From 906eeeb5e11b7486d534dc7e4011e01bf05d7094 Mon Sep 17 00:00:00 2001
From: Sam <34695753+SamEyeBam@users.noreply.github.com>
Date: Mon, 3 Jan 2022 10:00:37 +1300
Subject: [PATCH] initial commit
---
animate 0.2/animate 0.1/animation.html | 521 +++++++++++++++++++++++++
animate 0.2/css/styles.css | 13 +
animate 0.2/index.html | 17 +
animate 0.2/js/index.js | 141 +++++++
animate 0.2/js/math.js | 81 ++++
animate 0.2/js/objects.js | 460 ++++++++++++++++++++++
6 files changed, 1233 insertions(+)
create mode 100644 animate 0.2/animate 0.1/animation.html
create mode 100644 animate 0.2/css/styles.css
create mode 100644 animate 0.2/index.html
create mode 100644 animate 0.2/js/index.js
create mode 100644 animate 0.2/js/math.js
create mode 100644 animate 0.2/js/objects.js
diff --git a/animate 0.2/animate 0.1/animation.html b/animate 0.2/animate 0.1/animation.html
new file mode 100644
index 0000000..268acab
--- /dev/null
+++ b/animate 0.2/animate 0.1/animation.html
@@ -0,0 +1,521 @@
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/animate 0.2/css/styles.css b/animate 0.2/css/styles.css
new file mode 100644
index 0000000..a91e757
--- /dev/null
+++ b/animate 0.2/css/styles.css
@@ -0,0 +1,13 @@
+body {
+ height: 100vh;
+ min-height: 100vh;
+ margin: 0;
+}
+
+
+#mainCanvas {
+ width: 100%;
+ height: 100%;
+ min-height: 100vh;
+ background-color: black;
+}
\ No newline at end of file
diff --git a/animate 0.2/index.html b/animate 0.2/index.html
new file mode 100644
index 0000000..f5ef239
--- /dev/null
+++ b/animate 0.2/index.html
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+ Document
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/animate 0.2/js/index.js b/animate 0.2/js/index.js
new file mode 100644
index 0000000..3b6bbd9
--- /dev/null
+++ b/animate 0.2/js/index.js
@@ -0,0 +1,141 @@
+//jshint esversion:8
+i = 0;
+const canvas = document.getElementById("mainCanvas");
+canvas.width = canvas.clientWidth;
+canvas.height = canvas.clientHeight;
+var ctx = canvas.getContext("2d");
+centerX = canvas.width / 2;
+centerY = canvas.height / 2;
+let DEBUGTools = new DebugTools(ctx, centerX, centerY);
+let testPoly = new RandomPolygon(ctx, 300, centerX, centerY, 6, "crimson");
+let testSquare = new Square(
+ ctx,
+ 500,
+ centerX,
+ centerY,
+ 0,
+ 0,
+ 0,
+ 0,
+ "blueViolet",
+ false
+);
+let testCube = new Cube(
+ ctx,
+ 500,
+ centerX,
+ centerY,
+ 0,
+ 0,
+ 0,
+ 0,
+ "blueViolet",
+ false
+);
+let testTet = new Tetrahedron(
+ ctx,
+ 300,
+ centerX,
+ centerY,
+ 0,
+ 0,
+ 0,
+ 0,
+ "blueViolet",
+ false
+);
+
+let tetArray = [];
+// for (let i = 0; i < 100; i++) {
+// tetArray.push(
+// new Tetrahedron(
+// ctx,
+// 300 - i * (300/100),
+// centerX,
+// centerY + 140,
+// 0,
+// 45,
+// 0,
+// 35.264,
+// "rgb(" + (255 - i * (255/100)) + ", 0, 0)",
+// false
+// )
+// );
+// }
+
+// testTet.rotateSetOrg(60,0,35.264);
+// testTet.rotateAddY(15);
+// testTet.rotateAddX(15);
