added a few

This commit is contained in:
Sam 2023-04-08 11:20:14 +12:00
parent eadf04184e
commit aeed45cc70
5 changed files with 270 additions and 67 deletions

View File

@ -1,16 +1,21 @@
body {
-webkit-box-sizing: border-box; /* Safari/Chrome, other WebKit */
-moz-box-sizing: border-box; /* Firefox, other Gecko */
box-sizing: border-box; /* Opera/IE 8+ */
height:100%
-webkit-box-sizing: border-box;
/* Safari/Chrome, other WebKit */
-moz-box-sizing: border-box;
/* Firefox, other Gecko */
box-sizing: border-box;
/* Opera/IE 8+ */
height: 100%
}
p{
p {
margin: 0px;
}
canvas {
position: absolute;
}
#toolbar {
display: flex;
flex-flow: column;
@ -22,6 +27,7 @@ canvas {
height: 100vh;
background-color: rgb(189, 189, 189);
}
#custom {
display: flex;
flex-flow: column;
@ -33,14 +39,73 @@ canvas {
/* height: 100vh; */
background-color: rgb(189, 189, 189);
}
.button{
display:block;
.button {
display: block;
position: absolute;
right: 20px;
z-index: 100;
}
.controls{
display: block;
.controls {
display: flex;
margin: 8px 0px;
}
.controlFrameButton {
width: 8%;
}
.controlPauseButton {
width: 80%;
margin: auto;
}
/* <!-- HTML !-->
<button class="button-8" role="button">Button 8</button> */
/* CSS */
.button-8 {
background-color: #e1ecf4;
border-radius: 3px;
border: 1px solid #7aa7c7;
box-shadow: rgba(255, 255, 255, .7) 0 1px 0 0 inset;
box-sizing: border-box;
color: #1f3f55;
cursor: pointer;
display: inline-block;
/* font-family: -apple-system,system-ui,"Segoe UI","Liberation Sans",sans-serif; */
font-size: 13px;
font-weight: 400;
line-height: 1.15385;
/* margin: 0; */
outline: none;
padding: 8px .8em;
position: relative;
text-align: center;
text-decoration: none;
user-select: none;
-webkit-user-select: none;
touch-action: manipulation;
vertical-align: baseline;
white-space: nowrap;
}
.button-8:hover,
.button-8:focus {
background-color: #b3d3ea;
color: #2c5777;
}
.button-8:focus {
box-shadow: 0 0 0 4px rgba(0, 149, 255, .15);
}
.button-8:active {
background-color: #a0c7e4;
box-shadow: none;
color: #2c5777;
}
.buttonReset{
background-color: #f4e1e1;
}

View File

@ -1,13 +1,14 @@
<!DOCTYPE html>
<html>
<!-- ahhh -->
<head>
<title>Document</title>
<link rel="stylesheet" href="./css/styles.css">
</head>
<body style="margin:0;" >
<canvas id="myCanvas"
style="display: block;box-sizing: border-box;" ></canvas>
<body style="margin:0;">
<canvas id="myCanvas" style="display: block;box-sizing: border-box;"></canvas>
<div id="toolbar">
<br>
<select id="shape-selector">
@ -19,19 +20,30 @@
<option value="Nodal_expanding">Nodal_expanding</option>
<option value="Nodal">Nodal</option>
<option value="Phyllotaxis">Phyllotaxis</option>
<option value="SquareTwist_angle">SquareTwist_angle</option>
<option value="rectangle_pattern1">rectangle_pattern1</option>
<option value="EyePrototype">EyePrototype</option>
</select>
<div id="custom"></div>
<br>
<p>Controls:</p>
<p>
Press "Space" to pause and start the animation
</p>
<p>
Press "P" to show/hide the control panel
</p>
<br>
<p>Degrees Per Second</p>
<input type="text" id="inputDegPerSec" value="5" onchange="ChangeDegPerSec(this.value)">
<br>
<p>Controls</p>
<button id="resetButton" onclick="Reset()">Reset</button>
<div class="controls">
<button onclick="BackwardFrame()"><</button>
<button id="pauseButton" onclick="TogglePause()">Play</button>
<button onclick="ForwardFrame()">></button>
<button class="controlFrameButton button-8" onclick="BackwardFrame()"><</button>
<button class="controlPauseButton button-8" id="pauseButton" onclick="TogglePause()">Play</button>
<button class="controlFrameButton button-8" onclick="ForwardFrame()">></button>
</div>
<button class="buttonReset button-8" id="resetButton" onclick="Reset()">Reset Rotation</button>
</div>
<div>
<button onclick="manualToggleSettings()" class="button">Show/hide</button>
@ -42,4 +54,5 @@
<script src="./js/math.js" type="text/javascript"></script>
<script src="./js/objects.js" type="text/javascript"></script>
<script src="./js/index.js"></script>
</html>

