var changes
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@ -28,7 +28,7 @@
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render();
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render();
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render_clear();
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render_clear();
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Draw_Spiral_Pattern(5, 200, rotation, centerX, centerY, 'red')
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Draw_Spiral_Pattern(3, 200, rotation, centerX, centerY, 'red')
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}, 1000 / fps);
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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@ -33,8 +33,8 @@
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let colour1 = [137, 54, 255];
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let colour1 = [137, 54, 255];
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let colour2 = [158, 255, 54];
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let colour2 = [158, 255, 54];
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// Draw_nodal_expanding(5, 100000, rotation * 2 + 33000,0, colour1, colour2, 0.5, 2)
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Draw_nodal_expanding(5, 100000, rotation * 2 + 33000,0, colour1, colour2, 0.5, 2)
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Draw_nodal_expanding(5, 10000, rotation, 0, colour1, colour2, 1, 2)
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// Draw_nodal_expanding(5, 10000, rotation, 0, colour1, colour2, 1, 2)
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console.log(rotation)
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console.log(rotation)
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}, 1000 / fps);
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}, 1000 / fps);
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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rotation += deg_per_sec / fps; // was = j = angle, now = rotation
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@ -22,7 +22,7 @@
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rotation = 0; //was = j = angle
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rotation = 0; //was = j = angle
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currentFrame = 0; //was = i
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currentFrame = 0; //was = i
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let depth = 20 //custom to npoly twist
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let depth = 80 //custom to npoly twist
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function render() {
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function render() {
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if (currentFrame < time / (1 / fps)) {
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if (currentFrame < time / (1 / fps)) {
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@ -33,7 +33,7 @@
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colour2 = [255, 0, 0];
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colour2 = [255, 0, 0];
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colour1 = [0, 0, 0];
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colour1 = [0, 0, 0];
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DrawPolyTwistColour_angle(3,400,-90,rotation/20,colour1, colour2)
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DrawPolyTwistColour_angle(8,400,-90,rotation/10,colour1, colour2)
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// DrawPolyTwist_angle(15,400,-90,rotation/20,"red")
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// DrawPolyTwist_angle(15,400,-90,rotation/20,"red")
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// DrawPolyTwistColour_width(4,400,-45,rotation/4,colour1,colour2)
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// DrawPolyTwistColour_width(4,400,-45,rotation/4,colour1,colour2)
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// DrawPolyTwist_width(10,400,-90,rotation/20,"red")
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// DrawPolyTwist_width(10,400,-90,rotation/20,"red")
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