+// testCube.rotateSetOrg(45,0,35.264);
+// testTet.globalY +=140;
+// testTet.rotateAddY(15);
+
+tetArray.push(
+ new Tetrahedron(
+ ctx,
+ 200,
+ centerX,
+ centerY,
+ 0,
+ 0,
+ 0,
+ 0,
+ "rgb(255, 0, 0)",
+ false
+ )
+);
+tetArray.push(
+ new Tetrahedron(
+ ctx,
+ 115,
+ centerX,
+ centerY,
+ 0,
+ 0,
+ 0,
+ 0,
+ "rgb(200, 0, 0)",
+ false
+ )
+);
+
+let drawStack = [];
+// drawStack.push(testTet);
+drawStack.push(...tetArray);
+
+// drawStack[0].rotateAddY(30);
+drawStack[1].rotateAddY(45);
+drawStack[1].rotateAddX(35.264);
+drawStack[1].rotateAddZ(30);
+drawStack[0].rotateAddY(45);
+drawStack[0].rotateAddX(35.264);
+function main() {
+ setTimeout(() => {
+ main();
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ // drawStack[1].rotateAddX(1);
+ // drawStack[1].rotateAddY(1);
+ // drawStack[1].rotateAddZ(.2);
+
+ // for (let i = 0; i < drawStack.length; i++) {
+ // drawStack[i].rotateAddY(0.005*(i+1));
+
+ // }
+
+ // drawStack.push(testCube);
+ // testTet.rotateAddX(.3);
+ // testTet.rotateAddY(.05);
+ // testTet.rotateAddZ(.5);
+
+ // testCube.rotateAddX(1);
+ // testCube.rotateAddY(1);
+ // testCube.rotateAddZ(1);
+
+ for (let i = 0; i < drawStack.length; i++) {
+ drawStack[i].draw();
+ }
+ DEBUGTools.drawCenter(50);
+ }, 1000 / 60);
+}
+
+window.onload = main;
diff --git a/animate 0.2/js/math.js b/animate 0.2/js/math.js
new file mode 100644
index 0000000..a3fb25e
--- /dev/null
+++ b/animate 0.2/js/math.js
@@ -0,0 +1,81 @@
+function degToRad(deg) {
+ return (deg * Math.PI) / 180;
+}
+
+function rotateMatrix2d(p, angle) {
+ // cos0 sin0
+ // -sin0 cos0
+ const angleD = degToRad(angle);
+ const r = [
+ [Math.cos(angleD), Math.sin(angleD)],
+ [-Math.sin(angleD), Math.cos(angleD)],
+ ];
+ const newPoint = [
+ p[0] * r[0][0] + p[1] * r[0][1],
+ p[0] * r[1][0] + p[1] * r[1][1],
+ ];
+ return newPoint;
+}
+
+function rotateMatrix3dX(p, angle) {
+ // cos0 sin0
+ // -sin0 cos0
+ const angleD = degToRad(angle);
+ const r = [
+ [1, 0, 0],
+ [0, Math.cos(angleD), -Math.sin(angleD)],
+ [0, Math.sin(angleD), Math.cos(angleD)],
+ ];
+ const newPoint = [
+ p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
+ p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
+ p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
+ ];
+ return newPoint;
+}
+
+function rotateMatrix3dY(p, angle) {
+ // cos0 sin0
+ // -sin0 cos0
+ const angleD = degToRad(angle);
+ const r = [
+ [Math.cos(angleD), 0, Math.sin(angleD)],
+ [0, 1, 0],
+ [-Math.sin(angleD), 0, Math.cos(angleD)],
+ ];
+ const newPoint = [
+ p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
+ p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
+ p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
+ ];
+ return newPoint;
+}
+function rotateMatrix3dZ(p, angle) {
+ // cos0 sin0
+ // -sin0 cos0
+ const angleD = degToRad(angle);
+ const r = [
+ [Math.cos(angleD), -Math.sin(angleD), 0],
+ [Math.sin(angleD), Math.cos(angleD), 0],
