mirror of
https://github.com/SamEyeBam/animate.git
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larry babby and threejs for glsl
This commit is contained in:
407
Larry the snail/js/helper.js
Normal file
407
Larry the snail/js/helper.js
Normal file
@@ -0,0 +1,407 @@
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async function fetchConfig(className) {
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// Configurations for different shapes
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const config = {
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Larry: [
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{
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type: "range",
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min: 1,
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max: 5,
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defaultValue: 1,
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property: "magnitude"
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},
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// Dropdown control to select food
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{
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type: "dropdown",
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property: "selectedFood",
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defaultValue: "lettuce",
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options: [
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{ value: "lettuce", label: "Lettuce" },
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{ value: "apple", label: "Apple" },
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{ value: "carrot", label: "Carrot" }
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]
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},
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{
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type: "range",
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min: 0,
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max: 20,
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defaultValue: 2,
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property: "eatSpeed"
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},
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{
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type: "range",
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min: 0,
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max: 10000,
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defaultValue: 3000,
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property: "eatDuration"
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},
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// Button control to start eating
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{
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type: "button",
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label: "Start Eating",
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method: "startEating",
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},
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// Dropdown control to select hat
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{
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type: "dropdown",
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property: "selectedHat",
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defaultValue: "",
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options: [
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{ value: "", label: "None" },
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{ value: "cap", label: "Cap" },
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{ value: "top_hat", label: "Top Hat" },
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{ value: "center_box_full", label: "Center Full" },
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{ value: "center_box_hollow", label: "Center Hollow" },
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]
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},
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// Button control to apply a hat
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{
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type: "button",
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label: "Apply Hat",
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method: "applyHat"
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},
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// Movement controls
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{
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type: "range",
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min: 0,
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max: 360,
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defaultValue: 0,
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property: "moveDirection"
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},
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{
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type: "range",
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min: 1,
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max: 100,
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defaultValue: 10,
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property: "moveDistance"
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},
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{
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type: "range",
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min: 1,
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max: 10,
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defaultValue: 5,
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property: "moveSpeed"
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},
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{
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type: "button",
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label: "Wander",
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method: "wander"
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},
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// Appearance controls
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{
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type: "dropdown",
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property: "selectedShell",
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defaultValue: "default",
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options: [
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{ value: "default", label: "Default" },
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{ value: "spiky", label: "Spiky" },
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{ value: "striped", label: "Striped" }
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]
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},
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{
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type: "button",
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label: "Apply Shell",
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method: "applyShell"
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},
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// Background controls
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{
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type: "dropdown",
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property: "selectedBackground",
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defaultValue: "",
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options: [
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{ value: "", label: "None" },
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{ value: "field_white", label: "Field Whtie" },
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{ value: "field_blue", label: "Field Blue" },
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{ value: "field_trans", label: "Field Trans" }
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]
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},
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{
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type: "button",
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label: "Apply Background",
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method: "applyBackground"
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}
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],
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// Add other shape configurations here
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};
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return config[className];
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}
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function addControl(item, instance) {
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let parentDiv = document.getElementById("custom");
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let title = document.createElement("p");
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title.innerText = item.property + ": " + item.defaultValue;
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title.id = "elText" + item.property;
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let control;
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if (item.type === "range") {
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control = document.createElement("input");
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control.type = "range";
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control.min = item.min;
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control.max = item.max;
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control.value = item.defaultValue;
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control.addEventListener("input", (event) => {
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const newValue = event.target.value;
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instance[item.property] = parseInt(newValue, 10);
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title.innerText = item.property + ": " + newValue;
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});
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} else if (item.type === "button") {
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control = document.createElement("button");
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control.innerText = item.label;
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control.addEventListener("click", () => {
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instance[item.method]();
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});
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} else if (item.type === "dropdown") {
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control = document.createElement("select");
