord.x+=0.25*texelSize.x;vec3 t=vec3(texelSize,1.0);for(int i=0;i0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;e=decodeDiagBilinearAccess(e);coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 areaDiag(const in vec2 dist,const in vec2 e,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE_DIAG,AREATEX_MAX_DISTANCE_DIAG)*e+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.x+=0.5;texCoord.y+=AREATEX_SUBTEX_SIZE*offset;return texture2D(areaTexture,texCoord).rg;}vec2 calculateDiagWeights(const in vec2 texCoord,const in vec2 e,const in vec4 subsampleIndices){vec2 weights=vec2(0.0);vec4 d;vec2 end;if(e.r>0.0){d.xz=searchDiag1(texCoord,vec2(-1.0,1.0),end);d.x+=float(end.y>0.9);}else{d.xz=vec2(0.0);}d.yw=searchDiag1(texCoord,vec2(1.0,-1.0),end);if(d.x+d.y>2.0){vec4 coords=vec4(-d.x+0.25,d.x,d.y,-d.y-0.25)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.xy=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).rg;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).rg;c.yxwz=decodeDiagBilinearAccess(c.xyzw);vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.z);}d.xz=searchDiag2(texCoord,vec2(-1.0,-1.0),end);if(sampleLevelZeroOffset(inputBuffer,texCoord,vec2(1,0)).r>0.0){d.yw=searchDiag2(texCoord,vec2(1.0),end);d.y+=float(end.y>0.9);}else{d.yw=vec2(0.0);}if(d.x+d.y>2.0){vec4 coords=vec4(-d.x,-d.x,d.y,d.y)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.x=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).g;c.y=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(0,-1)).r;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).gr;vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.w).gr;}return weights;}float searchLength(const in vec2 e,const in float offset){vec2 scale=SEARCHTEX_SIZE*vec2(0.5,-1.0);vec2 bias=SEARCHTEX_SIZE*vec2(offset,1.0);scale+=vec2(-1.0,1.0);bias+=vec2(0.5,-0.5);scale*=1.0/SEARCHTEX_PACKED_SIZE;bias*=1.0/SEARCHTEX_PACKED_SIZE;return texture2D(searchTexture,scale*e+bias).r;}float searchXLeft(in vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;iend&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(-2.0,0.0)*texelSize+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.0)+3.25;return texelSize.x*offset+texCoord.x;}float searchXRight(vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(2.0,0.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.5)+3.25;return-texelSize.x*offset+texCoord.x;}float searchYUp(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;iend&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=-vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.0)+3.25;return texelSize.y*offset+texCoord.y;}float searchYDown(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.5)+3.25;return-texelSize.y*offset+texCoord.y;}vec2 area(const in vec2 dist,const in float e1,const in float e2,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE)*round(4.0*vec2(e1,e2))+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.y=AREATEX_SUBTEX_SIZE*offset+texCoord.y;return texture2D(areaTexture,texCoord).rg;}void detectHorizontalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){ #if !defined(DISABLE_CORNER_DETECTION) vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,1)).r;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).r;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,-2)).r;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,-2)).r;weights*=clamp(factor,0.0,1.0); #endif }void detectVerticalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){ #if !defined(DISABLE_CORNER_DETECTION) vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(1,0)).g;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).g;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(-2,0)).g;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(-2,1)).g;weights*=clamp(factor,0.0,1.0); #endif }void main(){vec4 weights=vec4(0.0);vec4 subsampleIndices=vec4(0.0);vec2 e=texture2D(inputBuffer,vUv).rg;if(e.g>0.0){ #if !defined(DISABLE_DIAG_DETECTION) weights.rg=calculateDiagWeights(vUv,e,subsampleIndices);if(weights.r==-weights.g){ #endif vec2 d;vec3 coords;coords.x=searchXLeft(vOffset[0].xy,vOffset[2].x);coords.y=vOffset[1].y;d.x=coords.x;float e1=texture2D(inputBuffer,coords.xy).r;coords.z=searchXRight(vOffset[0].zw,vOffset[2].y);d.y=coords.z;d=round(resolution.xx*d+-vPixCoord.xx);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.zy,vec2(1,0)).r;weights.rg=area(sqrtD,e1,e2,subsampleIndices.y);coords.y=vUv.y;detectHorizontalCornerPattern(weights.rg,coords.xyzy,d); #if !defined(DISABLE_DIAG_DETECTION) }else{e.r=0.0;} #endif }if(e.r>0.0){vec2 d;vec3 coords;coords.y=searchYUp(vOffset[1].xy,vOffset[2].z);coords.x=vOffset[0].x;d.x=coords.y;float e1=texture2D(inputBuffer,coords.xy).g;coords.z=searchYDown(vOffset[1].zw,vOffset[2].w);d.y=coords.z;d=round(resolution.yy*d-vPixCoord.yy);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.xz,vec2(0,1)).g;weights.ba=area(sqrtD,e1,e2,subsampleIndices.x);coords.x=vUv.x;detectVerticalCornerPattern(weights.ba,coords.xyxz,d);}gl_FragColor=weights;}`;var Dn="uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void main(){vUv=position.xy*0.5+0.5;vPixCoord=vUv*resolution;vOffset[0]=vUv.xyxy+texelSize.xyxy*vec4(-0.25,-0.125,1.25,-0.125);vOffset[1]=vUv.xyxy+texelSize.xyxy*vec4(-0.125,-0.25,-0.125,1.25);vOffset[2]=vec4(vOffset[0].xz,vOffset[1].yw)+vec4(-2.0,2.0,-2.0,2.0)*texelSize.xxyy*MAX_SEARCH_STEPS_FLOAT;gl_Position=vec4(position.xy,1.0,1.0);}";var rr=class extends de.ShaderMaterial{constructor(e=new de.Vector2,t=new de.Vector2){super({name:"SMAAWeightsMaterial",defines:{MAX_SEARCH_STEPS_INT:"16",MAX_SEARCH_STEPS_FLOAT:"16.0",MAX_SEARCH_STEPS_DIAG_INT:"8",MAX_SEARCH_STEPS_DIAG_FLOAT:"8.0",CORNER_ROUNDING:"25",CORNER_ROUNDING_NORM:"0.25",AREATEX_MAX_DISTANCE:"16.0",AREATEX_MAX_DISTANCE_DIAG:"20.0",AREATEX_PIXEL_SIZE:"(1.0 / vec2(160.0, 560.0))",AREATEX_SUBTEX_SIZE:"(1.0 / 7.0)",SEARCHTEX_SIZE:"vec2(66.0, 33.0)",SEARCHTEX_PACKED_SIZE:"vec2(64.0, 16.0)"},uniforms:{inputBuffer:new de.Uniform(null),searchTexture:new de.Uniform(null),areaTexture:new de.Uniform(null),resolution:new de.Uniform(t),texelSize:new de.Uniform(e)},blending:de.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:xn,vertexShader:Dn})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get searchTexture(){return this.uniforms.searchTexture.value}set searchTexture(e){this.uniforms.searchTexture.value=e}get areaTexture(){return this.uniforms.areaTexture.value}set areaTexture(e){this.uniforms.areaTexture.value=e}setLookupTextures(e,t){this.searchTexture=e,this.areaTexture=t}get orthogonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_INT)}set orthogonalSearchSteps(e){let t=Math.min(Math.max(e,0),112);this.defines.MAX_SEARCH_STEPS_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setOrthogonalSearchSteps(e){this.orthogonalSearchSteps=e}get diagonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_DIAG_INT)}set diagonalSearchSteps(e){let t=Math.min(Math.max(e,0),20);this.defines.MAX_SEARCH_STEPS_DIAG_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_DIAG_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setDiagonalSearchSteps(e){this.diagonalSearchSteps=e}get diagonalDetection(){return this.defines.DISABLE_DIAG_DETECTION===void 0}set diagonalDetection(e){e?delete this.defines.DISABLE_DIAG_DETECTION:this.defines.DISABLE_DIAG_DETECTION="1",this.needsUpdate=!0}isDiagonalDetectionEnabled(){return this.diagonalDetection}setDiagonalDetectionEnabled(e){this.diagonalDetection=e}get cornerRounding(){return Number(this.defines.CORNER_ROUNDING)}set cornerRounding(e){let t=Math.min(Math.max(e,0),100);this.defines.CORNER_ROUNDING=t.toFixed("4"),this.defines.CORNER_ROUNDING_NORM=(t/100).toFixed("4"),this.needsUpdate=!0}setCornerRounding(e){this.cornerRounding=e}get