#pragma glslify: LightStruct = require(./struct) #pragma glslify: export(another) float alongside() { return 0.0; } float another(float n) { LightStruct b = LightStruct(vec3(0), vec4(0)); return n * n + b.position + alongside() + t + u; } float another(float n, float c) { LightStruct b = LightStruct(vec3(0), vec4(0)); return n * n + b.position + another(c) + t + u - v; }