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https://github.com/SamEyeBam/animate.git
synced 2025-09-28 15:05:25 +00:00
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This commit is contained in:
@@ -1,6 +1,7 @@
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class BaseShape {
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constructor() {
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this.controls = []; // Keep track of created elements and event listeners
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this.speedMultiplier = 100;
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}
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initialise(config) {
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@@ -8,6 +9,9 @@ class BaseShape {
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const { element, listener } = addControl(item, this);
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this.controls.push({ element, listener });
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}
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const { element, listener } = addControl({ type: "range", min: 1, max: 500, defaultValue: 100, property: "speedMultiplier", }, this);
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this.controls.push({ element, listener });
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}
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remove() {
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@@ -30,20 +34,23 @@ class BaseShape {
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}
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class PolyTwistColourWidth extends BaseShape {
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constructor(sides, width, depth, rotation, colour1, colour2) {
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constructor(sides, width, line_width, depth, rotation, speedMultiplier, colour1, colour2) {
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super();
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this.sides = sides;
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this.width = width;
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this.line_width = line_width;
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this.depth = depth;
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this.rotation = rotation;
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this.speedMultiplier = speedMultiplier;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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draw(innerRotation) {
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let out_angle = 0;
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const innerAngle = 180 - ((this.sides - 2) * 180) / this.sides;
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const scopeAngle = innerRotation - (innerAngle * Math.floor(innerRotation / innerAngle));
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const scopeAngle = rotation - (innerAngle * Math.floor(rotation / innerAngle));
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if (scopeAngle < innerAngle / 2) {
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out_angle = innerAngle / (2 * Math.cos((2 * Math.PI * scopeAngle) / (3 * innerAngle))) - innerAngle / 2;
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@@ -57,28 +64,36 @@ class PolyTwistColourWidth extends BaseShape {
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for (let i = 0; i < this.depth; i++) {
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const fraction = i / this.depth;
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const ncolour = LerpHex(this.colour1, this.colour2, fraction);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour);
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DrawPolygon(this.sides, this.width * widthMultiplier ** i, out_angle * i + this.rotation, ncolour, this.line_width);
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}
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}
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}
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class FloralPhyllo extends BaseShape {
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constructor(width, depth, colour1, colour2) {
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constructor(width, depth, start, colour1, colour2) {
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super();
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this.width = width;
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this.depth = depth;
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this.start = start;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.speedMultiplier = 500;
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}
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draw(angle) {
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draw(rotation) {
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rotation *= (this.speedMultiplier / 500)
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rotation += this.start
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// var c = 24; //something to do with width. but not width
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var c = 1; //something to do with width. but not width
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for (let n = 200; n > 0; n -= 1) {
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const a = n * angle / 1000; //137.5;
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//dont make larger than 270 unless altering the number of colours in lerpedColours
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for (let n = this.depth; n > 0; n -= 1) {
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let colVal = waveNormal(n, this.depth)
