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larry babby and threejs for glsl
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101
webGl/my-threejs-test/node_modules/three/src/geometries/CircleGeometry.js
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vendored
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101
webGl/my-threejs-test/node_modules/three/src/geometries/CircleGeometry.js
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Vector2 } from '../math/Vector2.js';
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class CircleGeometry extends BufferGeometry {
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constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {
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super();
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this.type = 'CircleGeometry';
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this.parameters = {
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radius: radius,
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segments: segments,
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thetaStart: thetaStart,
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thetaLength: thetaLength
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};
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segments = Math.max( 3, segments );
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// buffers
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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// helper variables
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const vertex = new Vector3();
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const uv = new Vector2();
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// center point
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vertices.push( 0, 0, 0 );
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normals.push( 0, 0, 1 );
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uvs.push( 0.5, 0.5 );
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for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {
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const segment = thetaStart + s / segments * thetaLength;
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// vertex
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vertex.x = radius * Math.cos( segment );
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vertex.y = radius * Math.sin( segment );
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vertices.push( vertex.x, vertex.y, vertex.z );
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// normal
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normals.push( 0, 0, 1 );
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// uvs
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uv.x = ( vertices[ i ] / radius + 1 ) / 2;
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uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
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uvs.push( uv.x, uv.y );
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}
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// indices
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for ( let i = 1; i <= segments; i ++ ) {
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indices.push( i, i + 1, 0 );
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}
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// build geometry
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this.setIndex( indices );
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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}
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copy( source ) {
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super.copy( source );
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this.parameters = Object.assign( {}, source.parameters );
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return this;
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}
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static fromJSON( data ) {
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return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );
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}
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}
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export { CircleGeometry };
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