larry babby and threejs for glsl

This commit is contained in:
Sam
2024-06-24 21:24:00 +12:00
parent 87d5dc634d
commit 907ebae4c0
6474 changed files with 1279596 additions and 8 deletions

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async function fetchConfig(className) {
// Configurations for different shapes
const config = {
Larry: [
{
type: "range",
min: 1,
max: 5,
defaultValue: 1,
property: "magnitude"
},
// Dropdown control to select food
{
type: "dropdown",
property: "selectedFood",
defaultValue: "lettuce",
options: [
{ value: "lettuce", label: "Lettuce" },
{ value: "apple", label: "Apple" },
{ value: "carrot", label: "Carrot" }
]
},
{
type: "range",
min: 0,
max: 20,
defaultValue: 2,
property: "eatSpeed"
},
{
type: "range",
min: 0,
max: 10000,
defaultValue: 3000,
property: "eatDuration"
},
// Button control to start eating
{
type: "button",
label: "Start Eating",
method: "startEating",
},
// Dropdown control to select hat
{
type: "dropdown",
property: "selectedHat",
defaultValue: "",
options: [
{ value: "", label: "None" },
{ value: "cap", label: "Cap" },
{ value: "top_hat", label: "Top Hat" },
{ value: "center_box_full", label: "Center Full" },
{ value: "center_box_hollow", label: "Center Hollow" },
]
},
// Button control to apply a hat
{
type: "button",
label: "Apply Hat",
method: "applyHat"
},
// Movement controls
{
type: "range",
min: 0,
max: 360,
defaultValue: 0,
property: "moveDirection"
},
{
type: "range",
min: 1,
max: 100,
defaultValue: 10,
property: "moveDistance"
},
{
type: "range",
min: 1,
max: 10,
defaultValue: 5,
property: "moveSpeed"
},
{
type: "button",
label: "Wander",
method: "wander"
},
// Appearance controls
{
type: "dropdown",
property: "selectedShell",
defaultValue: "default",
options: [
{ value: "default", label: "Default" },
{ value: "spiky", label: "Spiky" },
{ value: "striped", label: "Striped" }
]
},
{
type: "button",
label: "Apply Shell",
method: "applyShell"
},
// Background controls
{
type: "dropdown",
property: "selectedBackground",
defaultValue: "",
options: [
{ value: "", label: "None" },
{ value: "field_white", label: "Field Whtie" },
{ value: "field_blue", label: "Field Blue" },
{ value: "field_trans", label: "Field Trans" }
]
},
{
type: "button",
label: "Apply Background",
method: "applyBackground"
}
],
// Add other shape configurations here
};
return config[className];
}
function addControl(item, instance) {
let parentDiv = document.getElementById("custom");
let title = document.createElement("p");
title.innerText = item.property + ": " + item.defaultValue;
title.id = "elText" + item.property;
let control;
if (item.type === "range") {
control = document.createElement("input");
control.type = "range";
control.min = item.min;
control.max = item.max;
control.value = item.defaultValue;
control.addEventListener("input", (event) => {
const newValue = event.target.value;
instance[item.property] = parseInt(newValue, 10);
title.innerText = item.property + ": " + newValue;
});
} else if (item.type === "button") {
control = document.createElement("button");
control.innerText = item.label;
control.addEventListener("click", () => {
instance[item.method]();
});
} else if (item.type === "dropdown") {
control = document.createElement("select");
item.options.forEach(option => {
let optionElement = document.createElement("option");
optionElement.value = option.value;
optionElement.innerText = option.label;
control.appendChild(optionElement);
});
control.value = item.defaultValue;
control.addEventListener("change", (event) => {
const newValue = event.target.value;
instance[item.property] = newValue;
title.innerText = item.property + ": " + newValue;
});
}
control.className = "control";
control.id = "el" + item.property;
parentDiv.appendChild(title);