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item.options.forEach(option => {
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let optionElement = document.createElement("option");
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optionElement.value = option.value;
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optionElement.innerText = option.label;
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control.appendChild(optionElement);
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});
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control.value = item.defaultValue;
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control.addEventListener("change", (event) => {
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const newValue = event.target.value;
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instance[item.property] = newValue;
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title.innerText = item.property + ": " + newValue;
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});
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}
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control.className = "control";
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control.id = "el" + item.property;
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parentDiv.appendChild(title);
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parentDiv.appendChild(control);
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return { element: control };
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}
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function drawEyelid(width, x1, y1, colour) {
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x1 -= centerX;
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y1 -= centerY;
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const angle = Math.atan2(y1, x1);
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const cosAngle = Math.cos(angle);
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const sinAngle = Math.sin(angle);
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const x2 = cosAngle * width;
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const y2 = sinAngle * width;
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const x3Old = width / 2;
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const y3Old = width / 2;
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const x4Old = width / 2;
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const y4Old = -width / 2;
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const x3 = x3Old * cosAngle - y3Old * sinAngle;
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const y3 = x3Old * sinAngle + y3Old * cosAngle;
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const x4 = x4Old * cosAngle - y4Old * sinAngle;
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const y4 = x4Old * sinAngle + y4Old * cosAngle;
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x1 += centerX;
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y1 += centerY;
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const x2Final = x2 + x1;
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const y2Final = y2 + y1;
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const x3Final = x3 + x1;
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const y3Final = y3 + y1;
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const x4Final = x4 + x1;
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const y4Final = y4 + y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final);
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ctx.fillStyle = colour;
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.stroke();
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}
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function drawEyelidAccident(x1, y1) {
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let leafWidth = 120;
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let leafHeight = 60;
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x1 -= centerX;
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y1 -= centerY;
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let angle = Math.atan(y1 / x1);
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// if(angle >=Math.PI){
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// angle -=Math.PI
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// console.log("greater called")
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// }
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angle = Math.abs(angle);
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let x2Old = 0 + leafWidth;
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let y2Old = 0;
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let x3Old = 0 + leafWidth / 2;
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let y3Old = 0 + leafHeight / 2;
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let x4Old = 0 + leafWidth / 2;
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let y4Old = 0 - leafHeight / 2;
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let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle);
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let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle);
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let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle);
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let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle);
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let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle);
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let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle);
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let oldx1 = x1;
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let oldy1 = y1;
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x1 += centerX; // +x2/2
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y1 += centerY; // +x2/2
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x2 += x1;
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y2 += y1;
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x3 += x1;
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y3 += y1;
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x4 += x1;
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y4 += y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3, y3, x2, y2);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4, y4, x2, y2);
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ctx.fillStyle = "black";
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ctx.fill();
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3, y3, x2, y2);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4, y4, x2, y2);
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ctx.strokeStyle = "orange";
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ctx.stroke();
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}
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function DrawPolygon(sides, width, rotation, colour, line_width) {
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ctx.beginPath();
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ctx.moveTo(
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centerX + width * Math.cos((rotation * Math.PI) / 180),
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centerY + width * Math.sin((rotation * Math.PI) / 180)
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);
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for (var i = 1; i <= sides; i += 1) {
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ctx.lineTo(
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centerX +
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width *
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Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180),
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centerY +
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width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180)
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);
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}
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ctx.strokeStyle = colour;
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ctx.lineWidth = line_width;
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ctx.stroke();
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}
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function rad(degrees) {
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return (degrees * Math.PI) / 180;
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}
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function colourToText(colour) {
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return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")";
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}
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function waveNormal(x, max) {
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let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
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return val
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}
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function LerpHex(a, b, amount) {
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var ah = parseInt(a.replace(/#/g, ""), 16),
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ar = ah >> 16,
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ag = (ah >> 8) & 0xff,
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ab = ah & 0xff,
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bh = parseInt(b.replace(/#/g, ""), 16),
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br = bh >> 16,
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bg = (bh >> 8) & 0xff,
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bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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return (
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"#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1)
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);
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}
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function LerpRGB(a, b, t) {
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if (t < 0) {
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t *= -1;
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}
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var newColor = [0, 0, 0];
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newColor[0] = a[0] + (b[0] - a[0]) * t;
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newColor[1] = a[1] + (b[1] - a[1]) * t;
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newColor[2] = a[2] + (b[2] - a[2]) * t;
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return newColor;
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function drawCenter(width) {
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// console.log("center?")