cornerDetection(){return this.defines.DISABLE_CORNER_DETECTION===void 0}set cornerDetection(e){e?delete this.defines.DISABLE_CORNER_DETECTION:this.defines.DISABLE_CORNER_DETECTION="1",this.needsUpdate=!0}isCornerRoundingEnabled(){return this.cornerDetection}setCornerRoundingEnabled(e){this.cornerDetection=e}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.resolution.value.set(e,t)}};var ir="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAAAQCAYAAACm53kpAAAAeElEQVRYR+2XSwqAMAxEJ168ePEqwRSKhIIiuHjJqiU0gWE+1CQdApcVAMUAuARaMGCX1MIL/Ow13++9lW2s3mW9MWvsnWc/2fvGygwPAN4E8QzAA4CXAB6AHjG4JTHYI1ey3pcx6FHnEfhLDOIBKAmUBK6/ANUDTlROXAHd9EC1AAAAAElFTkSuQmCC";var 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";var En="uniform sampler2D weightMap;varying vec2 vOffset0;varying vec2 vOffset1;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 a;a.x=texture2D(weightMap,vOffset0).a;a.y=texture2D(weightMap,vOffset1).g;a.wz=texture2D(weightMap,uv).rb;vec4 color=inputColor;if(dot(a,vec4(1.0))>=1e-5){bool h=max(a.x,a.z)>max(a.y,a.w);vec4 blendingOffset=vec4(0.0,a.y,0.0,a.w);vec2 blendingWeight=a.yw;movec(bvec4(h),blendingOffset,vec4(a.x,0.0,a.z,0.0));movec(bvec2(h),blendingWeight,a.xz);blendingWeight/=dot(blendingWeight,vec2(1.0));vec4 blendingCoord=blendingOffset*vec4(texelSize,-texelSize)+uv.xyxy;color=blendingWeight.x*texture2D(inputBuffer,blendingCoord.xy);color+=blendingWeight.y*texture2D(inputBuffer,blendingCoord.zw);}outputColor=color;}";var wn="varying vec2 vOffset0;varying vec2 vOffset1;void mainSupport(const in vec2 uv){vOffset0=uv+texelSize*vec2(1.0,0.0);vOffset1=uv+texelSize*vec2(0.0,1.0);}";var ci=class extends A{constructor({blendFunction:e=v.SRC,preset:t=dt.MEDIUM,edgeDetectionMode:r=qt.COLOR,predicationMode:i=ei.DISABLED}={}){super("SMAAEffect",En,{vertexShader:wn,blendFunction:e,attributes:P.CONVOLUTION|P.DEPTH,uniforms:new Map([["weightMap",new W.Uniform(null)]])});let s,a;arguments.length>1&&(s=arguments[0],a=arguments[1],arguments.length>2&&(t=arguments[2]),arguments.length>3&&(r=arguments[3])),this.renderTargetEdges=new W.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetEdges.texture.name="SMAA.Edges",this.renderTargetWeights=this.renderTargetEdges.clone(),this.renderTargetWeights.texture.name="SMAA.Weights",this.uniforms.get("weightMap").value=this.renderTargetWeights.texture,this.clearPass=new q(!0,!1,!1),this.clearPass.overrideClearColor=new W.Color(0),this.clearPass.overrideClearAlpha=1,this.edgeDetectionPass=new H(new Ct),this.edgeDetectionMaterial.edgeDetectionMode=r,this.edgeDetectionMaterial.predicationMode=i,this.weightsPass=new H(new rr);let n=new W.LoadingManager;n.onLoad=()=>{let c=new W.Texture(s);c.name="SMAA.Search",c.magFilter=W.NearestFilter,c.minFilter=W.NearestFilter,c.generateMipmaps=!1,c.needsUpdate=!0,c.flipY=!0,this.weightsMaterial.searchTexture=c;let l=new W.Texture(a);l.name="SMAA.Area",l.magFilter=W.LinearFilter,l.minFilter=W.LinearFilter,l.generateMipmaps=!1,l.needsUpdate=!0,l.flipY=!1,this.weightsMaterial.areaTexture=l,this.dispatchEvent({type:"load"})},n.itemStart("search"),n.itemStart("area"),s!==void 0&&a!==void 0?(n.itemEnd("search"),n.itemEnd("area")):typeof Image!="undefined"&&(s=new Image,a=new Image,s.addEventListener("load",()=>n.itemEnd("search")),a.addEventListener("load",()=>n.itemEnd("area")),s.src=ir,a.src=sr),this.applyPreset(t)}get edgesTexture(){return this.renderTargetEdges.texture}getEdgesTexture(){return this.edgesTexture}get weightsTexture(){return this.renderTargetWeights.texture}getWeightsTexture(){return this.weightsTexture}get edgeDetectionMaterial(){return this.edgeDetectionPass.fullscreenMaterial}get colorEdgesMaterial(){return this.edgeDetectionMaterial}getEdgeDetectionMaterial(){return this.edgeDetectionMaterial}get weightsMaterial(){return this.weightsPass.fullscreenMaterial}getWeightsMaterial(){return this.weightsMaterial}setEdgeDetectionThreshold(e){this.edgeDetectionMaterial.edgeDetectionThreshold=e}setOrthogonalSearchSteps(e){this.weightsMaterial.orthogonalSearchSteps=e}applyPreset(e){let t=this.edgeDetectionMaterial,r=this.weightsMaterial;switch(e){case dt.LOW:t.edgeDetectionThreshold=.15,r.orthogonalSearchSteps=4,r.diagonalDetection=!1,r.cornerDetection=!1;break;case dt.MEDIUM:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=8,r.diagonalDetection=!1,r.cornerDetection=!1;break;case dt.HIGH:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=16,r.diagonalSearchSteps=8,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0;break;case dt.ULTRA:t.edgeDetectionThreshold=.05,r.orthogonalSearchSteps=32,r.diagonalSearchSteps=16,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0;break}}setDepthTexture(e,t=W.BasicDepthPacking){this.edgeDetectionMaterial.depthBuffer=e,this.edgeDetectionMaterial.depthPacking=t}update(e,t,r){this.clearPass.render(e,this.renderTargetEdges),this.edgeDetectionPass.render(e,t,this.renderTargetEdges),this.weightsPass.render(e,this.renderTargetEdges,this.renderTargetWeights)}setSize(e,t){this.edgeDetectionMaterial.setSize(e,t),this.weightsMaterial.setSize(e,t),this.renderTargetEdges.setSize(e,t),this.renderTargetWeights.setSize(e,t)}dispose(){let{searchTexture:e,areaTexture:t}=this.weightsMaterial;e!==null&&t!==null&&(e.dispose(),t.dispose()),super.dispose()}static get searchImageDataURL(){return ir}static get areaImageDataURL(){return sr}};var K=m("three");var M=m("three");var Tn=`#include #include #ifdef NORMAL_DEPTH #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D normalDepthBuffer; #else uniform mediump sampler2D normalDepthBuffer; #endif float readDepth(const in vec2 uv){return texture2D(normalDepthBuffer,uv).a;} #else uniform lowp sampler2D normalBuffer; #if DEPTH_PACKING == 3201 uniform lowp sampler2D depthBuffer; #elif defined(GL_FRAGMENT_PRECISION_HIGH) uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif } #endif uniform lowp sampler2D noiseTexture;uniform mat4 inverseProjectionMatrix;uniform mat4 projectionMatrix;uniform vec2 texelSize;uniform vec2 cameraNearFar;uniform float intensity;uniform float minRadiusScale;uniform float fade;uniform float bias;uniform vec2 distanceCutoff;uniform vec2 proximityCutoff;varying vec2 vUv;varying vec2 vUv2;float getViewZ(const in float depth){ #ifdef PERSPECTIVE_CAMERA return perspectiveDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #else return orthographicDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #endif }vec3 getViewPosition(const in vec2 screenPosition,const in float depth,const in float viewZ){vec4 clipPosition=vec4(vec3(screenPosition,depth)*2.0-1.0,1.0);float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];clipPosition*=clipW;return(inverseProjectionMatrix*clipPosition).xyz;}float getAmbientOcclusion(const in vec3 p,const in vec3 n,const in float depth,const in vec2 uv){float radiusScale=1.0-smoothstep(0.0,distanceCutoff.y,depth);radiusScale=radiusScale*(1.0-minRadiusScale)+minRadiusScale;float radius=RADIUS*radiusScale;float noise=texture2D(noiseTexture,vUv2).r;float baseAngle=noise*PI2;float rings=SPIRAL_TURNS*PI2;float occlusion=0.0;int taps=0;for(int i=0;i1.0||coords.t<0.0||coords.t>1.0){continue;}float sampleDepth=readDepth(coords);float viewZ=getViewZ(sampleDepth); #ifdef PERSPECTIVE_CAMERA float linearSampleDepth=viewZToOrthographicDepth(viewZ,cameraNearFar.x,cameraNearFar.y); #else float linearSampleDepth=sampleDepth; #endif float proximity=abs(depth-linearSampleDepth);if(proximity #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif #ifdef DOWNSAMPLE_NORMALS uniform lowp sampler2D normalBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif }int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]this.setSize(c.baseWidth,c.