Wild new animation
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@ -12,6 +12,7 @@
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<div id="toolbar">
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<br>
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<select id="shape-selector">
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<option value="NewWave">NewWave</option>
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<option value="EyePrototype">EyePrototype</option>
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<option value="Nodal_expanding">Nodal_expanding</option>
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<option value="MaryFace">MaryFace</option>
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@ -92,12 +92,19 @@ async function fetchConfig(className) {
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{ type: "range", min: -180, max: 180, defaultValue: 18, property: "rotate2" },
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{ type: "range", min: 0, max: 400, defaultValue: 160, property: "width2" },
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],
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NewWave: [
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{ type: "range", min: 300, max: 600, defaultValue: 342, property: "width" },
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{ type: "range", min: 2, max: 40, defaultValue: 4, property: "sides" },
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{ type: "range", min: 1, max: 100, defaultValue: 1, property: "step" },
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{ type: "range", min: 1, max: 10, defaultValue: 4, property: "lineWidth" },
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{ type: "range", min: 100, max: 1000, defaultValue: 100, property: "limiter" },
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],
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};
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return config[className];
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}
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function addControl(item, instance) {
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console.log(item);
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// console.log(item);
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let parentDiv = document.getElementById("custom");
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let title = document.createElement("p");
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@ -18,6 +18,7 @@ render_clear();
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let drawObj = null;
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function createInstance(className, args) {
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const classMap = {
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NewWave: NewWave,
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PolyTwistColourWidth: PolyTwistColourWidth,
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FloralPhyllo: FloralPhyllo,
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Spiral1: Spiral1,
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@ -634,4 +634,41 @@ class MaryFace extends BaseShape {
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this.eye3.draw(rotation);
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}
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}
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class NewWave extends BaseShape {
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constructor(width,sides,step,lineWidth,limiter) {
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super();
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this.width = width
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this.sides = sides;
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this.step = step;
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this.lineWidth = lineWidth;
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this.limiter = limiter;
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}
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draw(rotation) {
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rotation *= this.speedMultiplier/400
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ctx.lineWidth = this.lineWidth
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for (let j = 0; j < this.sides; j++) {
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const radRotation = rad(360/this.sides*j)
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const inverter = 1-(j%2)*2
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let lastX = centerX
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let lastY = centerY
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for (let i = 0; i < this.width; i += this.step) {
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ctx.beginPath();
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ctx.moveTo(lastX, lastY);
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ctx.strokeStyle = colourToText(lerpRGB([255,51,170],[51,170,255],i/this.width))
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const x = i
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const y = (Math.sin(-i*inverter / 30 + rotation*inverter) * i/(this.limiter/100))
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const xRotated = x * Math.cos(radRotation) - y * Math.sin(radRotation)
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const yRotated = x * Math.sin(radRotation) + y * Math.cos(radRotation)
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lastX= centerX + xRotated;
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lastY= centerY + yRotated;
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ctx.lineTo(centerX + xRotated, centerY + yRotated);
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ctx.stroke();
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}
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}
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}
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}
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