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ctx.strokeStyle = "pink";
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ctx.lineWidth = 1
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ctx.beginPath();
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ctx.moveTo(centerX - width, centerY);
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ctx.lineTo(centerX + width, centerY);
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ctx.closePath();
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(centerX, centerY - width);
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ctx.lineTo(centerX, centerY + width);
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ctx.closePath();
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ctx.stroke();
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}
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function render_clear() {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.fillStyle = "black";
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ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
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let xFromC = x - centerXX;
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let yFromC = y - centerYY;
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let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
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// let orgAngle = Math.atan2(yFromC/xFromC)
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let orgAngle = Math.atan2(xFromC, yFromC)
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let tmp = Math.cos(rad(orgAngle - rotation)) * d
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// console.log(Math.cos((-90)*(Math.PI/180)))
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console.log(orgAngle)
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console.log(rad(rotation))
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console.log(Math.cos(orgAngle - rad(rotation)) * d)
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console.log(d)
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// console.log(d)
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let newPointX = Math.cos(orgAngle - rad(rotation + 90)) * d + centerXX;
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let newPointY = Math.sin(orgAngle - rad(rotation + 90)) * d + centerYY;
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return [newPointX, newPointY]
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}
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function rotatePoint(x, y, rotation) {
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let nCos = Math.cos(rad(rotation))
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// console.log(nCos*(180/Math.PI))
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// console.log(rad(rotation))
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let nSin = Math.sin(rad(rotation))
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let newX = x * nCos - y * nSin
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let newY = y * nCos + x * nSin
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return [newX, newY]
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}
|
154
Larry the snail/js/index.js
Normal file
154
Larry the snail/js/index.js
Normal file
@@ -0,0 +1,154 @@
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//jshint esversion:8
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let c = document.getElementById("myCanvas");
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let ctx = c.getContext("2d");
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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centerX = ctx.canvas.width / 2;
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centerY = ctx.canvas.height / 2;
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ctx.imageSmoothingEnabled = false;
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let deg_per_sec = 10;
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let targetFps = 60;
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let frameDuration = 1000 / targetFps;
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let rotation = 0; //was = j = angle
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let paused = true;
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render_clear();
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let drawObj = null;
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function createInstance(className, args) {
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const classMap = {
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Larry: Larry,
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NewWave: NewWave,
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PolyTwistColourWidth: PolyTwistColourWidth,
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FloralPhyllo: FloralPhyllo,
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Spiral1: Spiral1,
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FloralAccident: FloralAccident,
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FloralPhyllo_Accident: FloralPhyllo_Accident,
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Nodal_expanding: Nodal_expanding,
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Phyllotaxis:Phyllotaxis,
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SquareTwist_angle:SquareTwist_angle,
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EyePrototype:EyePrototype,
