{ "name": "glsl-token-descope", "version": "1.0.2", "description": "\"Descope\" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.", "main": "index.js", "license": "MIT", "scripts": { "test": "node test/index.js | tap-spec", "eyeball": "node test/eyeball.js" }, "author": { "name": "Hugh Kennedy", "email": "hughskennedy@gmail.com", "url": "http://hughsk.io/" }, "dependencies": { "glsl-token-assignments": "^2.0.0", "glsl-token-depth": "^1.1.0", "glsl-token-properties": "^1.0.0", "glsl-token-scope": "^1.1.0" }, "devDependencies": { "6to5": "^2.5.0", "chalk": "^0.5.1", "glsl-token-string": "^1.0.0", "glsl-tokenizer": "^2.0.0", "tap-spec": "^2.1.2", "tape": "^3.0.3" }, "repository": { "type": "git", "url": "git://github.com/stackgl/glsl-token-descope.git" }, "keywords": [ "ecosystem:stackgl" ], "homepage": "https://github.com/stackgl/glsl-token-descope", "bugs": { "url": "https://github.com/stackgl/glsl-token-descope/issues" } }