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let ncolour = LerpHex(this.colour1, this.colour2, n / this.depth);
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const a = n * rotation / 1000; //137.5;
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const r = c * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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drawEyelid(n * 2.4 + 40, x, y, this.colour1);
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drawEyelid(n * 2.4 + 40, x, y, ncolour);
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}
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}
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}
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@@ -91,6 +106,7 @@ class Spiral1 extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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@@ -127,6 +143,7 @@ class FloralAccident extends BaseShape {
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}
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var rot = Math.round((this.sides - 2) * 180 / this.sides * 2)
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var piv = 360 / this.sides;
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var stt = 0.5 * Math.PI - rad(rot) //+ rad(rotation);
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@@ -162,12 +179,13 @@ class FloralPhyllo_Accident extends BaseShape {
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this.colour2 = colour2;
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}
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draw(angle) {
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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var c = 24; //something to do with width. but not width
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for (let n = 0; n < 300; n += 1) {
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let a = n * (angle / 1000 + 100); //137.5;
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(n / 2)));
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let a = n * (rotation / 1000 + 100); //137.5;
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let r = c * Math.sqrt(n);
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let x = r * Math.cos(a) + centerX;
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let y = r * Math.sin(a) + centerY;
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@@ -178,102 +196,122 @@ class FloralPhyllo_Accident extends BaseShape {
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}
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}
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class Nodal_expanding extends BaseShape {
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constructor(expand, points, line_width, colour1, colour2, colour_change) {
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constructor(expand, points, start, line_width, colour1, colour2, colour_change) {
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super();
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this.expand = expand;
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this.points = points;
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this.start = start;
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this.line_width = line_width;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour_change = colour_change
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}
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draw(step) {
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let colour_change = this.colour_change / 10
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var angle = 360 / this.points * step
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draw(rotation) {
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rotation *= (this.speedMultiplier / 1000)
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var angle = (360 / 3000 * rotation) + this.start //2000 controls speed
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var length = this.expand;
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for (let z = 1; z <= 100; z++) { //why specifically 2500
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for (let z = 1; z <= this.points; z++) { //why specifically 2500
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ctx.beginPath();
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let ncolour = LerpHex(this.colour1, this.colour2, Math.cos(rad(z * colour_change)));
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let ncolour = LerpHex(this.colour1, this.colour2, z / this.points);
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ctx.moveTo(centerX + (Math.cos(rad(angle * (z - 1) + 0)) * (length - this.expand)), centerY + (Math.sin(rad(angle * (z - 1) + 0)) * (length - this.expand)));
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + 0)) * length), centerY + (Math.sin(rad(angle * z + 0)) * length));
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length += this.expand;
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = ncolour;
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ctx.lineCap = "round"
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// ctx.strokeStyle = colourToText(ncolour);
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// console.log(ncolour)
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ctx.stroke();
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}
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}
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}
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class Nodal extends BaseShape {
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constructor(width, points, line_width, step, colour) {
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super();
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this.width = width;
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this.points = points;