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CircleExpand:CircleExpand,
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MaryFace:MaryFace,
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// Add more class constructors here as needed
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||||
};
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|
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if (classMap.hasOwnProperty(className)) {
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return new classMap[className](...args);
|
||||
} else {
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throw new Error(`Unknown class name: ${className}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
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||||
async function updateDrawObj() {
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const shapeSelector = document.getElementById("shape-selector");
|
||||
const selectedShape = shapeSelector.value;
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||||
const config = await fetchConfig(selectedShape);
|
||||
if (drawObj) {
|
||||
drawObj.remove(); // Remove the previous instance
|
||||
}
|
||||
|
||||
// Initialize the instance without configuration
|
||||
drawObj = createInstance(selectedShape, []);
|
||||
|
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// Set up controls and then update instance properties
|
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drawObj.initialise(config);
|
||||
|
||||
// Update instance properties based on control values
|
||||
config.forEach(item => {
|
||||
if (item.type === "range" || item.type === "dropdown") {
|
||||
const control = document.getElementById("el" + item.property);
|
||||
drawObj[item.property] = control.value;
|
||||
}
|
||||
});
|
||||
|
||||
console.log(drawObj);
|
||||
}
|
||||
|
||||
|
||||
updateDrawObj();
|
||||
|
||||
function render() {
|
||||
setTimeout(() => {
|
||||
requestAnimationFrame(() => {
|
||||
render_clear();
|
||||
if (drawObj) {
|
||||
drawObj.draw(rotation);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
rotation += deg_per_sec / targetFps;
|
||||
}
|
||||
drawCenter(300)
|
||||
});
|
||||
render();
|
||||
}, frameDuration);
|
||||
}
|
||||
|
||||
document
|
||||
.getElementById("shape-selector")
|
||||
.addEventListener("change", updateDrawObj);
|
||||
|
||||
let toolbarShowing = true;
|
||||
document.addEventListener("keydown", toggleSettings);
|
||||
|
||||
function manualToggleSettings(){
|
||||
console.log("hi")
|
||||
toolbarShowing = !toolbarShowing;
|
||||
let tb = document.getElementById("toolbar");
|
||||
if (toolbarShowing) {
|
||||
tb.style.display = "flex";
|
||||
} else {
|
||||
tb.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
function toggleSettings(e) {
|
||||
if (e.key == "p") {
|
||||
toolbarShowing = !toolbarShowing;
|
||||
}
|
||||
if (e.code === "Space") {
|
||||
paused = !paused;
|
||||
}
|
||||
|
||||
let tb = document.getElementById("toolbar");
|
||||
if (toolbarShowing) {
|
||||
tb.style.display = "flex";
|
||||
} else {
|
||||
tb.style.display = "none";
|
||||
}
|
||||
}
|
||||
|
||||
function TogglePause() {
|
||||
let pb = document.getElementById("pauseButton");
|
||||
paused = !paused;
|
||||
|
||||
if (paused) {
|
||||
pb.textContent = "Play";
|
||||
} else {
|
||||
pb.textContent = "Pause";
|
||||
}
|
||||
}
|
||||
function Reset() {
|
||||
rotation = 0; //was = j = angle
|
||||
currentFrame = 0;
|
||||
}
|
||||
|
||||
function ForwardFrame() {
|
||||
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||
currentFrame += 1; // was = i
|
||||
}
|
||||
function BackwardFrame() {
|
||||
rotation -= deg_per_sec / fps; // was = j = innerRotation, now = rotation
|
||||
currentFrame -= 1; // was = i
|
||||
}
|
||||
|
||||
function ChangeDegPerSec(newValue) {
|
||||
deg_per_sec = newValue;
|
||||
}
|
||||
|
||||
window.onload = render;
|
77
Larry the snail/js/math.js
Normal file
77
Larry the snail/js/math.js
Normal file
@@ -0,0 +1,77 @@
|
||||
function rotateMatrix2d(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), Math.sin(angleD)],
|
||||
[-Math.sin(angleD), Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1],
|
||||
p[0] * r[1][0] + p[1] * r[1][1],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function rotateMatrix3dX(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[1, 0, 0],
|
||||
[0, Math.cos(angleD), -Math.sin(angleD)],
|
||||
[0, Math.sin(angleD), Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function rotateMatrix3dY(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), 0, Math.sin(angleD)],
|
||||
[0, 1, 0],
|
||||
[-Math.sin(angleD), 0, Math.cos(angleD)],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
function rotateMatrix3dZ(p, angle) {
|
||||
// cos0 sin0
|
||||
// -sin0 cos0
|
||||
const angleD = rad(angle);
|
||||
const r = [
|
||||
[Math.cos(angleD), -Math.sin(angleD), 0],
|
||||
[Math.sin(angleD), Math.cos(angleD), 0],
|
||||
[0, 0, 1],
|
||||
];
|
||||
const newPoint = [
|
||||
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
|
||||
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
|
||||
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
|
||||
];
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
function projectionOrth(v) {
|
||||
const p = [
|
||||
[1, 0, 0],
|
||||
[0, 1, 0],
|
||||
];
|
||||
|
||||
const nPoint = [
|
||||
p[0][0] * v[0] + p[0][1] * v[1] + p[0][2] * v[2],
|
||||
p[1][0] * v[0] + p[1][1] * v[1] + p[1][2] * v[2],
|
||||
];
|
||||
return nPoint;
|
||||
}
|
808
Larry the snail/js/objects.js