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(e,t=Qe.BasicDepthPacking){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,r,i,s){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw new Error("Rendering to float texture is not supported.")}};var Mn=`uniform lowp sampler2D aoBuffer;uniform float luminanceInfluence;uniform float intensity; #if defined(DEPTH_AWARE_UPSAMPLING) && defined(NORMAL_DEPTH) #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D normalDepthBuffer; #else uniform mediump sampler2D normalDepthBuffer; #endif #endif #ifdef COLORIZE uniform vec3 color; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){float aoLinear=texture2D(aoBuffer,uv).r; #if defined(DEPTH_AWARE_UPSAMPLING) && defined(NORMAL_DEPTH) && __VERSION__ == 300 vec4 normalDepth[4];normalDepth[0]=textureOffset(normalDepthBuffer,uv,ivec2(0,0));normalDepth[1]=textureOffset(normalDepthBuffer,uv,ivec2(0,1));normalDepth[2]=textureOffset(normalDepthBuffer,uv,ivec2(1,0));normalDepth[3]=textureOffset(normalDepthBuffer,uv,ivec2(1,1));float dot01=dot(normalDepth[0].rgb,normalDepth[1].rgb);float dot02=dot(normalDepth[0].rgb,normalDepth[2].rgb);float dot03=dot(normalDepth[0].rgb,normalDepth[3].rgb);float minDot=min(dot01,min(dot02,dot03));float s=step(THRESHOLD,minDot);float smallestDistance=1.0;int index;for(int i=0;i<4;++i){float distance=abs(depth-normalDepth[i].a);if(distancethis.setSize(at.baseWidth,at.baseHeight)),this.camera=e,this.depthDownsamplingPass=new or({normalBuffer:t,resolutionScale:Ie}),this.depthDownsamplingPass.enabled=a===null,this.ssaoPass=new H(new nr(e));let ot=new $e(yn,yn,K.RGBAFormat);ot.wrapS=ot.wrapT=K.RepeatWrapping;let Q=this.ssaoMaterial;Q.normalBuffer=t,Q.noiseTexture=ot,Q.minRadiusScale=E,Q.samples=i,Q.radius=D,Q.rings=s,Q.fade=ye,Q.bias=R,Q.distanceThreshold=h,Q.distanceFalloff=d,Q.proximityThreshold=p,Q.proximityFalloff=g,c!==void 0&&(Q.worldDistanceThreshold=c),l!==void 0&&(Q.worldDistanceFalloff=l),u!==void 0&&(Q.worldProximityThreshold=u),f!==void 0&&(Q.worldProximityFalloff=f),a!==null&&(this.ssaoMaterial.normalDepthBuffer=a,this.defines.set("NORMAL_DEPTH","1")),this.depthAwareUpsampling=n,this.color=Pe}set mainCamera(e){this.camera=e,this.ssaoMaterial.copyCameraSettings(e)}get normalBuffer(){return this.ssaoMaterial.normalBuffer}set normalBuffer(e){this.ssaoMaterial.normalBuffer=e,this.depthDownsamplingPass.fullscreenMaterial.normalBuffer=e}getResolution(){return this.resolution}get ssaoMaterial(){return this.ssaoPass.fullscreenMaterial}getSSAOMaterial(){return this.ssaoMaterial}get samples(){return this.ssaoMaterial.samples}set samples(e){this.ssaoMaterial.samples=e}get rings(){return this.ssaoMaterial.rings}set rings(e){this.ssaoMaterial.rings=e}get radius(){return this.ssaoMaterial.radius}set radius(e){this.ssaoMaterial.radius=e}get depthAwareUpsampling(){return this.defines.has("DEPTH_AWARE_UPSAMPLING")}set depthAwareUpsampling(e){this.depthAwareUpsampling!==e&&(e?this.defines.set("DEPTH_AWARE_UPSAMPLING","1"):this.defines.delete("DEPTH_AWARE_UPSAMPLING"),this.setChanged())}isDepthAwareUpsamplingEnabled(){return this.depthAwareUpsampling}setDepthAwareUpsamplingEnabled(e){this.depthAwareUpsampling=e}get distanceScaling(){return!0}set distanceScaling(e){}get color(){return this.uniforms.get("color").value}set color(e){let t=this.uniforms,r=this.defines;e!==null?r.has("COLORIZE")?t.get("color").value.set(e):(r.set("COLORIZE","1"),t.get("color").value=new K.Color(e),this.setChanged()):r.has("COLORIZE")&&(r.delete("COLORIZE"),t.get("color").value=null,this.setChanged())}get luminanceInfluence(){return this.uniforms.get("luminanceInfluence").value}set luminanceInfluence(e){this.uniforms.get("luminanceInfluence").value=e}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getColor(){return this.color}setColor(e){this.color=e}setDistanceCutoff(e,t){this.ssaoMaterial.distanceThreshold=e,this.ssaoMaterial.distanceFalloff=t}setProximityCutoff(e,t){this.ssaoMaterial.proximityThreshold=e,this.ssaoMaterial.proximityFalloff=t}setDepthTexture(e,t=K.BasicDepthPacking){this.depthDownsamplingPass.setDepthTexture(e,t),this.ssaoMaterial.depthBuffer=e,this.ssaoMaterial.depthPacking=t}update(e,t,r){let i=this.renderTarget;this.depthDownsamplingPass.enabled&&this.depthDownsamplingPass.render(e),this.ssaoPass.render(e,null,i)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.ssaoMaterial.copyCameraSettings(this.camera),this.ssaoMaterial.setSize(i,s),this.renderTarget.setSize(i,s),this.depthDownsamplingPass.resolution.scale=r.scale,this.depthDownsamplingPass.setSize(e,t)}initialize(e,t,r){try{let i=this.uniforms.get("normalDepthBuffer").value;i===null&&(this.depthDownsamplingPass.initialize(e,t,r),i=this.depthDownsamplingPass.texture,this.uniforms.get("normalDepthBuffer").value=i,this.ssaoMaterial.normalDepthBuffer=i,this.defines.set("NORMAL_DEPTH","1"))}catch{this.depthDownsamplingPass.enabled=!1}}};var Bt=m("three");var Pn=`#ifdef TEXTURE_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif varying vec2 vUv2;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){ #ifdef UV_TRANSFORM vec4 texel=texture2D(map,vUv2); #else vec4 texel=texture2D(map,uv); #endif outputColor=TEXEL;}`;var In=`#ifdef ASPECT_CORRECTION uniform float scale; #else uniform mat3 uvTransform; #endif varying vec2 vUv2;void mainSupport(const in vec2 uv){ #ifdef ASPECT_CORRECTION vUv2=uv*vec2(aspect,1.0)*scale; #else vUv2=(uvTransform*vec3(uv,1.0)).xy; #endif }`;var fi=class extends A{constructor({blendFunction:e,texture:t=null,aspectCorrection:r=!1}={}){super("TextureEffect",Pn,{blendFunction:e,defines:new Map([["TEXEL","texel"]]),uniforms:new Map([["map",new Bt.Uniform(null)],["scale",new Bt.Uniform(1)],["uvTransform",new Bt.Uniform(null)]])}),this.texture=t,this.aspectCorrection=r}get texture(){return this.uniforms.get("map").value}set texture(e){let t=this.texture,r=this.uniforms,i=this.defines;t!==e&&(r.get("map").value=e,r.get("uvTransform").value=e.matrix,i.delete("TEXTURE_PRECISION_HIGH"),e!==null&&(e.matrixAutoUpdate?(i.set("UV_TRANSFORM","1"),this.setVertexShader(In)):(i.delete("UV_TRANSFORM"),this.setVertexShader(null)),e.type!==Bt.UnsignedByteType&&i.set("TEXTURE_PRECISION_HIGH","1"),(t===null||t.type!==e.type||t.encoding!==e.encoding)&&this.setChanged()))}getTexture(){return this.texture}setTexture(e){this.texture=e}get aspectCorrection(){return this.defines.has("ASPECT_CORRECTION")}set aspectCorrection(e){this.aspectCorrection!==e&&(e?this.defines.set("ASPECT_CORRECTION","1"):this.defines.delete("ASPECT_CORRECTION"),this.setChanged())}get uvTransform(){let e=this.texture;return e!==null&&e.matrixAutoUpdate}set uvTransform(e){let t=this.texture;t!==null&&(t.matrixAutoUpdate=e)}setTextureSwizzleRGBA(e,t=e,r=e,i=e){let s="rgba",a="";(e!==Re.RED||t!==Re.GREEN||r!==Re.BLUE||i!