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this.line_width = line_width;
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this.step = step;
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this.colour = colour;
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotate) {
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// console.log(rotate)
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var angle = 360 / this.points * this.step
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ctx.beginPath();
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var start_angle = angle;
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var done = false;
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var total_moves = 1;
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ctx.moveTo(centerX + (Math.cos(rad(angle + rotate)) * this.width), centerY + (Math.sin(rad(angle + rotate)) * this.width));
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while (done != true) {
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if ((total_moves * this.step) % this.points != 0) {
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total_moves++
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}
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else {
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total_moves++
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done = true
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}
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}
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for (let z = 1; z <= total_moves; z++) {
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ctx.lineTo(centerX + (Math.cos(rad(angle * z + rotate)) * this.width), centerY + (Math.sin(rad(angle * z + rotate)) * this.width));
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}
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ctx.lineWidth = this.line_width;//try 1
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ctx.strokeStyle = this.colour;
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ctx.stroke();
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}
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}
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class Phyllotaxis extends BaseShape {
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constructor(width, nMax, colour1, colour2) {
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constructor(width, start, nMax, wave, colour1, colour2) {
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super();
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this.width = width;
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this.start = start;
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this.nMax = nMax;
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this.wave = wave;
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this.colour1 = colour1;
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this.colour2 = colour2;
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(angle) {
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drawWave(angle) {
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angle /= 1000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 3;
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const maxIterations = 200;
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// angle=0;
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for (let n = 0; n < maxIterations; n++) {
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ctx.beginPath();
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (angle / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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// const nAngle = n* angle ;
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// const nAngle = n*angle+ Math.sin(rad(n*1+angle*4000))/1 ;
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const nAngle = n * angle + Math.sin(rad(n * 1 + angle * 40000)) / 2;
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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}
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}
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drawSpiral(angle) {
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angle /= 7000
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const startColor = [45, 129, 252];
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const endColor = [252, 3, 98];
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const distanceMultiplier = 2;
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const maxIterations = 1000;
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for (let n = 0; n < maxIterations; n++) {
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const nColor = lerpRGB(startColor, endColor, Math.cos(rad(n / 2)));
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const nAngle = n * angle + Math.sin(angle * n * 2);
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const radius = distanceMultiplier * n;
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const xCoord = radius * Math.cos(nAngle) + centerX;
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const yCoord = radius * Math.sin(nAngle) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = ncolour;
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// ctx.fillStyle = colourToText(ncolour);
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ctx.arc(xCoord, yCoord, 8, 0, 2 * Math.PI);
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ctx.fillStyle = colourToText(nColor);
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ctx.fill();
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// console.log(this.c)
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}
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}