Normal file
808
Larry the snail/js/objects.js
Normal file
@@ -0,0 +1,808 @@
|
||||
|
||||
class BaseShape {
|
||||
constructor() {
|
||||
this.controls = []; // Keep track of created elements and event listeners
|
||||
this.speedMultiplier = 100;
|
||||
}
|
||||
|
||||
initialise(config) {
|
||||
for (let item of config) {
|
||||
const { element, listener } = addControl(item, this);
|
||||
this.controls.push({ element, listener });
|
||||
}
|
||||
|
||||
// Add a default speed multiplier control
|
||||
const { element, listener } = addControl({
|
||||
type: "range",
|
||||
min: 1,
|
||||
max: 500,
|
||||
defaultValue: 100,
|
||||
property: "speedMultiplier",
|
||||
}, this);
|
||||
this.controls.push({ element, listener });
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.controls.forEach(({ element, listener }) => {
|
||||
if (element && listener) {
|
||||
element.removeEventListener("input", listener);
|
||||
}
|
||||
if (element && element.parentElement) {
|
||||
element.parentElement.removeChild(element);
|
||||
const titleElement = document.getElementById("elText" + element.id.slice(2));
|
||||
if (titleElement) {
|
||||
titleElement.parentElement.removeChild(titleElement);
|
||||
}
|
||||
}
|
||||
});
|
||||
this.controls = [];
|
||||
}
|
||||
|
||||
draw() {
|
||||
throw new Error("Draw function not implemented");
|
||||
}
|
||||
}
|
||||
|
||||
class Larry extends BaseShape {
|
||||
constructor(eatSpeed, eatDuration) {
|
||||
super();
|
||||
this.magnitude = 1;
|
||||
this.bodyWidth = 64;
|
||||
this.bodyHeight = 64;
|
||||
this.headWidth = 21;
|
||||
this.headHeight = 24;
|
||||
this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
|
||||
this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
|
||||
this.globalX = centerX;
|
||||
this.globalY = centerY;
|
||||
this.localX = 0;
|
||||
this.localY = 0;
|
||||
this.speedMultiplier = 100;
|
||||
|
||||
this.isEating = false;
|
||||
this.eatDuration = eatDuration;
|
||||
this.eatSpeed = eatSpeed;
|
||||
|
||||
this.bodyImage = new Image();
|
||||
this.headImage = new Image();
|
||||
this.hatImage = new Image();
|
||||
this.shellImage = new Image();
|
||||
this.backgroundImage = new Image();
|
||||
|
||||
this.bodyImage.src = 'larry_photos/body.png';
|
||||
this.headImage.src = 'larry_photos/head.png';
|
||||
this.hatImage.src = '';
|
||||
this.shellImage.src = '';
|
||||
this.backgroundImage.src = '';
|
||||
}
|
||||
|
||||
draw(timestamp) {
|
||||
timestamp *= (this.speedMultiplier / 100);
|
||||
// Draw background
|
||||
if (this.backgroundImage.src) {
|
||||
console.log("drawing background: " + this.backgroundImage.src)
|
||||
ctx.drawImage(this.backgroundImage, centerX- (this.backgroundImage.width), centerY -this.backgroundImage.height,this.backgroundImage.width*2,this.backgroundImage.height*2);
|
||||
}
|
||||
|
||||
// Draw body at its anchor point (center-bottom)
|
||||
const bodyX = this.globalX - (this.bodyWidth * this.magnitude / 2);
|
||||
const bodyY = this.globalY - this.bodyHeight * this.magnitude;
|
||||
ctx.drawImage(this.bodyImage, bodyX, bodyY, this.bodyWidth * this.magnitude, this.bodyHeight * this.magnitude);
|
||||
|
||||
// Draw head aligned with body
|
||||
// const headX = bodyX + this.headOffsetX;
|
||||
// let headY = bodyY + this.headOffsetY - this.headHeight;
|
||||
const headX = bodyX + (54 * this.magnitude - this.headWidth * this.magnitude / 2);
|
||||
let headY = bodyY + (this.bodyHeight * this.magnitude - 7* this.magnitude) - this.headHeight * this.magnitude;
|
||||
|
||||
if (this.isEating === true) {
|
||||
const eatMaxHeight = 20;
|
||||
const eatingYOffset = ((Math.sin((timestamp * 2 * Math.PI * this.eatSpeed * 0.1) - Math.PI / 2) + 1) / 2) * eatMaxHeight;
|
||||
headY -= eatingYOffset;
|
||||
}
|
||||
ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
|
||||
|
||||
// Draw hat if any
|
||||
if (this.hatImage.src) {
|
||||
let hatXoffset = (this.headWidth*this.magnitude)/2 -(this.hatImage.width*this.magnitude)/2 + (2*this.magnitude);
|
||||
let hatYoffset = (this.headHeight*this.magnitude) - (this.hatImage.height*this.magnitude) + (-11 * this.magnitude);
|
||||
if(document.getElementById('elselectedHat').value === "cap"){
|
||||
hatXoffset += this.magnitude*1.5
|
||||
}
|
||||
this.drawCrosshair(headX,headY,20)
|
||||
ctx.drawImage(this.hatImage, headX + hatXoffset, headY + hatYoffset,this.hatImage.width*this.magnitude,this.hatImage.height*this.magnitude);
|
||||
}
|
||||
|
||||
// Draw shell if any
|
||||
if (this.shellImage.src) {
|
||||
ctx.drawImage(this.shellImage, bodyX, bodyY, this.bodyWidth, this.bodyHeight);
|
||||
}
|
||||
}
|
||||
|
||||
drawCrosshair(x,y,size){
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x-size,y);
|
||||
ctx.lineTo(x+size,y);
|
||||
ctx.stroke();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x,y-size);
|
||||
ctx.lineTo(x,y+size);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
startEating() {
|
||||
console.log("Larry starts eating");
|
||||
console.log(this.eatDuration)
|
||||
this.isEating = true;
|
||||
setTimeout(() => {
|
||||
this.isEating = false;
|
||||
console.log("Larry stops eating");
|
||||
}, this.eatDuration); // Adjust duration as needed
|
||||
}
|
||||
|
||||
applyHat() {
|
||||
const hatSelection = document.getElementById('elselectedHat').value;
|
||||
if (hatSelection === "") {
|
||||
this.hatImage.src = ``;
|
||||
}
|
||||
else {
|
||||
this.hatImage.src = `larry_photos/hats/${hatSelection}.png`;
|
||||
}
|
||||
}
|
||||
|
||||
wander() {
|
||||
console.log("Larry starts wandering");
|
