mirror of
https://github.com/SamEyeBam/animate.git
synced 2025-09-28 06:55:25 +00:00
larry babby and threejs for glsl
This commit is contained in:
23
webGl/my-threejs-test/node_modules/@parcel/workers/index.d.ts
generated
vendored
Normal file
23
webGl/my-threejs-test/node_modules/@parcel/workers/index.d.ts
generated
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
import {FilePath} from '@parcel/types';
|
||||
|
||||
type BackendType = 'process' | 'threads';
|
||||
|
||||
export type FarmOptions = {
|
||||
maxConcurrentWorkers: number;
|
||||
maxConcurrentCallsPerWorker: number;
|
||||
forcedKillTime: number;
|
||||
useLocalWorker: boolean;
|
||||
warmWorkers: boolean;
|
||||
workerPath?: FilePath;
|
||||
backend: BackendType;
|
||||
shouldPatchConsole?: boolean;
|
||||
shouldTrace?: boolean;
|
||||
};
|
||||
|
||||
declare class WorkerFarm {
|
||||
constructor(options: FarmOptions);
|
||||
|
||||
end(): Promise<void>;
|
||||
}
|
||||
|
||||
export default WorkerFarm;
|
Reference in New Issue
Block a user