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// Draw_nodal(300, 100, 31, rotation, "blue");
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draw(rotation) {
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rotation *= (this.speedMultiplier / 300)
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rotation += this.start
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if (this.wave === 1) {
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this.drawWave(rotation)
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}
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else if (this.wave === 2) {
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this.drawSpiral(rotation)
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}
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else {
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for (let n = 0; n < this.nMax; n += 1) {
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const ncolour = LerpHex(this.colour1, this.colour2, n / this.nMax);
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// const ncolour = LerpHex(this.colour1, this.colour2, (n/this.nMax)**2);
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const a = n * (rotation / 1000)//137.5;
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const r = this.width * Math.sqrt(n);
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const x = r * Math.cos(a) + centerX;
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const y = r * Math.sin(a) + centerY;
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ctx.beginPath();
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ctx.arc(x, y, 8, 0, 2 * Math.PI);
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ctx.fillStyle = ncolour;
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// ctx.fillStyle = colourToText(ncolour);
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ctx.fill();
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// console.log(this.c)
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}
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}
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}
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}
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class SquareTwist_angle extends BaseShape {
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@@ -295,92 +333,213 @@ class SquareTwist_angle extends BaseShape {
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ctx.restore();
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}
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// DrawSquareTwist_angle(400,0,rotation,"red")
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draw(innerRotation) {
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let out_angle = innerRotation;
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draw(rotation) {
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rotation *= (this.speedMultiplier / 100)
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let out_angle = rotation;
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let widthMultiplier = 1 / (2 * Math.sin(Math.PI / 180 * (130 - out_angle + 90 * Math.floor(out_angle / 90)))) + 0.5
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for (let i = 0; i < 25; i++) {
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this.drawSquare(innerRotation * i, this.width * widthMultiplier ** i, this.colour1)
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this.drawSquare(rotation * i, this.width * widthMultiplier ** i, this.colour1)
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}
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}
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}
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class rectangle_pattern1 extends BaseShape {
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constructor(width, squares, line_width, colour1) {
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class CircleExpand extends BaseShape {
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constructor(nCircles, gap, linear, heart, colour1, colour2) {
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super();
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this.width = width;
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this.squares = squares;
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this.line_width = line_width;
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this.nCircles = nCircles;
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this.gap = gap;
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this.linear = linear;
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this.heart = heart;
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this.colour1 = colour1;
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this.colour2 = colour2
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}
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drawSquare(angle, size, colour) {
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ctx.save();
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ctx.translate(centerX, centerY)//-(Math.sin(rad(angle)) *centerX));
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ctx.rotate(rad(angle + 180));
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ctx.beginPath();
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ctx.strokeStyle = colour;
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ctx.lineWidth = this.line_width;
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ctx.rect(-size / 2, -size / 2, size, size);
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ctx.stroke();
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ctx.restore();
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lerpColor(a, b, amount) {
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var ah = +a.replace('#', '0x'),