+ [0, 0, 1],
+ ];
+ const newPoint = [
+ p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
+ p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
+ p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
+ ];
+ return newPoint;
+}
+
+function projectionOrth(v) {
+ const p = [
+ [1, 0, 0],
+ [0, 1, 0],
+ ];
+
+ const nPoint = [
+ p[0][0] * v[0] + p[0][1] * v[1] + p[0][2] * v[2],
+ p[1][0] * v[0] + p[1][1] * v[1] + p[1][2] * v[2],
+ ];
+ return nPoint;
+}
diff --git a/animate 0.2/js/objects.js b/animate 0.2/js/objects.js
new file mode 100644
index 0000000..f656859
--- /dev/null
+++ b/animate 0.2/js/objects.js
@@ -0,0 +1,460 @@
+// import math from "math.js";
+
+class Cube {
+ constructor(ctx, width, x, y, z, rx, ry, rz, color, solid) {
+ this.ctx = ctx;
+ this.color = color;
+ this.width = width;
+ this.solid = solid;
+ this.maxRadius = this.width / Math.cos(degToRad(45)); //TODO trig
+ this.pointsOrg = [];
+ this.pointsOrg.push([-this.width / 2, -this.width / 2, -this.width / 2]);
+ this.pointsOrg.push([this.width / 2, -this.width / 2, -this.width / 2]);
+ this.pointsOrg.push([this.width / 2, this.width / 2, -this.width / 2]);
+ this.pointsOrg.push([-this.width / 2, this.width / 2, -this.width / 2]);
+
+ this.pointsOrg.push([-this.width / 2, -this.width / 2, this.width / 2]);
+ this.pointsOrg.push([this.width / 2, -this.width / 2, this.width / 2]);
+ this.pointsOrg.push([this.width / 2, this.width / 2, this.width / 2]);
+ this.pointsOrg.push([-this.width / 2, this.width / 2, this.width / 2]);
+
+ this.points = JSON.parse(JSON.stringify(this.pointsOrg));
+ this.centerX = 0;
+ this.centerY = 0;
+ this.globalX = x;
+ this.globalY = y;
+ this.globalZ = z; //might not need
+
+ this.rotX = 0;
+ this.rotY = 0;
+ this.rotZ = 0;
+ }
+ draw() {
+ let projPoints = [];
+ for (let i = 0; i < this.points.length; i++) {
+ projPoints.push(projectionOrth(this.points[i]));
+ }
+
+ if (this.solid) {
+ this.ctx.fillStyle = this.color;
+ } else {
+ this.ctx.strokeStyle = this.color;
+ }
+ this.ctx.beginPath();
+ this.ctx.moveTo(
+ this.globalX + projPoints[0][0],
+ this.globalY + projPoints[0][1]
+ );
+ for (let i = 1; i < 4; i++) {
+ this.ctx.lineTo(
+ this.globalX + projPoints[i][0],
+ this.globalY + projPoints[i][1]
+ );
+ }
+ this.ctx.lineTo(
+ this.globalX + projPoints[0][0],
+ this.globalY + projPoints[0][1]
+ );
+
+ this.ctx.moveTo(
+ this.globalX + projPoints[4][0],
+ this.globalY + projPoints[4][1]
+ );
+ for (let i = 5; i < 8; i++) {
+ this.ctx.lineTo(
+ this.globalX + projPoints[i][0],
+ this.globalY + projPoints[i][1]
+ );
+ }
+ this.ctx.lineTo(
+ this.globalX + projPoints[4][0],
+ this.globalY + projPoints[4][1]
+ );
+
+ for (let i = 0; i < 4; i++) {
+ this.ctx.moveTo(
+ this.globalX + projPoints[i][0],
+ this.globalY + projPoints[i][1]
+ );
+ this.ctx.lineTo(
+ this.globalX + projPoints[i + 4][0],
+ this.globalY + projPoints[i + 4][1]
+ );
+ }
+
+ if (this.solid) {
+ this.ctx.fill();