parentDiv.appendChild(control);
return { element: control };
}
function drawEyelid(width, x1, y1, colour) {
x1 -= centerX;
y1 -= centerY;
const angle = Math.atan2(y1, x1);
const cosAngle = Math.cos(angle);
const sinAngle = Math.sin(angle);
const x2 = cosAngle * width;
const y2 = sinAngle * width;
const x3Old = width / 2;
const y3Old = width / 2;
const x4Old = width / 2;
const y4Old = -width / 2;
const x3 = x3Old * cosAngle - y3Old * sinAngle;
const y3 = x3Old * sinAngle + y3Old * cosAngle;
const x4 = x4Old * cosAngle - y4Old * sinAngle;
const y4 = x4Old * sinAngle + y4Old * cosAngle;
x1 += centerX;
y1 += centerY;
const x2Final = x2 + x1;
const y2Final = y2 + y1;
const x3Final = x3 + x1;
const y3Final = y3 + y1;
const x4Final = x4 + x1;
const y4Final = y4 + y1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final);
ctx.fillStyle = colour;
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.stroke();
}
function drawEyelidAccident(x1, y1) {
let leafWidth = 120;
let leafHeight = 60;
x1 -= centerX;
y1 -= centerY;
let angle = Math.atan(y1 / x1);
// if(angle >=Math.PI){
// angle -=Math.PI
// console.log("greater called")
// }
angle = Math.abs(angle);
let x2Old = 0 + leafWidth;
let y2Old = 0;
let x3Old = 0 + leafWidth / 2;
let y3Old = 0 + leafHeight / 2;
let x4Old = 0 + leafWidth / 2;
let y4Old = 0 - leafHeight / 2;
let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle);
let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle);
let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle);
let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle);
let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle);
let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle);
let oldx1 = x1;
let oldy1 = y1;
x1 += centerX; // +x2/2
y1 += centerY; // +x2/2
x2 += x1;
y2 += y1;
x3 += x1;
y3 += y1;
x4 += x1;
y4 += y1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3, y3, x2, y2);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4, y4, x2, y2);
ctx.fillStyle = "black";
ctx.fill();
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3, y3, x2, y2);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4, y4, x2, y2);
ctx.strokeStyle = "orange";
ctx.stroke();
}
function DrawPolygon(sides, width, rotation, colour, line_width) {
ctx.beginPath();
ctx.moveTo(
centerX + width * Math.cos((rotation * Math.PI) / 180),
centerY + width * Math.sin((rotation * Math.PI) / 180)
);
for (var i = 1; i <= sides; i += 1) {
ctx.lineTo(
centerX +
width *
Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180),
centerY +
width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180)
);
}
ctx.strokeStyle = colour;
ctx.lineWidth = line_width;
ctx.stroke();
}
function rad(degrees) {
return (degrees * Math.PI) / 180;
}
function colourToText(colour) {
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")";
}
function waveNormal(x, max) {
let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
return val
}
function LerpHex(a, b, amount) {
var ah = parseInt(a.replace(/#/g, ""), 16),
ar = ah >> 16,
ag = (ah >> 8) & 0xff,
ab = ah & 0xff,
bh = parseInt(b.replace(/#/g, ""), 16),
br = bh >> 16,
bg = (bh >> 8) & 0xff,
bb = bh & 0xff,
rr = ar + amount * (br - ar),
rg = ag + amount * (bg - ag),
rb = ab + amount * (bb - ab);
return (
"#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1)
);
}
function LerpRGB(a, b, t) {
if (t < 0) {
t *= -1;
}
var newColor = [0, 0, 0];
newColor[0] = a[0] + (b[0] - a[0]) * t;
newColor[1] = a[1] + (b[1] - a[1]) * t;
newColor[2] = a[2] + (b[2] - a[2]) * t;
return newColor;
}
function lerpRGB(a, b, t) {
const result = [0, 0, 0];
for (let i = 0; i < 3; i++) {
result[i] = (1 - t) * a[i] + t * b[i];
}
return result;
}
function drawCenter(width) {
// console.log("center?")