View File

@ -58,6 +58,23 @@ async function fetchConfig(className) {
{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
{ type: "color", defaultValue: "#FC0362", property: "colour2" },
],
SquareTwist_angle: [
{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
],
rectangle_pattern1: [
{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
{ type: "range", min: 1, max: 100, defaultValue: 10, property: "squares" },
{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
],
EyePrototype: [
{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
{ type: "range", min: 1, max: 100, defaultValue: 10, property: "squares" },
{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
],
};
return config[className];
}

View File

@ -25,7 +25,10 @@ function createInstance(className, args) {
FloralPhyllo_Accident: FloralPhyllo_Accident,
Nodal_expanding: Nodal_expanding,
Nodal: Nodal,
Phyllotaxis:Phyllotaxis
Phyllotaxis:Phyllotaxis,
SquareTwist_angle:SquareTwist_angle,
rectangle_pattern1:rectangle_pattern1,
EyePrototype:EyePrototype,
// Add more class constructors here as needed
};

View File

@ -5,7 +5,7 @@ class BaseShape {
initialise(config) {
for (let item of config) {
const { element, listener } = addControl(item,this);
const { element, listener } = addControl(item, this);
this.controls.push({ element, listener });
}
}
@ -57,7 +57,7 @@ class PolyTwistColourWidth extends BaseShape {
for (let i = 0; i < this.depth; i++) {
const fraction = i / this.depth;
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation , ncolour);
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour);
}
}
}
@ -75,7 +75,7 @@ class FloralPhyllo extends BaseShape {
var c = 1; //something to do with width. but not width
//dont make larger than 270 unless altering the number of colours in lerpedColours
for (let n = 200; n > 0; n -= 1) {
const a = n * angle/1000; //137.5;
const a = n * angle / 1000; //137.5;
const r = c * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
@ -85,7 +85,7 @@ class FloralPhyllo extends BaseShape {
}
}
class Spiral1 extends BaseShape {
constructor(sides,width, colour) {
constructor(sides, width, colour) {
super();
this.sides = sides;
this.width = width;
@ -121,7 +121,7 @@ class Spiral1 extends BaseShape {
}
class FloralAccident extends BaseShape {
constructor(sides,width, colour) {
constructor(sides, width, colour) {
super();
this.sides = sides;
this.width = width;
@ -156,7 +156,7 @@ class FloralAccident extends BaseShape {
}
}
class FloralPhyllo_Accident extends BaseShape {
constructor(sides,width, colour1,colour2) {
constructor(sides, width, colour1, colour2) {
super();
this.sides = sides;
this.width = width;
@ -170,7 +170,7 @@ class FloralPhyllo_Accident extends BaseShape {
for (let n = 0; n < 300; n += 1) {
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
let a = n * (angle/1000+100); //137.5;
let a = n * (angle / 1000 + 100); //137.5;
let r = c * Math.sqrt(n);
let x = r * Math.cos(a) + centerX;
let y = r * Math.sin(a) + centerY;
@ -181,7 +181,7 @@ class FloralPhyllo_Accident extends BaseShape {
}
}
class Nodal_expanding extends BaseShape {
constructor(expand,points,line_width,colour1,colour2,colour_change) {
constructor(expand, points, line_width, colour1, colour2, colour_change) {
super();
this.expand = expand;
this.points = points;
@ -192,7 +192,7 @@ class Nodal_expanding extends BaseShape {
}
draw(step) {
let colour_change = this.colour_change/10
let colour_change = this.colour_change / 10
var angle = 360 / this.points * step
var start_angle = angle;
@ -218,7 +218,7 @@ class Nodal_expanding extends BaseShape {
}
}
class Nodal extends BaseShape {
constructor(width,points,line_width,step,colour) {
constructor(width, points, line_width, step, colour) {
super();
this.width = width;
this.points = points;
@ -226,7 +226,7 @@ class Nodal extends BaseShape {
this.step = step;
this.colour = colour;
}
// Draw_nodal(300, 100, 31, rotation, "blue");
// Draw_nodal(300, 100, 31, rotation, "blue");
draw(rotate) {
// console.log(rotate)
var angle = 360 / this.points * this.step
@ -255,20 +255,20 @@ class Nodal extends BaseShape {
}
}
class Phyllotaxis extends BaseShape {
constructor(width,nMax,colour1,colour2) {
constructor(width, nMax, colour1, colour2) {
super();
this.width = width;
this.nMax = nMax;
this.colour1 = colour1;
this.colour2 = colour2;
}
// Draw_nodal(300, 100, 31, rotation, "blue");
// Draw_nodal(300, 100, 31, rotation, "blue");
draw(angle) {
for (let n = 0; n < this.nMax; n += 1) {