==Re.ALPHA)&&(a=[".",s[e],s[t],s[r],s[i]].join("")),this.defines.set("TEXEL","texel"+a),this.setChanged()}update(e,t,r){this.texture.matrixAutoUpdate&&this.texture.updateMatrix()}};var De=m("three");var it=m("three");var Un=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform vec4 maskParams;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;float linearGradientMask(const in float x){return smoothstep(maskParams.x,maskParams.y,x)-smoothstep(maskParams.w,maskParams.z,x);}void main(){vec2 dUv=vOffset*(1.0-linearGradientMask(vUv2.y));vec4 sum=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y-dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y-dUv.y));gl_FragColor=sum*0.25; #include }`;var Rn="uniform vec4 texelSize;uniform float kernel;uniform float scale;uniform float aspect;uniform vec2 rotation;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;void main(){vec2 uv=position.xy*0.5+0.5;vUv=uv;vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));vOffset=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;gl_Position=vec4(position.xy,1.0,1.0);}";var lr=class extends Ze{constructor({kernelSize:e=Y.MEDIUM,offset:t=0,rotation:r=0,focusArea:i=.4,feather:s=.3}={}){super(),this.fragmentShader=Un,this.vertexShader=Rn,this.kernelSize=e,this.fragmentShader=te(this.fragmentShader),this.uniforms.aspect=new it.Uniform(1),this.uniforms.rotation=new it.Uniform(new it.Vector2),this.uniforms.maskParams=new it.Uniform(new it.Vector4),this._offset=t,this._focusArea=i,this._feather=s,this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.maskParams.value,t=Math.max(this.focusArea,0),r=Math.max(t-this.feather,0);e.set(this.offset-t,this.offset-r,this.offset+t,this.offset+r)}get rotation(){return Math.acos(this.uniforms.rotation.value.x)}set rotation(e){this.uniforms.rotation.value.set(Math.cos(e),Math.sin(e))}get offset(){return this._offset}set offset(e){this._offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.updateParams()}setSize(e,t){super.setSize(e,t),this.uniforms.aspect.value=e/t}};var cr=class extends ie{constructor({offset:e=0,rotation:t=0,focusArea:r=.4,feather:i=.3,kernelSize:s=Y.MEDIUM,resolutionScale:a=.5,resolutionX:n=x.AUTO_SIZE,resolutionY:c=x.AUTO_SIZE}={}){super({kernelSize:s,resolutionScale:a,resolutionX:n,resolutionY:c}),this.blurMaterial=new lr({kernelSize:s,offset:e,rotation:t,focusArea:r,feather:i})}};var bn=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif uniform vec2 maskParams;varying vec2 vUv2;float linearGradientMask(const in float x){return step(maskParams.x,x)-step(maskParams.y,x);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float mask=linearGradientMask(vUv2.y);vec4 texel=texture2D(map,uv);outputColor=mix(texel,inputColor,mask);}`;var Ln="uniform vec2 rotation;varying vec2 vUv2;void mainSupport(const in vec2 uv){vUv2=(uv-0.5)*2.0*vec2(aspect,1.0);vUv2=vec2(dot(rotation,vUv2),dot(rotation,vec2(vUv2.y,-vUv2.x)));}";var hi=class extends A{constructor({blendFunction:e,offset:t=0,rotation:r=0,focusArea:i=.4,feather:s=.3,kernelSize:a=Y.MEDIUM,resolutionScale:n=.5,resolutionX:c=x.AUTO_SIZE,resolutionY:l=x.AUTO_SIZE}={}){super("TiltShiftEffect",bn,{vertexShader:Ln,blendFunction:e,uniforms:new Map([["rotation",new De.Uniform(new De.Vector2)],["maskParams",new De.Uniform(new De.Vector2)],["map",new De.Uniform(null)]])}),this._offset=t,this._focusArea=i,this._feather=s,this.renderTarget=new De.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="TiltShift.Target",this.uniforms.get("map").value=this.renderTarget.texture,this.blurPass=new cr({kernelSize:a,resolutionScale:n,resolutionX:c,resolutionY:l,offset:t,rotation:r,focusArea:i,feather:s});let u=this.resolution=new x(this,c,l,n);u.addEventListener("change",f=>this.setSize(u.baseWidth,u.baseHeight)),this.rotation=r,this.updateParams()}updateParams(){let e=this.uniforms.get("maskParams").value,t=Math.max(this.focusArea-this.feather,0);e.set(this.offset-t,this.offset+t)}get rotation(){return Math.acos(this.uniforms.get("rotation").value.x)}set rotation(e){this.uniforms.get("rotation").value.set(Math.cos(e),Math.sin(e)),this.blurPass.blurMaterial.rotation=e}get offset(){return this._offset}set offset(e){this._offset=e,this.blurPass.blurMaterial.offset=e,this.updateParams()}get focusArea(){return this._focusArea}set focusArea(e){this._focusArea=e,this.blurPass.blurMaterial.focusArea=e,this.updateParams()}get feather(){return this._feather}set feather(e){this._feather=e,this.blurPass.blurMaterial.feather=e,this.updateParams()}get bias(){return 0}set bias(e){}update(e,t,r){this.blurPass.render(e,t,this.renderTarget)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r)}initialize(e,t,r){this.blurPass.initialize(e,t,r),r!==void 0&&(this.renderTarget.texture.type=r,e!==null&&e.outputColorSpace===De.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=De.SRGBColorSpace))}};var He=m("three");var fr=m("three");var Ne=m("three");var Fn=`#include #define packFloatToRGBA(v) packDepthToRGBA(v) #define unpackRGBAToFloat(v) unpackRGBAToDepth(v) uniform lowp sampler2D luminanceBuffer0;uniform lowp sampler2D luminanceBuffer1;uniform float minLuminance;uniform float deltaTime;uniform float tau;varying vec2 vUv;void main(){float l0=unpackRGBAToFloat(texture2D(luminanceBuffer0,vUv)); #if __VERSION__ < 300 float l1=texture2DLodEXT(luminanceBuffer1,vUv,MIP_LEVEL_1X1).r; #else float l1=textureLod(luminanceBuffer1,vUv,MIP_LEVEL_1X1).r; #endif l0=max(minLuminance,l0);l1=max(minLuminance,l1);float adaptedLum=l0+(l1-l0)*(1.0-exp(-deltaTime*tau));gl_FragColor=(adaptedLum==1.0)?vec4(1.0):packFloatToRGBA(adaptedLum);}`;var ur=class extends Ne.ShaderMaterial{constructor(){super({name:"AdaptiveLuminanceMaterial",defines:{MIP_LEVEL_1X1:"0.0"},uniforms:{luminanceBuffer0:new Ne.Uniform(null),luminanceBuffer1:new Ne.Uniform(null),minLuminance:new Ne.Uniform(.01),deltaTime:new Ne.Uniform(0),tau:new Ne.Uniform(1)},extensions:{shaderTextureLOD:!0},blending:Ne.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Fn,vertexShader:X})}set luminanceBuffer0(e){this.uniforms.luminanceBuffer0.value=e}setLuminanceBuffer0(e){this.uniforms.luminanceBuffer0.value=e}set luminanceBuffer1(e){this.uniforms.luminanceBuffer1.value=e}setLuminanceBuffer1(e){this.uniforms.luminanceBuffer1.value=e}set mipLevel1x1(e){this.defines.MIP_LEVEL_1X1=e.toFixed(1),this.needsUpdate=!0}setMipLevel1x1(e){this.mipLevel1x1=e}set deltaTime(e){this.uniforms.deltaTime.value=e}setDeltaTime(e){this.uniforms.deltaTime.value=e}get minLuminance(){return this.uniforms.minLuminance.value}set minLuminance(e){this.uniforms.minLuminance.value=e}getMinLuminance(){return this.uniforms.minLuminance.value}setMinLuminance(e){this.uniforms.minLuminance.value=e}get adaptationRate(){return this.uniforms.tau.value}set adaptationRate(e){this.uniforms.tau.value=e}getAdaptationRate(){return this.uniforms.tau.value}setAdaptationRate(e){this.uniforms.tau.value=e}};var hr=class extends T{constructor(e,{minLuminance:t=.01,adaptationRate:r=1}={}){super("AdaptiveLuminancePass"),this.fullscreenMaterial=new ur,this.needsSwap=!1,this.renderTargetPrevious=new fr.WebGLRenderTarget(1,1,{minFilter:fr.NearestFilter,magFilter:fr.NearestFilter,depthBuffer:!1}),this.renderTargetPrevious.texture.name="Luminance.Previous";let i=this.fullscreenMaterial;i.luminanceBuffer0=this.renderTargetPrevious.texture,i.luminanceBuffer1=e,i.minLuminance=t,i.adaptationRate=r,this.renderTargetAdapted=this.renderTargetPrevious.clone(),this.renderTargetAdapted.texture.name="Luminance.Adapted",this.copyPass=new Ke(this.renderTargetPrevious,!1)}get texture(){return this.renderTargetAdapted.texture}getTexture(){return this.renderTargetAdapted.texture}set mipLevel1x1(e){this.fullscreenMaterial.mipLevel1x1=e}get adaptationRate(){return this.fullscreenMaterial.adaptationRate}set adaptationRate(e){this.fullscreenMaterial.adaptationRate=e}render(e,t,r,i,s){this.fullscreenMaterial.deltaTime=i,e.setRenderTarget(this.renderToScreen?null:this.renderTargetAdapted),e.render(this.scene,this.camera),this.copyPass.render(e,this.renderTargetAdapted)}};var On=`#include uniform float whitePoint; #if TONE_MAPPING_MODE == 2 || TONE_MAPPING_MODE == 3 uniform float middleGrey; #if TONE_MAPPING_MODE == 3 uniform lowp sampler2D luminanceBuffer; #else uniform float averageLuminance; #endif vec3 Reinhard2ToneMapping(vec3 color){color*=toneMappingExposure;float l=luminance(color); #if TONE_MAPPING_MODE == 3 float lumAvg=unpackRGBAToFloat(texture2D(luminanceBuffer,vec2(0.5))); #else float lumAvg=averageLuminance; #endif float lumScaled=(l*middleGrey)/max(lumAvg,1e-6);float lumCompressed=lumScaled*(1.0+lumScaled/(whitePoint*whitePoint));lumCompressed/=(1.0+lumScaled);return clamp(lumCompressed*color,0.0,1.0);} #elif TONE_MAPPING_MODE == 4 #define A 0.15 #define B 0.50 #define C 0.10 #define D 