ctx.strokeStyle = "pink";
ctx.lineWidth = 1
ctx.beginPath();
ctx.moveTo(centerX - width, centerY);
ctx.lineTo(centerX + width, centerY);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(centerX, centerY - width);
ctx.lineTo(centerX, centerY + width);
ctx.closePath();
ctx.stroke();
}
function render_clear() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
let xFromC = x - centerXX;
let yFromC = y - centerYY;
let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
// let orgAngle = Math.atan2(yFromC/xFromC)
let orgAngle = Math.atan2(xFromC, yFromC)
let tmp = Math.cos(rad(orgAngle - rotation)) * d
// console.log(Math.cos((-90)*(Math.PI/180)))
console.log(orgAngle)
console.log(rad(rotation))
console.log(Math.cos(orgAngle - rad(rotation)) * d)
console.log(d)
// console.log(d)
let newPointX = Math.cos(orgAngle - rad(rotation + 90)) * d + centerXX;
let newPointY = Math.sin(orgAngle - rad(rotation + 90)) * d + centerYY;
return [newPointX, newPointY]
}
function rotatePoint(x, y, rotation) {
let nCos = Math.cos(rad(rotation))
// console.log(nCos*(180/Math.PI))
// console.log(rad(rotation))
let nSin = Math.sin(rad(rotation))
let newX = x * nCos - y * nSin
let newY = y * nCos + x * nSin
return [newX, newY]
}

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Larry the snail/js/index.js Normal file
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//jshint esversion:8
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
centerX = ctx.canvas.width / 2;
centerY = ctx.canvas.height / 2;
ctx.imageSmoothingEnabled = false;
let deg_per_sec = 10;
let targetFps = 60;
let frameDuration = 1000 / targetFps;
let rotation = 0; //was = j = angle
let paused = true;
render_clear();
let drawObj = null;
function createInstance(className, args) {
const classMap = {
Larry: Larry,
NewWave: NewWave,
PolyTwistColourWidth: PolyTwistColourWidth,
FloralPhyllo: FloralPhyllo,
Spiral1: Spiral1,
FloralAccident: FloralAccident,
FloralPhyllo_Accident: FloralPhyllo_Accident,
Nodal_expanding: Nodal_expanding,
Phyllotaxis:Phyllotaxis,
SquareTwist_angle:SquareTwist_angle,
EyePrototype:EyePrototype,
CircleExpand:CircleExpand,
MaryFace:MaryFace,
// Add more class constructors here as needed
};
if (classMap.hasOwnProperty(className)) {
return new classMap[className](...args);
} else {
throw new Error(`Unknown class name: ${className}`);
}
}
async function updateDrawObj() {
const shapeSelector = document.getElementById("shape-selector");
const selectedShape = shapeSelector.value;
const config = await fetchConfig(selectedShape);
if (drawObj) {
drawObj.remove(); // Remove the previous instance
}
// Initialize the instance without configuration
drawObj = createInstance(selectedShape, []);
// Set up controls and then update instance properties
drawObj.initialise(config);
// Update instance properties based on control values
config.forEach(item => {
if (item.type === "range" || item.type === "dropdown") {
const control = document.getElementById("el" + item.property);
drawObj[item.property] = control.value;
}
});
console.log(drawObj);
}
updateDrawObj();
function render() {
setTimeout(() => {
requestAnimationFrame(() => {
render_clear();
if (drawObj) {
drawObj.draw(rotation);
}
if (!paused) {
rotation += deg_per_sec / targetFps;
}
drawCenter(300)
});
render();
}, frameDuration);
}
document
.getElementById("shape-selector")
.addEventListener("change", updateDrawObj);
let toolbarShowing = true;
document.addEventListener("keydown", toggleSettings);
function manualToggleSettings(){
console.log("hi")
toolbarShowing = !toolbarShowing;
let tb = document.getElementById("toolbar");
if (toolbarShowing) {
tb.style.display = "flex";
} else {
tb.style.display = "none";
}
}
function toggleSettings(e) {
if (e.key == "p") {
toolbarShowing = !toolbarShowing;
}
if (e.code === "Space") {
paused = !paused;
}
let tb = document.getElementById("toolbar");
if (toolbarShowing) {
tb.style.display = "flex";
} else {
tb.style.display = "none";
}
}
function TogglePause() {
let pb = document.getElementById("pauseButton");
paused = !paused;
if (paused) {
pb.textContent = "Play";
} else {
pb.textContent = "Pause";
}
}
function Reset() {
rotation = 0; //was = j = angle
currentFrame = 0;
}
function ForwardFrame() {
