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EAT ANiMation, duration is now number of bites. also fixxed timestamp
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@@ -8,7 +8,7 @@ centerY = ctx.canvas.height / 2;
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ctx.imageSmoothingEnabled = false;
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let deg_per_sec = 10;
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let deg_per_sec = 60;
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let targetFps = 60;
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let frameDuration = 1000 / targetFps;
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