0.20 #define E 0.02 #define F 0.30 vec3 Uncharted2Helper(const in vec3 x){return((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;}vec3 Uncharted2ToneMapping(vec3 color){color*=toneMappingExposure;return clamp(Uncharted2Helper(color)/Uncharted2Helper(vec3(whitePoint)),0.0,1.0);} #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){ #if TONE_MAPPING_MODE == 2 || TONE_MAPPING_MODE == 3 outputColor=vec4(Reinhard2ToneMapping(inputColor.rgb),inputColor.a); #elif TONE_MAPPING_MODE == 4 outputColor=vec4(Uncharted2ToneMapping(inputColor.rgb),inputColor.a); #else outputColor=vec4(toneMapping(inputColor.rgb),inputColor.a); #endif }`;var di=class extends A{constructor({blendFunction:e=v.SRC,adaptive:t=!1,mode:r=t?ce.REINHARD2_ADAPTIVE:ce.AGX,resolution:i=256,maxLuminance:s=4,whitePoint:a=s,middleGrey:n=.6,minLuminance:c=.01,averageLuminance:l=1,adaptationRate:u=1}={}){super("ToneMappingEffect",On,{blendFunction:e,uniforms:new Map([["luminanceBuffer",new He.Uniform(null)],["maxLuminance",new He.Uniform(s)],["whitePoint",new He.Uniform(a)],["middleGrey",new He.Uniform(n)],["averageLuminance",new He.Uniform(l)]])}),this.renderTargetLuminance=new He.WebGLRenderTarget(1,1,{minFilter:He.LinearMipmapLinearFilter,depthBuffer:!1}),this.renderTargetLuminance.texture.generateMipmaps=!0,this.renderTargetLuminance.texture.name="Luminance",this.luminancePass=new ut({renderTarget:this.renderTargetLuminance}),this.adaptiveLuminancePass=new hr(this.luminancePass.texture,{minLuminance:c,adaptationRate:u}),this.uniforms.get("luminanceBuffer").value=this.adaptiveLuminancePass.texture,this.resolution=i,this.mode=r}get mode(){return Number(this.defines.get("TONE_MAPPING_MODE"))}set mode(e){if(this.mode!==e){switch(this.defines.clear(),this.defines.set("TONE_MAPPING_MODE",e.toFixed(0)),e){case ce.LINEAR:this.defines.set("toneMapping(texel)","LinearToneMapping(texel)");break;case ce.REINHARD:this.defines.set("toneMapping(texel)","ReinhardToneMapping(texel)");break;case ce.OPTIMIZED_CINEON:this.defines.set("toneMapping(texel)","OptimizedCineonToneMapping(texel)");break;case ce.ACES_FILMIC:this.defines.set("toneMapping(texel)","ACESFilmicToneMapping(texel)");break;case ce.AGX:this.defines.set("toneMapping(texel)","AgXToneMapping(texel)");break;case ce.NEUTRAL:this.defines.set("toneMapping(texel)","NeutralToneMapping(texel)");break;default:this.defines.set("toneMapping(texel)","texel");break}this.adaptiveLuminancePass.enabled=e===ce.REINHARD2_ADAPTIVE,this.setChanged()}}getMode(){return this.mode}setMode(e){this.mode=e}get whitePoint(){return this.uniforms.get("whitePoint").value}set whitePoint(e){this.uniforms.get("whitePoint").value=e}get middleGrey(){return this.uniforms.get("middleGrey").value}set middleGrey(e){this.uniforms.get("middleGrey").value=e}get averageLuminance(){return this.uniforms.get("averageLuminance").value}set averageLuminance(e){this.uniforms.get("averageLuminance").value=e}get adaptiveLuminanceMaterial(){return this.adaptiveLuminancePass.fullscreenMaterial}getAdaptiveLuminanceMaterial(){return this.adaptiveLuminanceMaterial}get resolution(){return this.luminancePass.resolution.width}set resolution(e){let t=Math.max(0,Math.ceil(Math.log2(e))),r=Math.pow(2,t);this.luminancePass.resolution.setPreferredSize(r,r),this.adaptiveLuminanceMaterial.mipLevel1x1=t}getResolution(){return this.resolution}setResolution(e){this.resolution=e}get adaptive(){return this.mode===ce.REINHARD2_ADAPTIVE}set adaptive(e){this.mode=e?ce.REINHARD2_ADAPTIVE:ce.REINHARD2}get adaptationRate(){return this.adaptiveLuminanceMaterial.adaptationRate}set adaptationRate(e){this.adaptiveLuminanceMaterial.adaptationRate=e}get distinction(){return console.warn(this.name,"distinction was removed."),1}set distinction(e){console.warn(this.name,"distinction was removed.")}update(e,t,r){this.adaptiveLuminancePass.enabled&&(this.luminancePass.render(e,t),this.adaptiveLuminancePass.render(e,null,null,r))}initialize(e,t,r){this.adaptiveLuminancePass.initialize(e,t,r)}};var pi=m("three");var Nn=`uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb; #if VIGNETTE_TECHNIQUE == 0 float d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset)); #else vec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord)); #endif outputColor=vec4(color,inputColor.a);}`;var mi=class extends A{constructor({blendFunction:e,eskil:t=!1,technique:r=t?pt.ESKIL:pt.DEFAULT,offset:i=.5,darkness:s=.5}={}){super("VignetteEffect",Nn,{blendFunction:e,defines:new Map([["VIGNETTE_TECHNIQUE",r.toFixed(0)]]),uniforms:new Map([["offset",new pi.Uniform(i)],["darkness",new pi.Uniform(s)]])})}get technique(){return Number(this.defines.get("VIGNETTE_TECHNIQUE"))}set technique(e){this.technique!==e&&(this.defines.set("VIGNETTE_TECHNIQUE",e.toFixed(0)),this.setChanged())}get eskil(){return this.technique===pt.ESKIL}set eskil(e){this.technique=e?pt.ESKIL:pt.DEFAULT}getTechnique(){return this.technique}setTechnique(e){this.technique=e}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}get darkness(){return this.uniforms.get("darkness").value}set darkness(e){this.uniforms.get("darkness").value=e}getDarkness(){return this.darkness}setDarkness(e){this.darkness=e}};var Mt=m("three");var vi=class extends Mt.Loader{load(e,t=()=>{},r=()=>{},i=null){let s=this.manager,a=new Mt.LoadingManager,n=new Mt.FileLoader(a);return n.setPath(this.path),n.setResponseType("text"),new Promise((c,l)=>{a.onError=u=>{s.itemError(u),i!==null?(i(`Failed to load ${u}`),c()):l(`Failed to load ${u}`)},s.itemStart(e),n.load(e,u=>{try{let f=this.parse(u);s.itemEnd(e),t(f),c(f)}catch(f){console.error(f),a.onError(e)}},r)})}parse(e){let t=/^[\d ]+$/m,r=/^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm,i=t.exec(e);if(i===null)throw new Error("Missing grid information");let s=i[0].trim().split(/\s+/g).map(p=>Number(p)),a=s[1]-s[0],n=s.length,c=n**2;for(let p=1,g=s.length;p{},r=()=>{},i=null){let s=this.manager,a=new Ve.LoadingManager,n=new Ve.FileLoader(a);return n.setPath(this.path),n.setResponseType("text"),new Promise((c,l)=>{a.onError=u=>{s.itemError(u),i!==null?(i(`Failed to load ${u}`),c()):l(`Failed to load ${u}`)},s.itemStart(e),n.load(e,u=>{try{let f=this.parse(u);s.itemEnd(e),t(f),c(f)}catch(f){console.error(f),a.onError(e)}},r)})}parse(e){let t=/TITLE +"([^"]*)"/,r=/LUT_3D_SIZE +(\d+)/,i=/DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/,s=/DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/,a=/^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm,n=t.exec(e),c=n!==null?n[1]:null;if(n=r.exec(e),n===null)throw new Error("Missing LUT_3D_SIZE information");let l=Number(n[1]),u=new Float32Array(l**3*4),f=new Ve.Vector3(0,0,0),h=new Ve.Vector3(1,1,1);if(n=i.exec(e),n!==null&&f.set(Number(n[1]),Number(n[2]),Number(n[3])),n=s.exec(e),n!==null&&h.set(Number(n[1]),Number(n[2]),Number(n[3])),f.x>h.x||f.y>h.y||f.z>h.z)throw f.set(0,0,0),h.set(1,1,1),new Error("Invalid input domain");let d=0;for(;(n=a.exec(e))!==null;)u[d++]=Number(n[1]),u[d++]=Number(n[2]),u[d++]=Number(n[3]),u[d++]=1;let p=new Fe(u,l);return p.domainMin.copy(f),p.domainMax.copy(h),c!==null&&(p.name=c),p}};var Sr=m("three");var Ai=class extends Sr.Loader{load(e=()=>{},t=null){arguments.length===4?(e=arguments[1],t=arguments[3]):(arguments.length===3||typeof arguments[0]!="function")&&(e=arguments[1],t=null);let r=this.manager,i=new Sr.LoadingManager;return new Promise((s,a)=>{let n=new Image,c=new Image;i.onError=l=>{r.itemError(l),t!==null?