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
currentFrame += 1; // was = i
}
function BackwardFrame() {
rotation -= deg_per_sec / fps; // was = j = innerRotation, now = rotation
currentFrame -= 1; // was = i
}
function ChangeDegPerSec(newValue) {
deg_per_sec = newValue;
}
window.onload = render;

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function rotateMatrix2d(p, angle) {
// cos0 sin0
// -sin0 cos0
const angleD = rad(angle);
const r = [
[Math.cos(angleD), Math.sin(angleD)],
[-Math.sin(angleD), Math.cos(angleD)],
];
const newPoint = [
p[0] * r[0][0] + p[1] * r[0][1],
p[0] * r[1][0] + p[1] * r[1][1],
];
return newPoint;
}
function rotateMatrix3dX(p, angle) {
// cos0 sin0
// -sin0 cos0
const angleD = rad(angle);
const r = [
[1, 0, 0],
[0, Math.cos(angleD), -Math.sin(angleD)],
[0, Math.sin(angleD), Math.cos(angleD)],
];
const newPoint = [
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
];
return newPoint;
}
function rotateMatrix3dY(p, angle) {
// cos0 sin0
// -sin0 cos0
const angleD = rad(angle);
const r = [
[Math.cos(angleD), 0, Math.sin(angleD)],
[0, 1, 0],
[-Math.sin(angleD), 0, Math.cos(angleD)],
];
const newPoint = [
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
];
return newPoint;
}
function rotateMatrix3dZ(p, angle) {
// cos0 sin0
// -sin0 cos0
const angleD = rad(angle);
const r = [
[Math.cos(angleD), -Math.sin(angleD), 0],
[Math.sin(angleD), Math.cos(angleD), 0],
[0, 0, 1],
];
const newPoint = [
p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
];
return newPoint;
}
function projectionOrth(v) {
const p = [
[1, 0, 0],
[0, 1, 0],
];
const nPoint = [
p[0][0] * v[0] + p[0][1] * v[1] + p[0][2] * v[2],
p[1][0] * v[0] + p[1][1] * v[1] + p[1][2] * v[2],
];
return nPoint;
}

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class BaseShape {
constructor() {
this.controls = []; // Keep track of created elements and event listeners
this.speedMultiplier = 100;
}
initialise(config) {
for (let item of config) {
const { element, listener } = addControl(item, this);
this.controls.push({ element, listener });
}
// Add a default speed multiplier control
const { element, listener } = addControl({
type: "range",
min: 1,
max: 500,
defaultValue: 100,
property: "speedMultiplier",
}, this);
this.controls.push({ element, listener });
}
remove() {
this.controls.forEach(({ element, listener }) => {
if (element && listener) {
element.removeEventListener("input", listener);
}
if (element && element.parentElement) {
element.parentElement.removeChild(element);
const titleElement = document.getElementById("elText" + element.id.slice(2));
if (titleElement) {
titleElement.parentElement.removeChild(titleElement);
}
}
});
this.controls = [];
}
draw() {
throw new Error("Draw function not implemented");
}
}
class Larry extends BaseShape {
constructor(eatSpeed, eatDuration) {
super();
this.magnitude = 1;
this.bodyWidth = 64;
this.bodyHeight = 64;
this.headWidth = 21;
this.headHeight = 24;
this.headOffsetX = 54 - this.headWidth * this.magnitude / 2;
this.headOffsetY = this.bodyHeight * this.magnitude - 7; // Bottom of the body minus 7 pixels
this.globalX = centerX;
this.globalY = centerY;
this.localX = 0;
this.localY = 0;
this.speedMultiplier = 100;
this.isEating = false;
this.eatDuration = eatDuration;
this.eatSpeed = eatSpeed;
this.bodyImage = new Image();
this.headImage = new Image();
this.hatImage = new Image();
this.shellImage = new Image();
this.backgroundImage = new Image();
this.bodyImage.src = 'larry_photos/body.png';
this.headImage.src = 'larry_photos/head.png';
this.hatImage.src = '';
this.shellImage.src = '';
this.backgroundImage.src = '';
}
draw(timestamp) {
timestamp *= (this.speedMultiplier / 100);
// Draw background
if (this.backgroundImage.src) {
console.log("drawing background: " + this.backgroundImage.src)
ctx.drawImage(this.backgroundImage, centerX- (this.backgroundImage.width), centerY -this.backgroundImage.height,this.backgroundImage.width*2,this.backgroundImage.height*2);
}
// Draw body at its anchor point (center-bottom)
const bodyX = this.globalX - (this.bodyWidth * this.magnitude / 2);
const bodyY = this.globalY - this.bodyHeight * this.magnitude;
ctx.drawImage(this.bodyImage, bodyX, bodyY, this.bodyWidth * this.magnitude, this.bodyHeight * this.magnitude);