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ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
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bh = +b.replace('#', '0x'),
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br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1);
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}
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// Draw_rectangle_pattern1(rotation, squares, 200, "blue");
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draw(rotation) {
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for (let z = 0; z < 360; z += 360 / this.squares) {
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this.drawSquare(z + rotation, this.width, this.colour1);
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arraySort(x, y) {
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if (x.r > y.r) {
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return 1;
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}
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if (x.r < y.r) {
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return -1;
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}
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return 0;
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}
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drawHeart(w, colour) {
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// var w = 200
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ctx.strokeStyle = "black";
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ctx.fillStyle = colour;
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ctx.lineWidth = 1;
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var x = centerX - w / 2;
|
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let y = centerY - w / 2
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ctx.beginPath();
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ctx.moveTo(x, y + w / 4);
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ctx.quadraticCurveTo(x, y, x + w / 4, y);
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ctx.quadraticCurveTo(x + w / 2, y, x + w / 2, y + w / 5);
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ctx.quadraticCurveTo(x + w / 2, y, x + w * 3 / 4, y);
|
||||
ctx.quadraticCurveTo(x + w, y, x + w, y + w / 4);
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ctx.quadraticCurveTo(x + w, y + w / 2, x + w * 3 / 4, y + w * 3 / 4);
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ctx.lineTo(x + w / 2, y + w);
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ctx.lineTo(x + w / 4, y + w * 3 / 4);
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ctx.quadraticCurveTo(x, y + w / 2, x, y + w / 4);
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ctx.stroke();
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ctx.fill();
|
||||
}
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||||
|
||||
draw(rotation) {
|
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rotation *= (0.9)
|
||||
ctx.strokeWeight = 1;
|
||||
ctx.lineWidth = 1;
|
||||
let arrOfWidths = []
|
||||
let arrOfco = []
|
||||
let intRot;
|
||||
if (this.linear) {
|
||||
intRot = Math.floor(rotation * 30) / 100
|
||||
}
|
||||
else {
|
||||
intRot = Math.sin(rad(Math.floor(rotation * 30) / 4)) + rotation / 4
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.nCircles; i++) {
|
||||
const width = this.gap * ((intRot + i) % this.nCircles);
|
||||
const colour = (Math.sin(rad(i * (360 / this.nCircles) - 90)) + 1) / 2
|
||||
arrOfWidths.push({ r: width, c: colour });
|
||||
}
|
||||
|
||||
let newArr = arrOfWidths.sort(this.arraySort)
|
||||
|
||||
for (let i = this.nCircles - 1; i >= 0; i--) {
|
||||
let newColour = this.lerpColor(this.colour1, this.colour2, newArr[i].c)
|
||||
|
||||
if (this.heart) {
|
||||
this.drawHeart(newArr[i].r, newColour)
|
||||
}
|
||||
else {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, newArr[i].r, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = newColour;
|
||||
ctx.fill();
|
||||
ctx.stokeStyle = "black";
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class EyePrototype extends BaseShape {
|
||||
constructor(width, line_width, colour1) {
|
||||
constructor(x, y, rotate, flip, width, blink_speed, draw_spiral, spiral_full, draw_pupil, draw_expand, draw_hypno, line_width, colourPupil, colourSpiral, colourExpand) {
|
||||
super();
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rotate = rotate;
|
||||
this.flip = flip
|
||||
this.width = width;
|
||||
this.blink_speed = blink_speed;
|
||||
this.line_width = line_width;
|
||||
this.colour1 = colour1;
|
||||
this.step = 0;
|
||||
this.speed = 8;
|
||||
this.opening = true;
|
||||
this.counter = 0;
|
||||
this.points = [
|
||||
[50, 250],
|
||||
[450, 250],
|
||||
];
|
||||
this.cooldown = 0;
|
||||
this.draw_spiral = draw_spiral;
|
||||
this.spiral_full = spiral_full;
|
||||
this.draw_pupil = draw_pupil;
|
||||
this.draw_expand = draw_expand;
|
||||
this.draw_hypno = draw_hypno;
|
||||
this.colourPupil = colourPupil;
|
||||
this.colourSpiral = colourSpiral;
|
||||
this.colourExpand = colourExpand;
|
||||
this.centerPulse = new CircleExpand(10, 30, 1, 0, "#2D81FC", "#FC0362")
|
||||
}
|
||||
drawEyelid(step) {
|
||||
drawEyelid(rotation) {
|
||||
ctx.strokeStyle = "orange";
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
rotation *= (this.speedMultiplier / 100)
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.points[0][0], this.points[0][1]);
|
||||
ctx.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]);
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
ctx.moveTo(this.points[0][0], this.points[0][1]);
|
||||
ctx.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]);
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
ctx.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
ctx.stroke();
|
||||
}
|
||||
eyelidCut(step) {