||||
// Implement wandering logic here
|
||||
}
|
||||
|
||||
applyShell() {
|
||||
const shellSelection = document.getElementById('elselectedShell').value;
|
||||
this.shellImage.src = `larry_photos/shells/${shellSelection}.png`;
|
||||
}
|
||||
|
||||
applyBackground() {
|
||||
const backgroundSelection = document.getElementById('elselectedBackground').value;
|
||||
this.backgroundImage.src = `larry_photos/backgrounds/${backgroundSelection}.png`;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class PolyTwistColourWidth extends BaseShape {
|
||||
constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.line_width = line_width;
|
||||
this.depth = depth;
|
||||
this.rotation = rotation;
|
||||
this.speedMultiplier = speedMultiplier;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
let out_angle = 0;
|
||||
const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
|
||||
const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
|
||||
|
||||
if (scopeAngle < innerAngle / 2) {
|
||||
out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
|
||||
} else {
|
||||
out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
|
||||
}
|
||||
let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
|
||||
|
||||
let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
|
||||
|
||||
for (let i = 0; i < this.depth; i++) {
|
||||
const fraction = i / this.depth;
|
||||
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
|
||||
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
|
||||
}
|
||||
}
|
||||
}
|
||||
class FloralPhyllo extends BaseShape {
|
||||
constructor(width, depth, start, colour1, colour2) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.depth = depth;
|
||||
this.start = start;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
this.speedMultiplier = 500;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 500)
|
||||
rotation += this.start
|
||||
// var c = 24; //something to do with width. but not width
|
||||
var c = 1; //something to do with width. but not width
|
||||
//dont make larger than 270 unless altering the number of colours in lerpedColours
|
||||
for (let n = this.depth; n > 0; n -= 1) {
|
||||
let colVal = waveNormal(n, this.depth)
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
|
||||
const a = n * rotation / 1000; //137.5;
|
||||
const r = c * Math.sqrt(n);
|
||||
const x = r * Math.cos(a) + centerX;
|
||||
const y = r * Math.sin(a) + centerY;
|
||||
|
||||
drawEyelid(n * 2.4 + 40, x, y, ncolour);
|
||||
}
|
||||
}
|
||||
}
|
||||
class Spiral1 extends BaseShape {
|
||||
constructor(sides, width, colour) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
|
||||
var piv = 360 / this.sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < this.sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
ctx.lineWidth = 5
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class FloralAccident extends BaseShape {
|
||||
constructor(sides, width, colour) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
|
||||
var piv = 360 / this.sides;
|
||||
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
|
||||
var end = 0;
|
||||
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
|
||||
|
||||
for (let i = 1; i < this.sides + 1; i++) {
|
||||
end = stt + rad(rot);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
|
||||
ctx.strokeStyle = this.colour;
|
||||
ctx.stroke();
|
||||
|
||||
|
||||
stt = end + -(rad(rot - piv)) //+rad(30);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
class FloralPhyllo_Accident extends BaseShape {
|
||||
constructor(sides, width, colour1, colour2) {
|
||||
super();
|
||||
this.sides = sides;
|
||||
this.width = width;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
var c = 24; //something to do with width. but not width
|
||||
|
||||
for (let n = 0; n < 300; n += 1) {
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
|
||||
let a = n * (rotation / 1000 + 100); //137.5;
|
||||
let r = c * Math.sqrt(n);
|
||||
let x = r * Math.cos(a) + centerX;
|
||||
let y = r * Math.sin(a) + centerY;
|
||||
|
||||
drawEyelidAccident(x, y);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
class Nodal_expanding extends BaseShape {
|
||||
constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
|
||||
super();
|
||||
this.expand = expand;
|
||||
this.points = points;
|
||||
this.start = start;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
this.colour_change = colour_change
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 1000)
|
||||
var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
|
||||
|
||||
var length = this.expand;
|
||||
|
||||
for (let z = 1; z <= this.points; z++) { //why specifically 2500
|
||||
ctx.beginPath();
|
||||
let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
|
||||
|
||||
ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
|
||||
ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
|
||||
length += this.expand;
|
||||
ctx.lineWidth = this.line_width;//try 1
|
||||
ctx.strokeStyle = ncolour;
|
||||
ctx.lineCap = "round"
|
||||
// ctx.strokeStyle = colourToText(ncolour);
|
||||
console.log(ncolour)
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
class Phyllotaxis extends BaseShape {
|
||||
constructor(width, start, nMax, wave, colour1, colour2) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.start = start;
|
||||
this.nMax = nMax;
|
||||
this.wave = wave;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
}
|
||||
drawWave(angle) {
|
||||
angle /= 1000
|
||||
const startColor = [45, 129, 252];
|
||||
const endColor = [252, 3, 98];
|