// Draw head aligned with body
// const headX = bodyX + this.headOffsetX;
// let headY = bodyY + this.headOffsetY - this.headHeight;
const headX = bodyX + (54 * this.magnitude - this.headWidth * this.magnitude / 2);
let headY = bodyY + (this.bodyHeight * this.magnitude - 7* this.magnitude) - this.headHeight * this.magnitude;
if (this.isEating === true) {
const eatMaxHeight = 20;
const eatingYOffset = ((Math.sin((timestamp * 2 * Math.PI * this.eatSpeed * 0.1) - Math.PI / 2) + 1) / 2) * eatMaxHeight;
headY -= eatingYOffset;
}
ctx.drawImage(this.headImage, headX, headY, this.headWidth * this.magnitude, this.headHeight * this.magnitude);
// Draw hat if any
if (this.hatImage.src) {
let hatXoffset = (this.headWidth*this.magnitude)/2 -(this.hatImage.width*this.magnitude)/2 + (2*this.magnitude);
let hatYoffset = (this.headHeight*this.magnitude) - (this.hatImage.height*this.magnitude) + (-11 * this.magnitude);
if(document.getElementById('elselectedHat').value === "cap"){
hatXoffset += this.magnitude*1.5
}
this.drawCrosshair(headX,headY,20)
ctx.drawImage(this.hatImage, headX + hatXoffset, headY + hatYoffset,this.hatImage.width*this.magnitude,this.hatImage.height*this.magnitude);
}
// Draw shell if any
if (this.shellImage.src) {
ctx.drawImage(this.shellImage, bodyX, bodyY, this.bodyWidth, this.bodyHeight);
}
}
drawCrosshair(x,y,size){
ctx.beginPath();
ctx.moveTo(x-size,y);
ctx.lineTo(x+size,y);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x,y-size);
ctx.lineTo(x,y+size);
ctx.stroke();
}
startEating() {
console.log("Larry starts eating");
console.log(this.eatDuration)
this.isEating = true;
setTimeout(() => {
this.isEating = false;
console.log("Larry stops eating");
}, this.eatDuration); // Adjust duration as needed
}
applyHat() {
const hatSelection = document.getElementById('elselectedHat').value;
if (hatSelection === "") {
this.hatImage.src = ``;
}
else {
this.hatImage.src = `larry_photos/hats/${hatSelection}.png`;
}
}
wander() {
console.log("Larry starts wandering");
// Implement wandering logic here
}
applyShell() {
const shellSelection = document.getElementById('elselectedShell').value;
this.shellImage.src = `larry_photos/shells/${shellSelection}.png`;
}
applyBackground() {
const backgroundSelection = document.getElementById('elselectedBackground').value;
this.backgroundImage.src = `larry_photos/backgrounds/${backgroundSelection}.png`;
}
}
class PolyTwistColourWidth extends BaseShape {
constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
super();
this.sides = sides;
this.width = width;
this.line_width = line_width;
this.depth = depth;
this.rotation = rotation;
this.speedMultiplier = speedMultiplier;
this.colour1 = colour1;
this.colour2 = colour2;
}
draw(rotation) {
rotation *= (this.speedMultiplier / 100)
let out_angle = 0;
const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
if (scopeAngle < innerAngle / 2) {
out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
} else {
out_angle = -innerAngle / (2 * Math.cos(((2 * Math.PI) / 3) - ((2 * Math.PI * scopeAngle) / (3 * innerAngle)))) + (innerAngle * 3) / 2;
}
let minWidth = Math.sin(rad(innerAngle / 2)) * (0.5 / Math.tan(rad(innerAngle / 2))) * 2;
let widthMultiplier = minWidth / Math.sin(Math.PI / 180 * (90 + innerAngle / 2 - out_angle + innerAngle * Math.floor(out_angle / innerAngle)));
for (let i = 0; i < this.depth; i++) {
const fraction = i / this.depth;
const ncolour = LerpHex(this.colour1, this.colour2, fraction);
DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
}
}
}
class FloralPhyllo extends BaseShape {
constructor(width, depth, start, colour1, colour2) {
super();
this.width = width;
this.depth = depth;
this.start = start;
this.colour1 = colour1;
this.colour2 = colour2;
this.speedMultiplier = 500;
}
draw(rotation) {
rotation *= (this.speedMultiplier / 500)
rotation += this.start
// var c = 24; //something to do with width. but not width
var c = 1; //something to do with width. but not width
//dont make larger than 270 unless altering the number of colours in lerpedColours
for (let n = this.depth; n > 0; n -= 1) {
let colVal = waveNormal(n, this.depth)
let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
const a = n * rotation / 1000; //137.5;
const r = c * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