const ncolour = LerpHex(this.colour1, this.colour2, n/this.nMax);
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
const a = n * (angle/1000)//137.5;
const a = n * (angle / 1000)//137.5;
const r = this.width * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
@ -284,61 +284,166 @@ class Phyllotaxis extends BaseShape {
}
}
class SquareTwist_angle extends BaseShape {
constructor(expand,points,line_width,colour1,colour2,colour_change) {
constructor(width, line_width, colour1) {
super();
this.expand = expand;
this.points = points;
this.width = width;
this.line_width = line_width;
this.colour1 = colour1;
this.colour2 = colour2;
this.colour_change = colour_change
}
drawSquare(angle,size, colour) {
drawSquare(angle, size, colour) {
ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
ctx.rect(-size/2, -size/2, size, size);
ctx.lineWidth = this.line_width;
ctx.rect(-size / 2, -size / 2, size, size);
ctx.stroke();
ctx.restore();
}
// DrawSquareTwist_angle(400,0,rotation,"red")
draw (width, rotation,innerRotation, colour){
draw(innerRotation) {
let out_angle = innerRotation;
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90))))+0.5
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
for (let i = 0; i < 25; i++) {
drawSquare(innerRotation*i,width*widthMultiplier**i, colour)
this.drawSquare(innerRotation * i, this.width * widthMultiplier ** i, this.colour1)
}
}
}
class rectangle_pattern1 extends BaseShape {
constructor(expand,points,line_width,colour1,colour2,colour_change) {
constructor(width, squares, line_width, colour1) {
super();
this.expand = expand;
this.points = points;
this.width = width;
this.squares = squares;
this.line_width = line_width;
this.colour1 = colour1;
this.colour2 = colour2;
this.colour_change = colour_change
}
drawSquare(angle,size, colour) {
drawSquare(angle, size, colour) {
ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
ctx.rect(-size/2, -size/2, size, size);
ctx.lineWidth = this.line_width;
ctx.rect(-size / 2, -size / 2, size, size);
ctx.stroke();
ctx.restore();
}
// Draw_rectangle_pattern1(rotation, squares, 200, "blue");
draw (rotation, squares, size, colour) {
for (let z = 0; z < 360; z += 360 / squares) {
drawSquare(z + rotation,size,colour);
draw(rotation) {
for (let z = 0; z < 360; z += 360 / this.squares) {
this.drawSquare(z + rotation, this.width, this.colour1);
}
}
}
class EyePrototype extends BaseShape {
constructor(width, line_width, colour1) {
super();
this.width = width;
this.line_width = line_width;
this.colour1 = colour1;
this.step = 0;
this.speed = 8;
this.opening = true;
this.counter = 0;
this.points = [
[50, 250],
[450, 250],
];
this.cooldown = 0;
}
drawEyelid(step) {
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(this.points[0][0], this.points[0][1]);
ctx.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]);
ctx.moveTo(this.points[0][0], this.points[0][1]);
ctx.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]);
ctx.stroke();
}
eyelidCut(step) {
// ctx.lineWidth = 1;
let squarePath = new Path2D();
squarePath.moveTo(this.points[0][0], this.points[0][1]);
squarePath.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]);
squarePath.moveTo(this.points[0][0], this.points[0][1]);
squarePath.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]);
ctx.clip(squarePath);
}
drawGrowEye(step) {
console.log(step)
ctx.strokeStyle = "aqua";
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(250, 250, step, 0, 2 * Math.PI);
ctx.stroke();
ctx.strokeStyle = "orange";
}
drawCircle(step) {
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(250, 250, step, 0, 2 * Math.PI);
ctx.stroke();
}
stepFunc() {
if (this.cooldown != 0) {
this.cooldown--;
} else {
if (this.opening == true) {
if (this.step >= 200) {
this.cooldown = 200;
this.opening = false;
this.step -= this.speed;
} else {
this.step += this.speed;
}
} else {
if (this.step <= 0) {
this.opening = true;
this.step += this.speed;
} else {
this.step -= this.speed;
}
}
}
}
draw(rotation) {
console.log(this.counter)
ctx.strokeStyle = "orange";
ctx.fillStyle = "black";
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// ctx.fillRect(0, 0, 500, 500);
// let newPath = new Path2D();
// newPath.arc(150, 75, 75, 0, 2 * Math.PI);
ctx.beginPath();
ctx.rect(100, 100, 300, 300);
ctx.stroke();
this.drawEyelid(this.step);
ctx.save();
// squareCut();
this.eyelidCut(this.step);
if (this.counter % 100 == 0) {
this.counter = 0;
}
this.drawGrowEye(100 + this.counter);
this.drawCircle(100);
ctx.restore();
this.stepFunc();
this.counter++;
}
}