||||
const distanceMultiplier = 3;
|
||||
const maxIterations = 200;
|
||||
// angle=0;
|
||||
for (let n = 0; n < maxIterations; n++) {
|
||||
ctx.beginPath();
|
||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||
|
||||
// const nAngle = n* angle ;
|
||||
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
|
||||
const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
|
||||
const radius = distanceMultiplier * n;
|
||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(nColor);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
drawSpiral(angle) {
|
||||
angle /= 5000
|
||||
const startColor = [45, 129, 252];
|
||||
const endColor = [252, 3, 98];
|
||||
const distanceMultiplier = 2;
|
||||
const maxIterations = 1000;
|
||||
|
||||
|
||||
for (let n = 0; n < maxIterations; n++) {
|
||||
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
|
||||
|
||||
const nAngle = n * angle + Math.sin(angle * n * 2);
|
||||
const radius = distanceMultiplier * n;
|
||||
const xCoord = radius * Math.cos(nAngle) + centerX;
|
||||
const yCoord = radius * Math.sin(nAngle) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = colourToText(nColor);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw_nodal(300, 100, 31, rotation, "blue");
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 300)
|
||||
rotation += this.start
|
||||
const sizeMultiplier = this.nMax / (5 - 3)
|
||||
if (this.wave === 1) {
|
||||
this.drawWave(rotation)
|
||||
}
|
||||
else if (this.wave === 2) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
else {
|
||||
for (let n = 0; n < this.nMax; n += 1) {
|
||||
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
|
||||
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
|
||||
const a = n * (rotation / 1000)//137.5;
|
||||
const r = this.width * Math.sqrt(n);
|
||||
const x = r * Math.cos(a) + centerX;
|
||||
const y = r * Math.sin(a) + centerY;
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, (n / sizeMultiplier) + 3, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = ncolour;
|
||||
// ctx.fillStyle = colourToText(ncolour);
|
||||
ctx.fill();
|
||||
// console.log(this.c)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
class SquareTwist_angle extends BaseShape {
|
||||
constructor(width, line_width, colour1) {
|
||||
super();
|
||||
this.width = width;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
}
|
||||
drawSquare(angle, size, colour) {
|
||||
ctx.save();
|
||||
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
|
||||
ctx.rotate(rad(angle + 180));
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = colour;
|
||||
ctx.lineWidth = this.line_width;
|
||||
ctx.rect(-size / 2, -size / 2, size, size);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
// DrawSquareTwist_angle(400,0,rotation,"red")
|
||||
draw(rotation) {
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
let out_angle = rotation;
|
||||
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
|
||||
|
||||
for (let i = 0; i < 25; i++) {
|
||||
this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class CircleExpand extends BaseShape {
|
||||
constructor(nCircles, gap, linear, heart, colour1, colour2) {
|
||||
super();
|
||||
this.nCircles = nCircles;
|
||||
this.gap = gap;
|
||||
this.linear = linear;
|
||||
this.heart = heart;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2
|
||||
}
|
||||
lerpColor(a, b, amount) {
|
||||
var ah = +a.replace('#', '0x'),
|
||||
ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
|
||||
bh = +b.replace('#', '0x'),
|
||||
br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
|
||||
rr = ar + amount * (br - ar),
|
||||
rg = ag + amount * (bg - ag),
|
||||
rb = ab + amount * (bb - ab);
|
||||
|
||||
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
|
||||
}
|
||||
|
||||
arraySort(x, y) {
|
||||
if (x.r > y.r) {
|
||||
return 1;
|
||||
}
|
||||
if (x.r < y.r) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
drawHeart(w, colour) {
|
||||
// var w = 200
|
||||
ctx.strokeStyle = "black";
|
||||
ctx.fillStyle = colour;
|
||||
ctx.lineWidth = 1;
|
||||
var x = centerX - w / 2;
|
||||
let y = centerY - w / 2
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y + w / 4);
|
||||
ctx.quadraticCurveTo(x, y, x + w / 4, y);
|
||||
ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
|
||||
ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
|
||||
ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
|
||||
ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
|
||||
ctx.lineTo(x + w / 2, y + w);
|
||||
ctx.lineTo(x + w / 4, y + w * 3 / 4);
|
||||
ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
|
||||
ctx.stroke();
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= (0.9)
|
||||
ctx.strokeWeight = 1;
|
||||
ctx.lineWidth = 1;
|
||||
let arrOfWidths = []
|
||||
let arrOfco = []
|
||||
let intRot;
|
||||
if (this.linear) {
|
||||
intRot = Math.floor(rotation * 30) / 100
|
||||
}
|
||||
else {
|
||||
intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.nCircles; i++) {
|
||||
const width = this.gap * ((intRot + i) % this.nCircles);
|
||||
const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
|
||||
arrOfWidths.push({ r: width, c: colour });
|
||||
}
|
||||
|
||||
let newArr = arrOfWidths.sort(this.arraySort)
|
||||
|
||||
for (let i = this.nCircles - 1; i >= 0; i--) {
|
||||
let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
|
||||
|
||||
if (this.heart) {
|
||||
this.drawHeart(newArr[i].r, newColour)
|
||||
}
|
||||
else {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = newColour;