drawEyelid(n * 2.4 + 40, x, y, ncolour);
}
}
}
class Spiral1 extends BaseShape {
constructor(sides, width, colour) {
super();
this.sides = sides;
this.width = width;
this.colour = colour;
}
draw(rotation) {
rotation *= (this.speedMultiplier / 100)
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
var piv = 360 / this.sides;
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
var end = 0;
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot);
ctx.lineWidth = 5
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt + rad(rotation) - (stt - end) / 2, end + rad(rotation) + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt - rad(rotation), end - (end - stt) / 2 + rad(n) - rad(rotation), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
stt = end + -(rad(rot - piv)) //+rad(30);
}
}
}
class FloralAccident extends BaseShape {
constructor(sides, width, colour) {
super();
this.sides = sides;
this.width = width;
this.colour = colour;
}
draw(rotation) {
rotation *= (this.speedMultiplier / 100)
var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
var piv = 360 / this.sides;
var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
var end = 0;
var n = this.width / ((this.width / 10) * (this.width / 10)) //pixel correction for mid leaf
for (let i = 1; i < this.sides + 1; i++) {
end = stt + rad(rot);
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i + rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i + rotation)) * this.width, this.width, stt - (stt - end + rad(rotation)) / 2, end + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
ctx.beginPath();
ctx.arc(centerX + Math.cos(rad(90 + piv * i - rotation)) * this.width, centerY + Math.sin(rad(90 + piv * i - rotation)) * this.width, this.width, stt, end - (end - stt - rad(rotation)) / 2 + rad(n), 0);
ctx.strokeStyle = this.colour;
ctx.stroke();
stt = end + -(rad(rot - piv)) //+rad(30);
}
}
}
class FloralPhyllo_Accident extends BaseShape {
constructor(sides, width, colour1, colour2) {
super();
this.sides = sides;
this.width = width;
this.colour1 = colour1;
this.colour2 = colour2;
}
draw(rotation) {
rotation *= (this.speedMultiplier / 100)
var c = 24; //something to do with width. but not width
for (let n = 0; n < 300; n += 1) {
let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
let a = n * (rotation / 1000 + 100); //137.5;
let r = c * Math.sqrt(n);
let x = r * Math.cos(a) + centerX;
let y = r * Math.sin(a) + centerY;
drawEyelidAccident(x, y);
}
}
}
class Nodal_expanding extends BaseShape {
constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
super();
this.expand = expand;
this.points = points;
this.start = start;
this.line_width = line_width;
this.colour1 = colour1;
this.colour2 = colour2;
this.colour_change = colour_change
}
draw(rotation) {
rotation *= (this.speedMultiplier / 1000)
var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
var length = this.expand;
for (let z = 1; z <= this.points; z++) { //why specifically 2500
ctx.beginPath();
let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
length += this.expand;
ctx.lineWidth = this.line_width;//try 1
ctx.strokeStyle = ncolour;
ctx.lineCap = "round"
// ctx.strokeStyle = colourToText(ncolour);
console.log(ncolour)
ctx.stroke();
}
}
}
class Phyllotaxis extends BaseShape {
constructor(width, start, nMax, wave, colour1, colour2) {
super();
this.width = width;
this.start = start;
this.nMax = nMax;
this.wave = wave;
this.colour1 = colour1;
this.colour2 = colour2;
}
drawWave(angle) {
angle /= 1000
const startColor = [45, 129, 252];
const endColor = [252, 3, 98];
const distanceMultiplier = 3;
const maxIterations = 200;
// angle=0;
for (let n = 0; n < maxIterations; n++) {
ctx.beginPath();
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
// const nAngle = n* angle ;
// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
const radius = distanceMultiplier * n;
const xCoord = radius * Math.cos(nAngle) + centerX;
const yCoord = radius * Math.sin(nAngle) + centerY;
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(nColor);
ctx.fill();
}
}
drawSpiral(angle) {
angle /= 5000
const startColor = [45, 129, 252];
const endColor = [252, 3, 98];
const distanceMultiplier = 2;
const maxIterations = 1000;
