circle improvement
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2907100c2d
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553a997d35
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@ -78,10 +78,11 @@ async function fetchConfig(className) {
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{ type: "color", defaultValue: "#00fffb", property: "colourExpand" },
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],
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CircleExpand: [
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{ type: "range", min: 1, max: 800, defaultValue: 400, property: "width" },
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{ type: "range", min: 1, max: 100, defaultValue: 10, property: "squares" },
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{ type: "range", min: 1, max: 10, defaultValue: 1, property: "line_width" },
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{ type: "color", defaultValue: "#2D81FC", property: "colour1" },
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{ type: "range", min: 1, max: 55, defaultValue: 55, property: "nCircles" },
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{ type: "range", min: 1, max: 50, defaultValue: 20, property: "gap" },
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{ type: "range", min: 0, max: 1, defaultValue: 1, property: "linear" },
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{ type: "color", defaultValue: "#fc03cf", property: "colour1" },
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{ type: "color", defaultValue: "#00fffb", property: "colour2" },
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],
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};
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return config[className];
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@ -357,35 +357,66 @@ class rectangle_pattern1 extends BaseShape {
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}
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class CircleExpand extends BaseShape {
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constructor() {
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constructor(nCircles, gap, linear, colour1, colour2) {
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super();
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this.nCircles = nCircles;
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this.gap = gap;
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this.linear = linear;
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this.colour1 = colour1;
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this.colour2 = colour2
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}
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lerpColor(a, b, amount) {
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var ah = +a.replace('#', '0x'),
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ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
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bh = +b.replace('#', '0x'),
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br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
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bh = +b.replace('#', '0x'),
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br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
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}
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}
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arraySort(x, y) {
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if (x.r > y.r) {
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return 1;
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}
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if (x.r < y.r) {
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return -1;
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}
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return 0;
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}
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draw(rotation) {
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const nbCircles = 55
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const gap = 20;
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for (let i = 0; i < nbCircles; i++) {
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ctx.beginPath();
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let intRot = Math.floor(rotation*30)/100
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ctx.arc(centerX, centerY,gap* ((intRot+i)%nbCircles) , 0, 2 * Math.PI);
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// let colourPos = Math.sin((i*(360/nbCircles)-90)+1)/2
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let colourPos = (Math.sin(rad(i*(360/nbCircles)-90))+1)/2
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let newColour = this.lerpColor("#fc03cf","#03fcf0",colourPos)
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console.log(colourPos)
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ctx.strokeStyle = newColour;
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ctx.stroke();
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let arrOfWidths = []
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let arrOfco = []
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let intRot;
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if (this.linear) {
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intRot = Math.floor(rotation * 30) / 100
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}
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else {
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intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
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}
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for (let i = 0; i < this.nCircles; i++) {
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const width = this.gap * ((intRot + i) % this.nCircles);
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const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
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arrOfWidths.push({ r: width, c: colour });
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}
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let newArr = arrOfWidths.sort(this.arraySort)
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for (let i = this.nCircles - 1; i >= 0; i--) {
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ctx.beginPath();
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ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
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let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
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ctx.fillStyle = newColour;
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ctx.fill();
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ctx.beginPath();
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ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
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ctx.stokeStyle = "black";
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ctx.stroke();
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}
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}
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