(t(`Failed to load ${l}`),s()):a(`Failed to load ${l}`)},i.onLoad=()=>{let l=[n,c];e(l),s(l)},n.addEventListener("error",l=>{i.itemError("smaa-search")}),c.addEventListener("error",l=>{i.itemError("smaa-area")}),n.addEventListener("load",()=>{r.itemEnd("smaa-search"),i.itemEnd("smaa-search")}),c.addEventListener("load",()=>{r.itemEnd("smaa-area"),i.itemEnd("smaa-area")}),r.itemStart("smaa-search"),r.itemStart("smaa-area"),i.itemStart("smaa-search"),i.itemStart("smaa-area"),n.src=ir,c.src=sr})}};var j=m("three");var Hn=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef BILATERAL #include uniform vec2 cameraNearFar; #ifdef NORMAL_DEPTH #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D normalDepthBuffer; #else uniform mediump sampler2D normalDepthBuffer; #endif float readDepth(const in vec2 uv){return texture2D(normalDepthBuffer,uv).a;} #else #if DEPTH_PACKING == 3201 uniform lowp sampler2D depthBuffer; #elif defined(GL_FRAGMENT_PRECISION_HIGH) uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif } #endif float getViewZ(const in float depth){ #ifdef PERSPECTIVE_CAMERA return perspectiveDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #else return orthographicDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); #endif } #ifdef PERSPECTIVE_CAMERA #define linearDepth(v) viewZToOrthographicDepth(getViewZ(readDepth(v)), cameraNearFar.x, cameraNearFar.y) #else #define linearDepth(v) readDepth(v) #endif #endif #define getTexel(v) texture2D(inputBuffer, v) #if KERNEL_SIZE == 3 varying vec2 vUv00,vUv01,vUv02;varying vec2 vUv03,vUv04,vUv05;varying vec2 vUv06,vUv07,vUv08; #elif KERNEL_SIZE == 5 && MAX_VARYING_VECTORS >= 13 varying vec2 vUv00,vUv01,vUv02,vUv03,vUv04;varying vec2 vUv05,vUv06,vUv07,vUv08,vUv09;varying vec2 vUv10,vUv11,vUv12,vUv13,vUv14;varying vec2 vUv15,vUv16,vUv17,vUv18,vUv19;varying vec2 vUv20,vUv21,vUv22,vUv23,vUv24; #else uniform vec2 texelSize;uniform float scale;varying vec2 vUv; #endif void main(){ #if KERNEL_SIZE == 3 vec4 c[]=vec4[KERNEL_SIZE_SQ](getTexel(vUv00),getTexel(vUv01),getTexel(vUv02),getTexel(vUv03),getTexel(vUv04),getTexel(vUv05),getTexel(vUv06),getTexel(vUv07),getTexel(vUv08)); #ifdef BILATERAL float z[]=float[KERNEL_SIZE_SQ](linearDepth(vUv00),linearDepth(vUv01),linearDepth(vUv02),linearDepth(vUv03),linearDepth(vUv04),linearDepth(vUv05),linearDepth(vUv06),linearDepth(vUv07),linearDepth(vUv08)); #endif #elif KERNEL_SIZE == 5 && MAX_VARYING_VECTORS >= 13 vec4 c[]=vec4[KERNEL_SIZE_SQ](getTexel(vUv00),getTexel(vUv01),getTexel(vUv02),getTexel(vUv03),getTexel(vUv04),getTexel(vUv05),getTexel(vUv06),getTexel(vUv07),getTexel(vUv08),getTexel(vUv09),getTexel(vUv10),getTexel(vUv11),getTexel(vUv12),getTexel(vUv13),getTexel(vUv14),getTexel(vUv15),getTexel(vUv16),getTexel(vUv17),getTexel(vUv18),getTexel(vUv19),getTexel(vUv20),getTexel(vUv21),getTexel(vUv22),getTexel(vUv23),getTexel(vUv24)); #ifdef BILATERAL float z[]=float[KERNEL_SIZE_SQ](linearDepth(vUv00),linearDepth(vUv01),linearDepth(vUv02),linearDepth(vUv03),linearDepth(vUv04),linearDepth(vUv05),linearDepth(vUv06),linearDepth(vUv07),linearDepth(vUv08),linearDepth(vUv09),linearDepth(vUv10),linearDepth(vUv11),linearDepth(vUv12),linearDepth(vUv13),linearDepth(vUv14),linearDepth(vUv15),linearDepth(vUv16),linearDepth(vUv17),linearDepth(vUv18),linearDepth(vUv19),linearDepth(vUv20),linearDepth(vUv21),linearDepth(vUv22),linearDepth(vUv23),linearDepth(vUv24)); #endif #endif vec4 result=vec4(0.0); #ifdef BILATERAL float w=0.0; #if KERNEL_SIZE == 3 || (KERNEL_SIZE == 5 && MAX_VARYING_VECTORS >= 13) float centerDepth=z[KERNEL_SIZE_SQ_HALF];for(int i=0;i= 13) for(int i=0;i= 13 varying vec2 vUv00,vUv01,vUv02,vUv03,vUv04;varying vec2 vUv05,vUv06,vUv07,vUv08,vUv09;varying vec2 vUv10,vUv11,vUv12,vUv13,vUv14;varying vec2 vUv15,vUv16,vUv17,vUv18,vUv19;varying vec2 vUv20,vUv21,vUv22,vUv23,vUv24; #else varying vec2 vUv; #endif void main(){vec2 uv=position.xy*0.5+0.5; #if KERNEL_SIZE == 3 vec2 s=texelSize*scale;vUv00=uv+s*vec2(-1.0,-1.0);vUv01=uv+s*vec2(0.0,-1.0);vUv02=uv+s*vec2(1.0,-1.0);vUv03=uv+s*vec2(-1.0,0.0);vUv04=uv;vUv05=uv+s*vec2(1.0,0.0);vUv06=uv+s*vec2(-1.0,1.0);vUv07=uv+s*vec2(0.0,1.0);vUv08=uv+s*vec2(1.0,1.0); #elif KERNEL_SIZE == 5 vec2 s=texelSize*scale;vUv00=uv+s*vec2(-2.0,-2.0);vUv01=uv+s*vec2(-1.0,-2.0);vUv02=uv+s*vec2(0.0,-2.0);vUv03=uv+s*vec2(1.0,-2.0);vUv04=uv+s*vec2(2.0,-2.0);vUv05=uv+s*vec2(-2.0,-1.0);vUv06=uv+s*vec2(-1.0,-1.0);vUv07=uv+s*vec2(0.0,-1.0);vUv08=uv+s*vec2(1.0,-1.0);vUv09=uv+s*vec2(2.0,-1.0);vUv10=uv+s*vec2(-2.0,0.0);vUv11=uv+s*vec2(-1.0,0.0);vUv12=uv;vUv13=uv+s*vec2(1.0,0.0);vUv14=uv+s*vec2(2.0,0.0);vUv15=uv+s*vec2(-2.0,1.0);vUv16=uv+s*vec2(-1.0,1.0);vUv17=uv+s*vec2(0.0,1.0);vUv18=uv+s*vec2(1.0,1.0);vUv19=uv+s*vec2(2.0,1.0);vUv20=uv+s*vec2(-2.0,2.0);vUv21=uv+s*vec2(-1.0,2.0);vUv22=uv+s*vec2(0.0,2.0);vUv23=uv+s*vec2(1.0,2.0);vUv24=uv+s*vec2(2.0,2.0); #else vUv=uv; #endif gl_Position=vec4(position.xy,1.0,1.0);}`;var dr=class extends j.ShaderMaterial{constructor({bilateral:e=!1,kernelSize:t=5}={}){super({name:"BoxBlurMaterial",defines:{DEPTH_PACKING:"0",DISTANCE_THRESHOLD:"0.1"},uniforms:{inputBuffer:new j.Uniform(null),depthBuffer:new j.Uniform(null),normalDepthBuffer:new j.Uniform(null),texelSize:new j.Uniform(new j.Vector2),cameraNearFar:new j.Uniform(new j.Vector2),scale:new j.Uniform(1)},blending:j.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Hn,vertexShader:Gn}),this.bilateral=e,this.kernelSize=t,this.maxVaryingVectors=8}set maxVaryingVectors(e){this.defines.MAX_VARYING_VECTORS=e.toFixed(0)}get kernelSize(){return Number(this.defines.KERNEL_SIZE)}set kernelSize(e){if(e%2===0)throw new Error("The kernel size must be an odd number");this.defines.KERNEL_SIZE=e.toFixed(0),this.defines.KERNEL_SIZE_HALF=Math.floor(e/2).toFixed(0),this.defines.KERNEL_SIZE_SQ=(e**2).toFixed(0),this.defines.KERNEL_SIZE_SQ_HALF=Math.floor(e**2/2).toFixed(0),this.defines.INV_KERNEL_SIZE_SQ=(1/e**2).toFixed(6),this.needsUpdate=!0}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}get near(){return this.uniforms.cameraNearFar.value.x}get far(){return this.uniforms.cameraNearFar.value.y}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set normalDepthBuffer(e){this.uniforms.normalDepthBuffer.value=e,e!==null?this.defines.NORMAL_DEPTH="1":delete this.defines.NORMAL_DEPTH,this.needsUpdate=!0}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get bilateral(){return this.defines.BILATERAL!==void 0}set bilateral(e){e!==null?this.defines.BILATERAL="1":delete this.defines.BILATERAL,this.needsUpdate=!0}get worldDistanceThreshold(){return-be(Number(this.defines.DISTANCE_THRESHOLD),this.near,this.far)}set worldDistanceThreshold(e){let t=ve(-e,this.near,this.far);this.defines.DISTANCE_THRESHOLD=t.toFixed(12),this.needsUpdate=!0}copyCameraSettings(e){e&&(this.uniforms.cameraNearFar.value.set(e.near,e.far),e instanceof j.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}};var Be=m("three");var kn=`#include varying vec2 vUv; #ifdef NORMAL_DEPTH #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D normalDepthBuffer; #else uniform mediump sampler2D normalDepthBuffer; #endif float readDepth(const in vec2 uv){return texture2D(normalDepthBuffer,uv).a;} #else #if INPUT_DEPTH_PACKING == 3201 uniform lowp sampler2D depthBuffer; #elif defined(GL_FRAGMENT_PRECISION_HIGH) uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if INPUT_DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif } #endif void main(){ #if INPUT_DEPTH_PACKING == OUTPUT_DEPTH_PACKING gl_FragColor=texture2D(depthBuffer,vUv); #else float depth=readDepth(vUv); #if OUTPUT_DEPTH_PACKING == 3201 gl_FragColor=(depth==1.0)?vec4(1.0):packDepthToRGBA(depth); #else gl_FragColor=vec4(vec3(depth),1.0); #endif #endif }`;var zn=`varying vec2 vUv; #if DEPTH_COPY_MODE == 1 uniform vec2 texelPosition; #endif void main(){ #if DEPTH_COPY_MODE == 1 vUv=texelPosition; #else vUv=position.xy*0.5+0.5; #endif gl_Position=vec4(position.xy,1.0,1.0);}`;var pr=class extends Be.ShaderMaterial{constructor(){super({name:"DepthCopyMaterial",defines:{INPUT_DEPTH_PACKING:"0",OUTPUT_DEPTH_PACKING:"0",DEPTH_COPY_MODE:"0"},uniforms:{depthBuffer:new Be.Uniform(null),texelPosition:new Be.Uniform(new Be.Vector2)},blending:Be.