animate/Larry the snail/js/index.js

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JavaScript
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//jshint esversion:8
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
centerX = ctx.canvas.width / 2;
centerY = ctx.canvas.height / 2;
ctx.imageSmoothingEnabled = false;
let deg_per_sec = 60;
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let targetFps = 60;
let frameDuration = 1000 / targetFps;
let lastTimestamp = 0;
let trueTimestamp = 0;
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let rotation = 0; //was = j = angle
let paused = false;
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render_clear();
let drawObj = null;
function createInstance(className, args) {
const classMap = {
Larry: Larry,
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// Add more class constructors here as needed
};
if (classMap.hasOwnProperty(className)) {
return new classMap[className](...args);
} else {
throw new Error(`Unknown class name: ${className}`);
}
}
async function updateDrawObj() {
const shapeSelector = document.getElementById("shape-selector");
const selectedShape = shapeSelector.value;
const config = await fetchConfig(selectedShape);
if (drawObj) {
drawObj.remove(); // Remove the previous instance
}
// Initialize the instance without configuration
drawObj = createInstance(selectedShape, []);
// Set up controls and then update instance properties
drawObj.initialise(config);
// Update instance properties based on control values
config.forEach(item => {
if (item.type === "range" || item.type === "dropdown") {
const control = document.getElementById("el" + item.property);
drawObj[item.property] = control.value;
}
});
console.log(drawObj);
}
updateDrawObj();
function render() {
setTimeout(() => {
requestAnimationFrame((timestamp) => {
if (!lastTimestamp) lastTimestamp = timestamp;
const elapsed = timestamp - lastTimestamp;
lastTimestamp = timestamp;
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render_clear();
if (drawObj) {
// drawObj.draw(rotation);
drawObj.draw(elapsed,trueTimestamp);
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}
if (!paused) {
rotation += deg_per_sec / targetFps;
trueTimestamp += elapsed;
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}
ctx.font = "48px serif";
ctx.fillStyle = "white"
ctx.fillText( Math.floor(trueTimestamp) + "ms", centerX-150, centerY+400);
// drawCenter(300)
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});
render();
}, frameDuration);
}
document
.getElementById("shape-selector")
.addEventListener("change", updateDrawObj);
let toolbarShowing = true;
document.addEventListener("keydown", toggleSettings);
function manualToggleSettings() {
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console.log("hi")
toolbarShowing = !toolbarShowing;
let tb = document.getElementById("toolbar");
if (toolbarShowing) {
tb.style.display = "flex";
} else {
tb.style.display = "none";
}
}
function toggleSettings(e) {
if (e.key == "p") {
toolbarShowing = !toolbarShowing;
}
if (e.code === "Space") {
paused = !paused;
}
let tb = document.getElementById("toolbar");
if (toolbarShowing) {
tb.style.display = "flex";
} else {
tb.style.display = "none";
}
}
function TogglePause() {
let pb = document.getElementById("pauseButton");
paused = !paused;
if (paused) {
pb.textContent = "Play";
} else {
pb.textContent = "Pause";
}
}
function Reset() {
rotation = 0; //was = j = angle
currentFrame = 0;
}
function ForwardFrame() {
rotation += deg_per_sec / fps; // was = j = innerRotation, now = rotation
currentFrame += 1; // was = i
}
function BackwardFrame() {
rotation -= deg_per_sec / fps; // was = j = innerRotation, now = rotation
currentFrame -= 1; // was = i
}
function ChangeDegPerSec(newValue) {
deg_per_sec = newValue;
}
window.onload = render;