+ } else {
+ this.ctx.stroke();
+ }
+ }
+ drawCenter(x, y, width, color) {
+ let testLineX = new Line(
+ this.ctx,
+ [x + this.centerX - width, y + this.centerY],
+ [x + this.centerX + width, y + this.centerY],
+ color
+ );
+ let testLineY = new Line(
+ this.ctx,
+ [x + this.centerX, y + this.centerY - width],
+ [x + this.centerX, y + this.centerY + width],
+ color
+ );
+
+ testLineX.draw();
+ testLineY.draw();
+ }
+ rotateAddX(deg) {
+ this.rotX += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dX(this.points[i], deg);
+ }
+ }
+ rotateAddY(deg) {
+ this.rotY += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dY(this.points[i], deg);
+ }
+ }
+ rotateAddZ(deg) {
+ this.rotZ += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dZ(this.points[i], deg);
+ }
+ console.log(this.rotZ);
+ }
+ rotateSetOrg(x, y, z) {
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dX(this.pointsOrg[i], x);
+ }
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dZ(this.pointsOrg[i], y);
+ }
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dZ(this.pointsOrg[i], z);
+ }
+
+ this.points = JSON.parse(JSON.stringify(this.pointsOrg));
+ }
+}
+class Tetrahedron {
+ constructor(ctx, width, x, y, z, rx, ry, rz, color, solid) {
+ this.ctx = ctx;
+ this.color = color;
+ this.width = width;
+ this.solid = solid;
+ this.maxRadius = this.width / Math.cos(degToRad(45)); //TODO trig
+ this.pointsOrg = [];
+ // this.pointsOrg.push([-1 * width, 1 * width, -1 * width]);
+ // this.pointsOrg.push([1 * width, 1 * width, 1 * width]);
+ // this.pointsOrg.push([1 * width, -1 * width, -1 * width]);
+ // this.pointsOrg.push([-1 * width, -1 * width, 1 * width]);
+
+ this.pointsOrg.push([1 * width, 1 * width, 1 * width]);
+ this.pointsOrg.push([1 * width, -1 * width, -1 * width]);
+ this.pointsOrg.push([-1 * width, 1 * width, -1 * width]);
+ this.pointsOrg.push([-1 * width, -1 * width, 1 * width]);
+
+ // this.pointsOrg.push([(8/9)^.5 * width, 0, -1/3 * width]);
+ // this.pointsOrg.push([-(2/9)^.5 * width, (2/3)^.5 * width, -1/3 * width]);
+ // this.pointsOrg.push([-(2/9)^.5 * width, -(2/3)^.5 * width, -1/3 * width]);
+ // this.pointsOrg.push([0,0, 1 * width]);
+
+ this.points = JSON.parse(JSON.stringify(this.pointsOrg));
+ this.centerX = 0;
+ this.centerY = 0;
+ this.globalX = x;
+ this.globalY = y;
+
+ this.rotX = 0;
+ this.rotY = 0;
+ this.rotZ = 0;
+
+ this.rotateSetOrg(rx, ry, rz);
+
+ }
+ draw() {
+ let projPoints = [];
+ for (let i = 0; i < this.points.length; i++) {
+ projPoints.push(projectionOrth(this.points[i]));
+ }
+
+ if (this.solid) {
+ this.ctx.fillStyle = this.color;
+ } else {
+ this.ctx.strokeStyle = this.color;
+ }
+ this.ctx.beginPath();
+ this.ctx.moveTo(
+ this.globalX + projPoints[0][0],
+ this.globalY + projPoints[0][1]
+ );
+ for (let i = 1; i < 3; i++) {
+ this.ctx.lineTo(
+ this.globalX + projPoints[i][0],
+ this.globalY + projPoints[i][1]
+ );
+ }
+ this.ctx.lineTo(