for (let n = 0; n < maxIterations; n++) {
const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
const nAngle = n * angle + Math.sin(angle * n * 2);
const radius = distanceMultiplier * n;
const xCoord = radius * Math.cos(nAngle) + centerX;
const yCoord = radius * Math.sin(nAngle) + centerY;
ctx.beginPath();
ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
ctx.fillStyle = colourToText(nColor);
ctx.fill();
}
}
// Draw_nodal(300, 100, 31, rotation, "blue");
draw(rotation) {
rotation *= (this.speedMultiplier / 300)
rotation += this.start
const sizeMultiplier = this.nMax / (5 - 3)
if (this.wave === 1) {
this.drawWave(rotation)
}
else if (this.wave === 2) {
this.drawSpiral(rotation)
}
else {
for (let n = 0; n < this.nMax; n += 1) {
const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
const a = n * (rotation / 1000)//137.5;
const r = this.width * Math.sqrt(n);
const x = r * Math.cos(a) + centerX;
const y = r * Math.sin(a) + centerY;
ctx.beginPath();
ctx.arc(x, y, (n / sizeMultiplier) + 3, 0, 2 * Math.PI);
ctx.fillStyle = ncolour;
// ctx.fillStyle = colourToText(ncolour);
ctx.fill();
// console.log(this.c)
}
}
}
}
class SquareTwist_angle extends BaseShape {
constructor(width, line_width, colour1) {
super();
this.width = width;
this.line_width = line_width;
this.colour1 = colour1;
}
drawSquare(angle, size, colour) {
ctx.save();
ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
ctx.rotate(rad(angle + 180));
ctx.beginPath();
ctx.strokeStyle = colour;
ctx.lineWidth = this.line_width;
ctx.rect(-size / 2, -size / 2, size, size);
ctx.stroke();
ctx.restore();
}
// DrawSquareTwist_angle(400,0,rotation,"red")
draw(rotation) {
rotation *= (this.speedMultiplier / 100)
let out_angle = rotation;
let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
for (let i = 0; i < 25; i++) {
this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
}
}
}
class CircleExpand extends BaseShape {
constructor(nCircles, gap, linear, heart, colour1, colour2) {
super();
this.nCircles = nCircles;
this.gap = gap;
this.linear = linear;
this.heart = heart;
this.colour1 = colour1;
this.colour2 = colour2
}
lerpColor(a, b, amount) {
var ah = +a.replace('#', '0x'),
ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
bh = +b.replace('#', '0x'),
br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
rr = ar + amount * (br - ar),
rg = ag + amount * (bg - ag),
rb = ab + amount * (bb - ab);
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
}
arraySort(x, y) {
if (x.r > y.r) {
return 1;
}
if (x.r < y.r) {
return -1;
}
return 0;
}
drawHeart(w, colour) {
// var w = 200
ctx.strokeStyle = "black";
ctx.fillStyle = colour;
ctx.lineWidth = 1;
var x = centerX - w / 2;
let y = centerY - w / 2
ctx.beginPath();
ctx.moveTo(x, y + w / 4);
ctx.quadraticCurveTo(x, y, x + w / 4, y);
ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
ctx.lineTo(x + w / 2, y + w);
ctx.lineTo(x + w / 4, y + w * 3 / 4);
ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
ctx.stroke();
ctx.fill();
}
draw(rotation) {
rotation *= (0.9)
ctx.strokeWeight = 1;
ctx.lineWidth = 1;
let arrOfWidths = []
let arrOfco = []
let intRot;
if (this.linear) {
intRot = Math.floor(rotation * 30) / 100
}
else {
intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
}
for (let i = 0; i < this.nCircles; i++) {
const width = this.gap * ((intRot + i) % this.nCircles);
const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
arrOfWidths.push({ r: width, c: colour });
}
let newArr = arrOfWidths.sort(this.arraySort)
for (let i = this.nCircles - 1; i >= 0; i--) {
let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
if (this.heart) {
this.drawHeart(newArr[i].r, newColour)
}
else {
ctx.beginPath();
ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
ctx.fillStyle = newColour;
ctx.fill();
ctx.stokeStyle = "black";
ctx.stroke();
}
}
}
}
class EyePrototype extends BaseShape {
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
super();
this.x = x;
this.y = y;
this.rotate = rotate;
this.flip = flip
this.width = width;
this.blink_speed = blink_speed;
this.line_width = line_width;
this.step = 0;
this.opening = true;
this.counter = 0;
this.cooldown = 0;
this.draw_spiral = draw_spiral;
this.spiral_full = spiral_full;
this.draw_pupil = draw_pupil;