|
||||
ctx.fill();
|
||||
ctx.stokeStyle = "black";
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class EyePrototype extends BaseShape {
|
||||
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
|
||||
super();
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rotate = rotate;
|
||||
this.flip = flip
|
||||
this.width = width;
|
||||
this.blink_speed = blink_speed;
|
||||
this.line_width = line_width;
|
||||
this.step = 0;
|
||||
this.opening = true;
|
||||
this.counter = 0;
|
||||
this.cooldown = 0;
|
||||
this.draw_spiral = draw_spiral;
|
||||
this.spiral_full = spiral_full;
|
||||
this.draw_pupil = draw_pupil;
|
||||
this.draw_expand = draw_expand;
|
||||
this.draw_hypno = draw_hypno;
|
||||
this.colourPupil = colourPupil;
|
||||
this.colourSpiral = colourSpiral;
|
||||
this.colourExpand = colourExpand;
|
||||
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
|
||||
}
|
||||
drawEyelid(rotation) {
|
||||
ctx.strokeStyle = "orange";
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
ctx.stroke();
|
||||
}
|
||||
eyelidCut(rotation) {
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
// ctx.lineWidth = 1;
|
||||
let squarePath = new Path2D();
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
ctx.clip(squarePath);
|
||||
}
|
||||
drawGrowEye(step) {
|
||||
// console.log(step)
|
||||
ctx.strokeStyle = this.colourExpand
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
drawCircle(step) {
|
||||
ctx.strokeStyle = this.colourPupil
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
drawSpiral(step) {
|
||||
ctx.strokeStyle = this.colourSpiral;
|
||||
let a = 1
|
||||
let b = 5
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.beginPath();
|
||||
let max = this.spiral_full ? this.width : this.width / 2
|
||||
for (let i = 0; i < max; i++) {
|
||||
let angle = 0.1 * i;
|
||||
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
|
||||
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
|
||||
|
||||
ctx.lineTo(x + this.x, y + this.y);
|
||||
}
|
||||
ctx.lineWidth = 3;
|
||||
ctx.stroke();
|
||||
}
|
||||
stepFunc() {
|
||||
if (this.cooldown != 0) {
|
||||
this.cooldown--;
|
||||
} else {
|
||||
if (this.opening == true) {
|
||||
if (this.step >= 200) {
|
||||
this.cooldown = 200;
|
||||
this.opening = false;
|
||||
this.step -= this.blink_speed;
|
||||
} else {
|
||||
this.step += this.blink_speed;
|
||||
}
|
||||
} else {
|
||||
if (this.step <= 0) {
|
||||
this.opening = true;
|
||||
this.step += this.blink_speed;
|
||||
} else {
|
||||
this.step -= this.blink_speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
let speedMult = 50
|
||||
console.log(this.blink_speed)
|
||||
let waitTime = this.blink_speed
|
||||
let cap = 200
|
||||
let d = waitTime * speedMult * 10
|
||||
let a = cap * 2 + d
|
||||
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
||||
|
||||
ctx.fillStyle = "black";
|
||||
ctx.save();
|
||||
this.drawEyelid(outputRotation);
|
||||
// squareCut();
|
||||
this.eyelidCut(outputRotation);
|
||||
// console.log(Math.floor(this.counter % this.width / 2))
|
||||
if (Math.floor(this.counter % (this.width / 4)) === 0) {
|
||||
this.counter = 0;
|
||||
}
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
||||
if (this.draw_expand) {
|
||||
this.drawGrowEye(this.width / 4 + this.counter);
|
||||
}
|
||||
|
||||
if (this.draw_hypno) {
|
||||
this.centerPulse.draw(rotation)
|
||||
}
|
||||
if (this.draw_spiral) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
if (this.draw_pupil) {
|
||||
this.drawCircle(this.width / 4);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
|
||||
this.stepFunc();
|
||||
this.counter++;
|
||||
}
|
||||
}
|
||||
class MaryFace extends BaseShape {
|
||||
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
|
||||
super();
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
this.rotate1 = rotate1;
|
||||
this.width1 = width1;
|
||||
this.x2 = x2;
|
||||
this.y2 = y2;
|
||||
this.rotate2 = rotate2;
|
||||
this.width2 = width2;
|
||||
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
let img = new Image();
|
||||
img.src = "maryFace.png";
|
||||
|
||||
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
||||
this.eye1.draw(rotation);
|
||||
this.eye2.draw(rotation);
|
||||
this.eye3.draw(rotation);
|
||||
}
|
||||
}
|
||||
class NewWave extends BaseShape {
|
||||
constructor(width, sides, step, lineWidth, limiter) {
|
||||
super();
|
||||
this.width = width
|
||||
this.sides = sides;
|
||||
this.step = step;
|
||||
this.lineWidth = lineWidth;
|
||||
this.limiter = limiter;
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
rotation *= this.speedMultiplier / 400
|
||||
ctx.lineWidth = this.lineWidth
|
||||
for (let j = 0; j < this.sides; j++) {
|
||||
const radRotation = rad(360 / this.sides * j)
|
||||
const inverter = 1 - (j % 2) * 2
|
||||
let lastX = centerX
|
||||
let lastY = centerY
|
||||
for (let i = 0; i < this.width; i += this.step) {
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(lastX, lastY);
|
||||
ctx.strokeStyle = colourToText(lerpRGB([255, 51, 170], [51, 170, 255], i / this.width))
|
||||
const x = i
|
||||
const y = (Math.sin(-i * inverter / 30 + rotation * inverter) * i / (this.limiter / 100))
|
||||
|
||||
const xRotated = x * Math.cos(radRotation) - y * Math.sin(radRotation)
|
||||
const yRotated = x * Math.sin(radRotation) + y * Math.cos(radRotation)
|
||||
lastX = centerX + xRotated;
|
||||
lastY = centerY + yRotated;
|
||||
ctx.lineTo(centerX + xRotated, centerY + yRotated);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user