+ this.globalX + projPoints[0][0],
+ this.globalY + projPoints[0][1]
+ );
+ this.ctx.lineTo(
+ this.globalX + projPoints[3][0],
+ this.globalY + projPoints[3][1]
+ );
+ this.ctx.lineTo(
+ this.globalX + projPoints[1][0],
+ this.globalY + projPoints[1][1]
+ );
+ this.ctx.moveTo(
+ this.globalX + projPoints[3][0],
+ this.globalY + projPoints[3][1]
+ );
+ this.ctx.lineTo(
+ this.globalX + projPoints[2][0],
+ this.globalY + projPoints[2][1]
+ );
+
+ if (this.solid) {
+ this.ctx.fill();
+ } else {
+ this.ctx.stroke();
+ }
+ }
+ drawCenter(x, y, width, color) {
+ let testLineX = new Line(
+ this.ctx,
+ [x + this.centerX - width, y + this.centerY],
+ [x + this.centerX + width, y + this.centerY],
+ color
+ );
+ let testLineY = new Line(
+ this.ctx,
+ [x + this.centerX, y + this.centerY - width],
+ [x + this.centerX, y + this.centerY + width],
+ color
+ );
+
+ testLineX.draw();
+ testLineY.draw();
+ }
+
+ rotateAddX(deg) {
+ this.rotX += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dX(this.points[i], deg);
+ }
+ }
+ rotateAddY(deg) {
+ this.rotY += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dY(this.points[i], deg);
+ }
+ }
+ rotateAddZ(deg) {
+ this.rotZ += deg;
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix3dZ(this.points[i], deg);
+ }
+ console.log(this.rotZ);
+ }
+ rotateSetOrg(x, y, z) {
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dX(this.pointsOrg[i], x);
+ }
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dZ(this.pointsOrg[i], y);
+ }
+ for (let i = 0; i < this.points.length; i++) {
+ this.pointsOrg[i] = rotateMatrix3dZ(this.pointsOrg[i], z);
+ }
+
+ this.points = JSON.parse(JSON.stringify(this.pointsOrg));
+ }
+}
+
+class Square {
+ constructor(ctx, width, x, y, color, solid) {
+ this.ctx = ctx;
+ this.color = color;
+ this.width = width;
+ this.solid = solid;
+ this.maxRadius = this.width / Math.cos(degToRad(45));
+ this.points = [];
+ this.points.push([-this.width / 2, -this.width / 2, 0]);
+ this.points.push([this.width / 2, -this.width / 2, 0]);
+ this.points.push([this.width / 2, this.width / 2, 0]);
+ this.points.push([-this.width / 2, this.width / 2, 0]);
+
+ this.centerX = 0;
+ this.centerY = 0;
+ this.globalX = x;
+ this.globalY = y;
+ }
+ draw() {
+ if (this.solid) {
+ this.ctx.fillStyle = this.color;
+ } else {
+ this.ctx.strokeStyle = this.color;
+ }
+ this.ctx.beginPath();
+ this.ctx.moveTo(
+ this.globalX + this.points[0][0],
+ this.globalY + this.points[0][1]
+ );
+ for (let i = 1; i < this.points.length; i++) {
+ this.ctx.lineTo(
+ this.globalX + this.points[i][0],
+ this.globalY + this.points[i][1]
+ );
+ }
+ this.ctx.lineTo(
+ this.globalX + this.points[0][0],
+ this.globalY + this.points[0][1]
+ );
+
+ if (this.solid) {
+ this.ctx.fill();
+ } else {
+ this.ctx.stroke();
+ }
+ }
+ drawCenter(x, y, width, color) {
+ let testLineX = new Line(
+ this.ctx,
+ [x + this.centerX - width, y + this.centerY],
+ [x + this.centerX + width, y + this.centerY],