|
||||
eyelidCut(rotation) {
|
||||
let relCenterX = centerX + this.x;
|
||||
let relCenterY = centerY + this.y;
|
||||
let newPoint = 0
|
||||
let newPoint1 = 0
|
||||
let addedRotate = this.flip ? 90 : 0
|
||||
// ctx.lineWidth = 1;
|
||||
let squarePath = new Path2D();
|
||||
squarePath.moveTo(this.points[0][0], this.points[0][1]);
|
||||
squarePath.quadraticCurveTo(250, 250 - step, this.points[1][0], this.points[0][1]);
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, - rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
squarePath.moveTo(this.points[0][0], this.points[0][1]);
|
||||
squarePath.quadraticCurveTo(250, 250 + step, this.points[1][0], this.points[0][1]);
|
||||
newPoint = rotatePoint(- this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.moveTo(relCenterX + newPoint[0], relCenterY + newPoint[1]);
|
||||
newPoint = rotatePoint(0, + rotation / 400 * this.width, this.rotate + addedRotate)
|
||||
newPoint1 = rotatePoint(this.width / 2, 0, this.rotate + addedRotate)
|
||||
squarePath.quadraticCurveTo(relCenterX + newPoint[0], relCenterY + newPoint[1], relCenterX + newPoint1[0], relCenterY + newPoint1[1]);
|
||||
|
||||
ctx.clip(squarePath);
|
||||
}
|
||||
drawGrowEye(step) {
|
||||
console.log(step)
|
||||
ctx.strokeStyle = "aqua";
|
||||
// console.log(step)
|
||||
ctx.strokeStyle = this.colourExpand
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(250, 250, step, 0, 2 * Math.PI);
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
ctx.strokeStyle = "orange";
|
||||
}
|
||||
drawCircle(step) {
|
||||
ctx.strokeStyle = this.colourPupil
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = 5;
|
||||
ctx.arc(250, 250, step, 0, 2 * Math.PI);
|
||||
ctx.arc(centerX + this.x, centerY + this.y, step, 0, 2 * Math.PI);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
drawSpiral(step) {
|
||||
ctx.strokeStyle = this.colourSpiral;
|
||||
let a = 1
|
||||
let b = 5
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.beginPath();
|
||||
let max = this.spiral_full ? this.width : this.width / 2
|
||||
for (let i = 0; i < max; i++) {
|
||||
let angle = 0.1 * i;
|
||||
let x = centerX + (a + b * angle) * Math.cos(angle + step / 2);
|
||||
let y = centerY + (a + b * angle) * Math.sin(angle + step / 2);
|
||||
|
||||
ctx.lineTo(x + this.x, y + this.y);
|
||||
}
|
||||
ctx.lineWidth = 3;
|
||||
ctx.stroke();
|
||||
}
|
||||
stepFunc() {
|
||||
@@ -391,47 +550,54 @@ class EyePrototype extends BaseShape {
|
||||
if (this.step >= 200) {
|
||||
this.cooldown = 200;
|
||||
this.opening = false;
|
||||
this.step -= this.speed;
|
||||
this.step -= this.blink_speed;
|
||||
} else {
|
||||
this.step += this.speed;
|
||||
this.step += this.blink_speed;
|
||||
}
|
||||
} else {
|
||||
if (this.step <= 0) {
|
||||
this.opening = true;
|
||||
this.step += this.speed;
|
||||
this.step += this.blink_speed;
|
||||
} else {
|
||||
this.step -= this.speed;
|
||||
this.step -= this.blink_speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
console.log(this.counter)
|
||||
ctx.strokeStyle = "orange";
|
||||
let speedMult = 50
|
||||
// console.log(this.blink_speed)
|
||||
let waitTime = this.blink_speed
|
||||
let cap = 200
|
||||
let d = waitTime * speedMult * 10
|
||||
let a = cap * 2 + d
|
||||
let outputRotation = Math.min(Math.abs((Math.floor(rotation * speedMult) % a) - a / 2 - d / 2), cap)
|
||||
|
||||
ctx.fillStyle = "black";
|
||||
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
// ctx.fillRect(0, 0, 500, 500);
|
||||
|
||||
// let newPath = new Path2D();
|
||||
// newPath.arc(150, 75, 75, 0, 2 * Math.PI);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.rect(100, 100, 300, 300);
|
||||
ctx.stroke();
|
||||
|
||||
this.drawEyelid(this.step);
|
||||
|
||||
ctx.save();
|
||||
this.drawEyelid(outputRotation);
|
||||
// squareCut();
|
||||
this.eyelidCut(this.step);
|
||||
|
||||
if (this.counter % 100 == 0) {
|
||||
this.eyelidCut(outputRotation);
|
||||
// console.log(Math.floor(this.counter % this.width / 2))
|
||||
if (Math.floor(this.counter % (this.width / 4)) === 0) {
|
||||
this.counter = 0;
|
||||
}
|
||||
this.drawGrowEye(100 + this.counter);
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(this.x - this.width / 2 + centerX, 0, this.width, ctx.canvas.height);
|
||||
if (this.draw_expand) {
|
||||
this.drawGrowEye(this.width / 4 + this.counter);
|
||||
}
|
||||
|
||||
this.drawCircle(100);
|
||||
if (this.draw_hypno) {
|
||||
this.centerPulse.draw(rotation)
|
||||
}
|
||||
if (this.draw_spiral) {
|
||||
this.drawSpiral(rotation)
|
||||
}
|
||||
if (this.draw_pupil) {
|
||||
this.drawCircle(this.width / 4);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
|
||||
@@ -439,4 +605,31 @@ class EyePrototype extends BaseShape {
|
||||
this.counter++;
|
||||
}
|
||||
}
|
||||
class MaryFace extends BaseShape {
|
||||
constructor(x1, y1, rotate1, width1, x2, y2, rotate2, width2) {
|
||||
super();
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
this.rotate1 = rotate1;
|
||||
this.width1 = width1;
|
||||
this.x2 = x2;
|
||||
this.y2 = y2;
|
||||
this.rotate2 = rotate2;
|
||||
this.width2 = width2;
|
||||
this.eye1 = new EyePrototype(x1, y1, rotate1, 0, width1, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye2 = new EyePrototype(x2, y2, rotate2, 0, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
// this.eye3 = new EyePrototype(112, -280, rotate2+2,1, width2, 10, 1, 1, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")
|
||||
this.eye3 = new EyePrototype(110, -280, rotate2 + 2, 1, width2, 10, 1, 1, 0, 0, 0, 1, "#00fffb", "#00fffb", "#00fffb")//maybe
|
||||
}
|
||||
|
||||
draw(rotation) {
|
||||
let img = new Image();
|
||||
img.src = "maryFace.png";
|
||||
|
||||
ctx.drawImage(img, centerX - img.width / 2, centerY - img.height / 2);
|
||||
this.eye1.draw(rotation);
|
||||
this.eye2.draw(rotation);
|
||||
this.eye3.draw(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user