this.draw_expand = draw_expand;
this.draw_hypno = draw_hypno;
this.colourPupil = colourPupil;
this.colourSpiral = colourSpiral;
this.colourExpand = colourExpand;
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
}
drawEyelid(rotation) {
ctx.strokeStyle = "orange";
let relCenterX = centerX + this.x;
let relCenterY = centerY + this.y;
rotation *= (this.speedMultiplier / 100)
ctx.lineWidth = 1;
ctx.beginPath();
let newPoint = 0
let newPoint1 = 0
let addedRotate = this.flip ? 90 : 0
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
ctx.stroke();
}
eyelidCut(rotation) {
let relCenterX = centerX + this.x;
let relCenterY = centerY + this.y;
let newPoint = 0
let newPoint1 = 0
let addedRotate = this.flip ? 90 : 0
// ctx.lineWidth = 1;
let squarePath = new Path2D();
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
ctx.clip(squarePath);
}
drawGrowEye(step) {
// console.log(step)
ctx.strokeStyle = this.colourExpand
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
ctx.stroke();
}
drawCircle(step) {
ctx.strokeStyle = this.colourPupil
ctx.beginPath();
ctx.lineWidth = 5;
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
ctx.stroke();
}
drawSpiral(step) {
ctx.strokeStyle = this.colourSpiral;
let a = 1
let b = 5
ctx.moveTo(centerX, centerY);
ctx.beginPath();
let max = this.spiral_full ? this.width : this.width / 2
for (let i = 0; i < max; i++) {
let angle = 0.1 * i;
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
ctx.lineTo(x + this.x, y + this.y);
}
ctx.lineWidth = 3;
ctx.stroke();
}
stepFunc() {
if (this.cooldown != 0) {
this.cooldown--;
} else {
if (this.opening == true) {
if (this.step >= 200) {
this.cooldown = 200;
this.opening = false;
this.step -= this.blink_speed;
} else {
this.step += this.blink_speed;
}
} else {
if (this.step <= 0) {
this.opening = true;
this.step += this.blink_speed;
} else {
this.step -= this.blink_speed;
}
}
}
}
draw(rotation) {
let speedMult = 50
console.log(this.blink_speed)
let waitTime = this.blink_speed
let cap = 200
let d = waitTime * speedMult * 10
let a = cap * 2 + d
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
ctx.fillStyle = "black";
ctx.save();
this.drawEyelid(outputRotation);
// squareCut();
this.eyelidCut(outputRotation);
// console.log(Math.floor(this.counter % this.width / 2))
if (Math.floor(this.counter % (this.width / 4)) === 0) {
this.counter = 0;
}
ctx.fillStyle = "black";
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
if (this.draw_expand) {
this.drawGrowEye(this.width / 4 + this.counter);
}
if (this.draw_hypno) {
this.centerPulse.draw(rotation)
}
if (this.draw_spiral) {
this.drawSpiral(rotation)
}
if (this.draw_pupil) {
this.drawCircle(this.width / 4);
}
ctx.restore();
this.stepFunc();
this.counter++;
}
}
class MaryFace extends BaseShape {
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
super();
this.x1 = x1;
this.y1 = y1;
this.rotate1 = rotate1;
this.width1 = width1;
this.x2 = x2;
this.y2 = y2;
this.rotate2 = rotate2;
this.width2 = width2;
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
}
draw(rotation) {
let img = new Image();
img.src = "maryFace.png";
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
this.eye1.draw(rotation);
this.eye2.draw(rotation);
this.eye3.draw(rotation);
}
}
class NewWave extends BaseShape {
constructor(width, sides, step, lineWidth, limiter) {
super();
this.width = width
this.sides = sides;
this.step = step;
this.lineWidth = lineWidth;
this.limiter = limiter;
}
draw(rotation) {
rotation *= this.speedMultiplier / 400
ctx.lineWidth = this.lineWidth
for (let j = 0; j < this.sides; j++) {
const radRotation = rad(360 / this.sides * j)
const inverter = 1 - (j % 2) * 2
let lastX = centerX
let lastY = centerY
for (let i = 0; i < this.width; i += this.step) {
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.strokeStyle = colourToText(lerpRGB([255, 51, 170], [51, 170, 255], i / this.width))
const x = i
const y = (Math.sin(-i * inverter / 30 + rotation * inverter) * i / (this.limiter / 100))
const xRotated = x * Math.cos(radRotation) - y * Math.sin(radRotation)
const yRotated = x * Math.sin(radRotation) + y * Math.cos(radRotation)
lastX = centerX + xRotated;
lastY = centerY + yRotated;
ctx.lineTo(centerX + xRotated, centerY + yRotated);
ctx.stroke();
}
}
}
}