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Worked on overlay
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81
Overlay tests/js/math.js
Normal file
81
Overlay tests/js/math.js
Normal file
@@ -0,0 +1,81 @@
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function degToRad(deg) {
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return (deg * Math.PI) / 180;
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}
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function rotateMatrix2d(p, angle) {
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// cos0 sin0
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// -sin0 cos0
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const angleD = degToRad(angle);
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const r = [
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[Math.cos(angleD), Math.sin(angleD)],
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[-Math.sin(angleD), Math.cos(angleD)],
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];
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const newPoint = [
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p[0] * r[0][0] + p[1] * r[0][1],
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p[0] * r[1][0] + p[1] * r[1][1],
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];
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return newPoint;
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}
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function rotateMatrix3dX(p, angle) {
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// cos0 sin0
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// -sin0 cos0
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const angleD = degToRad(angle);
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const r = [
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[1, 0, 0],
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[0, Math.cos(angleD), -Math.sin(angleD)],
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[0, Math.sin(angleD), Math.cos(angleD)],
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];
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const newPoint = [
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p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
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p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
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p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
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];
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return newPoint;
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}
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function rotateMatrix3dY(p, angle) {
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// cos0 sin0
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// -sin0 cos0
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const angleD = degToRad(angle);
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const r = [
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[Math.cos(angleD), 0, Math.sin(angleD)],
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[0, 1, 0],
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[-Math.sin(angleD), 0, Math.cos(angleD)],
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];
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const newPoint = [
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p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
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p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
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p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
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];
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return newPoint;
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}
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function rotateMatrix3dZ(p, angle) {
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// cos0 sin0
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// -sin0 cos0
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const angleD = degToRad(angle);
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const r = [
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[Math.cos(angleD), -Math.sin(angleD), 0],
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[Math.sin(angleD), Math.cos(angleD), 0],
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[0, 0, 1],
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];
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const newPoint = [
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p[0] * r[0][0] + p[1] * r[0][1] + p[2] * r[0][2],
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p[0] * r[1][0] + p[1] * r[1][1] + p[2] * r[1][2],
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p[0] * r[2][0] + p[1] * r[2][1] + p[2] * r[2][2],
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];
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return newPoint;
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}
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function projectionOrth(v) {
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const p = [
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[1, 0, 0],
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[0, 1, 0],
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];
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const nPoint = [
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p[0][0] * v[0] + p[0][1] * v[1] + p[0][2] * v[2],
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p[1][0] * v[0] + p[1][1] * v[1] + p[1][2] * v[2],
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];
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return nPoint;
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}
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