+ color
+ );
+ let testLineY = new Line(
+ this.ctx,
+ [x + this.centerX, y + this.centerY - width],
+ [x + this.centerX, y + this.centerY + width],
+ color
+ );
+
+ testLineX.draw();
+ testLineY.draw();
+ }
+ rotateAdd(deg) {
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i] = rotateMatrix2d(this.points[i], deg);
+ }
+ }
+ rotateSet(deg) {}
+}
+
+class RandomPolygon {
+ constructor(ctx, width, x, y, sides, color) {
+ this.ctx = ctx;
+ this.color = color;
+ this.sides = sides;
+ this.width = width;
+ this.maxRadius = this.width / Math.cos(degToRad(45));
+ this.points = [];
+ for (let i = 0; i < sides; i++) {
+ const rndNumX = Math.random() * 2 - 1;
+ const rndNumY = Math.random() * 2 - 1;
+ const rndPointX = (this.width * rndNumX) / 2;
+ const rndPointY = (this.width * rndNumY) / 2;
+ this.points.push([Math.round(rndPointX), Math.round(rndPointY)]);
+ }
+ this.globalX = x;
+ this.globalY = y;
+ this.centerX;
+ this.centerY;
+
+ this.findCenter();
+ for (let i = 0; i < this.points.length; i++) {
+ this.points[i][0] -= this.centerX;
+ this.points[i][1] -= this.centerY;
+ }
+ this.findCenter();
+ }
+ draw() {
+ this.ctx.fillStyle = this.color;
+ this.ctx.beginPath();
+ this.ctx.moveTo(
+ this.globalX + this.points[0][0],
+ this.globalY + this.points[0][1]
+ );
+ for (let i = 1; i < this.points.length; i++) {
+ this.ctx.lineTo(
+ this.globalX + this.points[i][0],
+ this.globalY + this.points[i][1]
+ );
+ }
+ this.ctx.fill();
+ }
+ drawCenter(x, y, width, color) {
+ let testLineX = new Line(
+ this.ctx,
+ [x + this.centerX - width, y + this.centerY],
+ [x + this.centerX + width, y + this.centerY],
+ color
+ );
+ let testLineY = new Line(
+ this.ctx,
+ [x + this.centerX, y + this.centerY - width],
+ [x + this.centerX, y + this.centerY + width],
+ color
+ );
+
+ testLineX.draw();
+ testLineY.draw();
+ }
+ findCenter() {
+ let xTot = 0;
+ let yTot = 0;
+ for (let i = 0; i < this.points.length; i++) {
+ xTot += this.points[i][0];
+ yTot += this.points[i][1];
+ }
+ this.centerX = xTot / this.points.length;
+ this.centerY = yTot / this.points.length;
+ }
+}
+
+class Line {
+ constructor(ctx, p1, p2, color) {
+ this.ctx = ctx;
+ this.p1 = p1;
+ this.p2 = p2;
+ this.color = color;
+ }
+ draw() {
+ this.ctx.strokeStyle = this.color;
+ this.ctx.beginPath();
+ this.ctx.moveTo(this.p1[0], this.p1[1]);
+ this.ctx.lineTo(this.p2[0], this.p2[1]);
+ this.ctx.closePath();
+ this.ctx.stroke();
+ }
+}
+
+class DebugTools {
+ constructor(ctx, centerX, centerY) {
+ this.ctx = ctx;
+ this.centerX = centerX;
+ this.centerY = centerY;
+ }
+
+ drawCenter(width) {
+ let centerLineX = new Line(
+ this.ctx,
+ [this.centerX - width, this.centerY],
+ [this.centerX + width, this.centerY],
+ "orange"
+ );
+ let centerLineY = new Line(
+ this.ctx,
+ [this.centerX, this.centerY - width],
+ [this.centerX, this.centerY + width],
+ "orange"
+ );
+ centerLineX.draw();
+ centerLineY.draw();
+ }
+}