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:kn,vertexShader:zn}),this.depthCopyMode=tt.FULL}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set inputDepthPacking(e){this.defines.INPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get outputDepthPacking(){return Number(this.defines.OUTPUT_DEPTH_PACKING)}set outputDepthPacking(e){this.defines.OUTPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=Be.BasicDepthPacking){this.depthBuffer=e,this.inputDepthPacking=t}getInputDepthPacking(){return Number(this.defines.INPUT_DEPTH_PACKING)}setInputDepthPacking(e){this.defines.INPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}getOutputDepthPacking(){return Number(this.defines.OUTPUT_DEPTH_PACKING)}setOutputDepthPacking(e){this.defines.OUTPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get texelPosition(){return this.uniforms.texelPosition.value}getTexelPosition(){return this.uniforms.texelPosition.value}setTexelPosition(e){this.uniforms.texelPosition.value=e}get mode(){return this.depthCopyMode}set mode(e){this.depthCopyMode=e,this.defines.DEPTH_COPY_MODE=e.toFixed(0),this.needsUpdate=!0}getMode(){return this.mode}setMode(e){this.mode=e}};var G=m("three");var Qn=`#include #include #include #define packFloatToRGBA(v) packDepthToRGBA(v) #define unpackRGBAToFloat(v) unpackRGBAToDepth(v) #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #if DEPTH_PACKING == 3201 uniform lowp sampler2D depthBuffer; #elif defined(GL_FRAGMENT_PRECISION_HIGH) uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv; #if THREE_REVISION < 143 #define luminance(v) linearToRelativeLuminance(v) #endif #if THREE_REVISION >= 137 vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);} #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif }float getViewZ(const in float depth){ #ifdef PERSPECTIVE_CAMERA return perspectiveDepthToViewZ(depth,cameraNear,cameraFar); #else return orthographicDepthToViewZ(depth,cameraNear,cameraFar); #endif }vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0; #ifdef ENCODE_OUTPUT #include #endif #include }`;var Vn="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}";var mr=class extends G.ShaderMaterial{constructor(e,t,r,i,s=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:G.REVISION.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new G.Uniform(null),depthBuffer:new G.Uniform(null),resolution:new G.Uniform(new G.Vector2),texelSize:new G.Uniform(new G.Vector2),cameraNear:new G.Uniform(.3),cameraFar:new G.Uniform(1e3),aspect:new G.Uniform(1),time:new G.Uniform(0)},blending:G.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:s}),e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.copyCameraSettings(i)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=G.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader=Qn.replace(C.FRAGMENT_HEAD,e.get(C.FRAGMENT_HEAD)||"").replace(C.FRAGMENT_MAIN_UV,e.get(C.FRAGMENT_MAIN_UV)||"").replace(C.FRAGMENT_MAIN_IMAGE,e.get(C.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader=Vn.replace(C.VERTEX_HEAD,e.get(C.VERTEX_HEAD)||"").replace(C.VERTEX_MAIN_SUPPORT,e.get(C.VERTEX_MAIN_SUPPORT)||""),this.fragmentShader=te(this.fragmentShader),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){this.extensions={};for(let t of e)this.extensions[t]=!0;return this}get encodeOutput(){return this.defines.ENCODE_OUTPUT!==void 0}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof G.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return C}};var pe=m("three");var Yn=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform vec2 kernel[STEPS];varying vec2 vOffset;varying vec2 vUv;void main(){vec4 result=texture2D(inputBuffer,vUv)*kernel[0].y;for(int i=1;i }`;var Wn="uniform vec2 texelSize;uniform vec2 direction;uniform float scale;varying vec2 vOffset;varying vec2 vUv;void main(){vOffset=direction*texelSize*scale;vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}";var vr=class extends pe.ShaderMaterial{constructor({kernelSize:e=35}={}){super({name:"GaussianBlurMaterial",uniforms:{inputBuffer:new pe.Uniform(null),texelSize:new pe.Uniform(new pe.Vector2),direction:new pe.Uniform(new pe.Vector2),kernel:new pe.Uniform(null),scale:new pe.Uniform(1)},blending:pe.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Yn,vertexShader:Wn}),this.fragmentShader=te(this.fragmentShader),this._kernelSize=0,this.kernelSize=e}set inputBuffer(e){this.uniforms.inputBuffer.value=e}get kernelSize(){return this._kernelSize}set kernelSize(e){this._kernelSize=e,this.generateKernel(e)}get direction(){return this.uniforms.direction.value}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}generateKernel(e){let t=new Ot(e),r=t.linearSteps,i=new Float64Array(r*2);for(let s=0,a=0;sthis.setSize(n.baseWidth,n.baseHeight)),this.iterations=t}set mainCamera(e){this.blurMaterial.copyCameraSettings(e)}setDepthTexture(e,t=Me.BasicDepthPacking){this.blurMaterial.depthBuffer=e,this.blurMaterial.depthPacking=t}render(e,t,r,i,s){let a=this.scene,n=this.camera,c=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial;this.fullscreenMaterial=u;let f=t;for(let h=0,d=Math.max(this.iterations,1);h{this.callback=t})}render(e,t,r,i,s){let a=this.fullscreenMaterial,n=a.mode;if(n===tt.FULL&&super.render(e),this.callback!==null){let c=this.renderTarget,l=this.pixelBuffer,u=c.texture.type!==gr.FloatType,f=0,h=0;if(n===tt.SINGLE)super.render(e);else{let d=a.texelPosition;f=Math.round(d.x*c.width),h=Math.round(d.y*c.height)}e.readRenderTargetPixels(c,f,h,1,1,l),this.callback(u?Al(l):l[0]),this.callback=null}}setSize(e,t){this.fullscreenMaterial.mode===tt.FULL&&super.setSize(e,t)}};var Ye=m("three");function _n(o,e,t){for(let r of e){let i="$1"+o+r.charAt(0).toUpperCase()+r.slice(1),s=new RegExp("([^\\.])(\\b"+r+"\\b)","g");for(let a of t.entries())a[1]!==null&&t.set(a[0],a[1].replace(s,i))}}function xl(o,e,t){let r=e.getFragmentShader(),i=e.getVertexShader(),s=r!==void 0&&/mainImage/.test(r),a=r!==void 0&&/mainUv/.test(r);if(t.attributes|=e.getAttributes(),r===void 0)throw new Error(`Missing fragment shader (${e.name})`);if(a&&t.attributes&P.CONVOLUTION)throw new Error(`Effects that transform UVs are incompatible with convolution effects (${e.name})`);if(!s&&!a)throw new Error(`Could not find mainImage or mainUv function (${e.name})`);{let n=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,c=t.shaderParts,l=c.get(C.FRAGMENT_HEAD)||"",u=c.get(C.FRAGMENT_MAIN_UV)||"",f=c.get(C.FRAGMENT_MAIN_IMAGE)||"",h=c.get(C.VERTEX_HEAD)||"",d=c.get(C.VERTEX_MAIN_SUPPORT)||"",p=new Set,g=new Set;if(a&&(u+=` ${o}MainUv(UV); `,t.uvTransformation=!0),i!==null&&/mainSupport/.test(i)){let D=/mainSupport *\([\w\s]*?uv\s*?\)/.test(i);d+=` ${o}MainSupport(`,d+=D?`vUv); `:`); `;for(let w of i.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g))for(let R of w[1].split(/\s*,\s*/))t.varyings.add(R),p.add(R),g.add(R);for(let w of i.matchAll(n))g.add(w[1])}for(let D of r.matchAll(n))g.add(D[1]);for(let D of e.defines.keys())g.add(D.replace(/\([\w\s,]*\)/g,""));for(let D of e.uniforms.keys())g.add(D);g.delete("while"),g.delete("for"),g.delete("if"),e.uniforms.forEach((D,w)=>t.uniforms.set(o+w.charAt(0).toUpperCase()+w.slice(1),D)),e.defines.forEach((D,w)=>t.defines.set(o+w.charAt(0).toUpperCase()+w.slice(1),D));let E=new Map([["fragment",r],["vertex",i]]);_n(o,g,t.defines),_n(o,g,E),r=E.get("fragment"),i=E.get("vertex");let B=e.blendMode;if(t.blendModes.set(B.blendFunction,B),s){e.inputColorSpace!==null&&e.inputColorSpace!==t.colorSpace&&(f+=e.inputColorSpace===Ye.SRGBColorSpace?`color0 = LinearTosRGB(color0); `:`color0 = sRGBToLinear(color0); `),e.outputColorSpace!==Ye.NoColorSpace?t.colorSpace=e.outputColorSpace:e.inputColorSpace!==null&&(t.colorSpace=e.inputColorSpace);let D=/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/;f+=`${o}MainImage(color0, UV, `,t.attributes&P.DEPTH&&D.test(r)&&(f+="depth, ",t.readDepth=!0),f+=`color1); `;let w=o+"BlendOpacity";t.uniforms.set(w,B.opacity),f+=`color0 = blend${B.blendFunction}(color0, color1, ${w}); `,l+=`uniform float ${w}; `}if(l+=r+` `,i!==null&&(h+=i+` `),c.set(C.FRAGMENT_HEAD,l),c.set(C.FRAGMENT_MAIN_UV,u),c.set(C.FRAGMENT_MAIN_IMAGE,f),c.set(C.VERTEX_HEAD,h),c.set(C.VERTEX_MAIN_SUPPORT,d),e.extensions!==null)for(let D of e.extensions)t.extensions.add(D)}}var Ei=class extends T{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new mr(null,null,null,e),this.listener=r=>this.handleEvent(r),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){this.fullscreenMaterial.copyCameraSettings(e);for(let t of this.effects)t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let t of this.effects)t.removeEventListener("change",this.listener);this.effects=e.sort((t,r)=>r.attributes-t.attributes);for(let t of this.effects)t.addEventListener("change",this.listener)}updateMaterial(){let e=new Ft,t=0;for(let n of this.effects)if(n.blendMode.blendFunction===v.DST)e.attributes|=n.getAttributes()&P.DEPTH;else{if(e.attributes&n.getAttributes()&P.CONVOLUTION)throw new Error(`Convolution effects cannot be merged (${n.name})`);xl("e"+t++,n,e)}let r=e.shaderParts.get(C.FRAGMENT_HEAD),i=e.shaderParts.get(C.FRAGMENT_MAIN_IMAGE),s=e.shaderParts.get(C.FRAGMENT_MAIN_UV),a=/\bblend\b/g;for(let n of e.blendModes.values())r+=n.getShaderCode().replace(a,`blend${n.blendFunction}`)+` `;e.attributes&P.DEPTH?(e.readDepth&&(i=`float depth = readDepth(UV); `+i),this.needsDepthTexture=this.getDepthTexture()===null):this.needsDepthTexture=!1,e.colorSpace===Ye.SRGBColorSpace&&(i+=`color0 = sRGBToLinear(color0); `),e.uvTransformation?(s=`vec2 transformedUv = vUv; `+s,e.defines.set("UV","transformedUv")):e.defines.set("UV","vUv"),e.shaderParts.set(C.FRAGMENT_HEAD,r),e.shaderParts.set(C.FRAGMENT_MAIN_IMAGE,i),e.shaderParts.set(C.FRAGMENT_MAIN_UV,s);for(let[n,c]of e.shaderParts)c!==null&&e.shaderParts.set(n,c.trim().replace(/^#/,` #`));this.skipRendering=t===0,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderData(e)}recompile(){this.updateMaterial()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=Ye.BasicDepthPacking){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t;for(let r of this.effects)r.setDepthTexture(e,t)}render(e,t,r,i,s){for(let a of this.effects)a.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let a=this.fullscreenMaterial;a.inputBuffer=t.texture,a.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){this.fullscreenMaterial.setSize(e,t);for(let r of this.effects)r.setSize(e,t)}initialize(e,t,r){this.renderer=e;for(let i of this.effects)i.initialize(e,t,r);this.updateMaterial(),r!==void 0&&r!==Ye.UnsignedByteType&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){super.dispose();for(let e of this.effects)e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){switch(e.type){case"change":this.recompile();break}}};var st=m("three");var wi=class extends T{constructor({kernelSize:e=35,iterations:t=1,resolutionScale:r=1,resolutionX:i=x.AUTO_SIZE,resolutionY:s=x.AUTO_SIZE}={}){super("GaussianBlurPass"),this.renderTargetA=new st.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B",this.blurMaterial=new vr({kernelSize:e}),this.copyMaterial=new Ee,this.copyMaterial.inputBuffer=this.renderTargetB.texture;let a=this.resolution=new x(this,i,s,r);a.addEventListener("change",n=>this.setSize(a.baseWidth,a.baseHeight)),this.iterations=t}render(e,t,r,i,s){let a=this.scene,n=this.camera,c=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial;this.fullscreenMaterial=u;let f=t;for(let h=0,d=Math.max(this.iterations,1);h1&&(f=l);this.fullscreenMaterial=this.copyMaterial,e.setRenderTarget(this.renderToScreen?null:r),e.render(a,n)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,s=r.height;this.renderTargetA.setSize(i,s),this.renderTargetB.setSize(i,s),this.blurMaterial.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==st.UnsignedByteType?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e!==null&&e.outputColorSpace===st.SRGBColorSpace&&(this.renderTargetA.texture.colorSpace=st.SRGBColorSpace,this.renderTargetB.texture.colorSpace=st.SRGBColorSpace))}};var Ti=class extends T{constructor(e){super("LambdaPass",null,null),this.needsSwap=!1,this.f=e}render(e,t,r,i,s){this.f()}};var We=m("three");var Si=class extends T{constructor(e,t,{renderTarget:r,resolutionScale:i=1,width:s=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:n=s,resolutionY:c=a}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new Se(e,t,new We.MeshNormalMaterial);let l=this.renderPass;l.ignoreBackground=!0,l.skipShadowMapUpdate=!0;let u=l.getClearPass();u.overrideClearColor=new We.Color(7829503),u.overrideClearAlpha=1,this.renderTarget=r,this.renderTarget===void 0&&(this.renderTarget=new We.WebGLRenderTarget(1,1,{minFilter:We.NearestFilter,magFilter:We.NearestFilter}),this.renderTarget.texture.name="NormalPass.Target");let f=this.resolution=new x(this,n,c,i);f.addEventListener("change",h=>this.setSize(f.baseWidth,f.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let a=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,a,a)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};var Kn=[new Float32Array(3),new Float32Array(3)],b=[new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3)],Pt=[[new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1])],[new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1])]];function Br(o,e,t,r){let i=t[0]-e[0],s=t[1]-e[1],a=t[2]-e[2],n=o[0]-e[0],c=o[1]-e[1],l=o[2]-e[2],u=s*l-a*c,f=a*n-i*l,h=i*c-s*n,d=Math.sqrt(u*u+f*f+h*h),p=d*.5,g=u/d,E=f/d,B=h/d,D=-(o[0]*g+o[1]*E+o[2]*B),w=r[0]*g+r[1]*E+r[2]*B;return Math.abs(w+D)*p/3}function Ar(o,e,t,r,i,s){let a=(t+r*e+i*e*e)*4;s[0]=o[a+0],s[1]=o[a+1],s[2]=o[a+2]}function Dl(o,e,t,r,i,s){let a=t*(e-1),n=r*(e-1),c=i*(e-1),l=Math.floor(a),u=Math.floor(n),f=Math.floor(c),h=Math.ceil(a),d=Math.ceil(n),p=Math.ceil(c),g=a-l,E=n-u,B=c-f;if(l===a&&u===n&&f===c)Ar(o,e,a,n,c,s);else{let D;g>=E&&E>=B?D=Pt[0]:g>=B&&B>=E?D=Pt[1]:B>=g&&g>=E?D=Pt[2]:E>=g&&g>=B?D=Pt[3]:E>=B&&B>=g?D=Pt[4]:B>=E&&E>=g&&(D=Pt[5]);let[w,R,ye,Pe]=D,Ie=Kn[0];Ie[0]=g,Ie[1]=E,Ie[2]=B;let L=Kn[1],gt=h-l,At=d-u,xt=p-f;L[0]=gt*w[0]+l,L[1]=At*w[1]+u,L[2]=xt*w[2]+f,Ar(o,e,L[0],L[1],L[2],b[0]),L[0]=gt*R[0]+l,L[1]=At*R[1]+u,L[2]=xt*R[2]+f,Ar(o,e,L[0],L[1],L[2],b[1]),L[0]=gt*ye[0]+l,L[1]=At*ye[1]+u,L[2]=xt*ye[2]+f,Ar(o,e,L[0],L[1],L[2],b[2]),L[0]=gt*Pe[0]+l,L[1]=At*Pe[1]+u,L[2]=xt*Pe[2]+f,Ar(o,e,L[0],L[1],L[2],b[3]);let at=Br(R,ye,Pe,Ie)*6,ot=Br(w,ye,Pe,Ie)*6,Q=Br(w,R,Pe,Ie)*6,xr=Br(w,R,ye,Ie)*6;b[0][0]*=at,b[0][1]*=at,b[0][2]*=at,b[1][0]*=ot,b[1][1]*=ot,b[1][2]*=ot,b[2][0]*=Q,b[2][1]*=Q,b[2][2]*=Q,b[3][0]*=xr,b[3][1]*=xr,b[3][2]*=xr,s[0]=b[0][0]+b[1][0]+b[2][0]+b[3][0],s[1]=b[0][1]+b[1][1]+b[2][1]+b[3][1],s[2]=b[0][2]+b[1][2]+b[2][2]+b[3][2]}}var Ci=class{static expand(e,t){let r=Math.cbrt(e.length/4),i=new Float32Array(3),s=new e.constructor(t**3*4),a=e instanceof Uint8Array?255:1,n=t**2,c=1/(t-1);for(let l=0;l=o&&co&&l<=t)if(Math.sign(u)===Math.sign(f)||Math.abs(u)<1e-4||Math.abs(f)<1e-4){let h=(u+f)/2;h<0?(s[0]=Math.abs(h),s[1]=0):(s[0]=0,s[1]=Math.abs(h))}else{let h=-e*a/n+o,d=Math.trunc(h),p=h>o?u*(h-d)/2:0,g=hMath.abs(g)?p:-g)<0?(s[0]=Math.abs(p),s[1]=Math.abs(g)):(s[0]=Math.abs(g),s[1]=Math.abs(p))}else s[0]=0,s[1]=0;return s}function Sl(o,e,t,r,i){let s=nt[0],a=nt[1],n=.5+r,c=.5+r-1,l=e+t+1;switch(o){case 0:{i[0]=0,i[1]=0;break}case 1:{e<=t?V(0,c,l/2,0,e,i):(i[0]=0,i[1]=0);break}case 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