274 lines
6.8 KiB
JavaScript
274 lines
6.8 KiB
JavaScript
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async function fetchConfig(className) {
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// const config = await $.getJSON("config.json");
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const config = {
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EyePrototype: [
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{ type: "range", min: -20, max: 20, defaultValue: 0, property: "Val1" },
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// { type: "color", defaultValue: "#00fffb", property: "colourPupil" },
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],
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};
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return config[className];
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}
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function addControl(item, instance) {
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console.log(item);
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let parentDiv = document.getElementById("custom");
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let title = document.createElement("p");
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title.innerText = item.property + ": " + item.defaultValue;
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title.id = "elText" + item.property;
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let control = document.createElement("input");
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control.type = item.type;
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if (item.type === "range") {
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control.min = item.min;
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control.max = item.max;
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}
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control.value = item.defaultValue;
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control.className = "control";
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control.id = "el" + item.property;
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const listener = (event) => {
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const newValue = event.target.value;
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instance[item.property] =
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item.type === "range" ? parseInt(newValue, 10) : newValue;
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title.innerText = item.property + ": " + newValue;
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};
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control.addEventListener("input", listener);
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parentDiv.appendChild(title);
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parentDiv.appendChild(control);
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return { element: control, listener };
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}
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function drawEyelid(width, x1, y1, colour) {
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x1 -= centerX;
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y1 -= centerY;
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const angle = Math.atan2(y1, x1);
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const cosAngle = Math.cos(angle);
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const sinAngle = Math.sin(angle);
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const x2 = cosAngle * width;
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const y2 = sinAngle * width;
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const x3Old = width / 2;
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const y3Old = width / 2;
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const x4Old = width / 2;
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const y4Old = -width / 2;
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const x3 = x3Old * cosAngle - y3Old * sinAngle;
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const y3 = x3Old * sinAngle + y3Old * cosAngle;
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const x4 = x4Old * cosAngle - y4Old * sinAngle;
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const y4 = x4Old * sinAngle + y4Old * cosAngle;
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x1 += centerX;
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y1 += centerY;
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const x2Final = x2 + x1;
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const y2Final = y2 + y1;
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const x3Final = x3 + x1;
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const y3Final = y3 + y1;
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const x4Final = x4 + x1;
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const y4Final = y4 + y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final);
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ctx.fillStyle = colour;
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.stroke();
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}
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function drawEyelidAccident(x1, y1) {
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let leafWidth = 120;
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let leafHeight = 60;
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x1 -= centerX;
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y1 -= centerY;
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let angle = Math.atan(y1 / x1);
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// if(angle >=Math.PI){
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// angle -=Math.PI
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// console.log("greater called")
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// }
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angle = Math.abs(angle);
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let x2Old = 0 + leafWidth;
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let y2Old = 0;
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let x3Old = 0 + leafWidth / 2;
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let y3Old = 0 + leafHeight / 2;
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let x4Old = 0 + leafWidth / 2;
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let y4Old = 0 - leafHeight / 2;
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let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle);
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let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle);
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let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle);
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let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle);
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let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle);
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let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle);
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let oldx1 = x1;
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let oldy1 = y1;
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x1 += centerX; // +x2/2
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y1 += centerY; // +x2/2
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x2 += x1;
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y2 += y1;
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x3 += x1;
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y3 += y1;
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x4 += x1;
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y4 += y1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3, y3, x2, y2);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4, y4, x2, y2);
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ctx.fillStyle = "black";
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ctx.fill();
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x3, y3, x2, y2);
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ctx.moveTo(x1, y1);
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ctx.quadraticCurveTo(x4, y4, x2, y2);
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ctx.strokeStyle = "orange";
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ctx.stroke();
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}
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function DrawPolygon(sides, width, rotation, colour, line_width) {
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ctx.beginPath();
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ctx.moveTo(
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centerX + width * Math.cos((rotation * Math.PI) / 180),
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centerY + width * Math.sin((rotation * Math.PI) / 180)
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);
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for (var i = 1; i <= sides; i += 1) {
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ctx.lineTo(
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centerX +
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width *
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Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180),
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centerY +
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width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180)
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);
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}
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ctx.strokeStyle = colour;
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ctx.lineWidth = line_width;
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ctx.stroke();
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}
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function rad(degrees) {
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return (degrees * Math.PI) / 180;
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}
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function colourToText(colour) {
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return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")";
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}
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function waveNormal(x, max) {
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let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
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return val
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}
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function LerpHex(a, b, amount) {
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var ah = parseInt(a.replace(/#/g, ""), 16),
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ar = ah >> 16,
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ag = (ah >> 8) & 0xff,
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ab = ah & 0xff,
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bh = parseInt(b.replace(/#/g, ""), 16),
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br = bh >> 16,
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bg = (bh >> 8) & 0xff,
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bb = bh & 0xff,
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rr = ar + amount * (br - ar),
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rg = ag + amount * (bg - ag),
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rb = ab + amount * (bb - ab);
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return (
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"#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1)
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);
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}
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function LerpRGB(a, b, t) {
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if (t < 0) {
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t *= -1;
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}
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var newColor = [0, 0, 0];
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newColor[0] = a[0] + (b[0] - a[0]) * t;
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newColor[1] = a[1] + (b[1] - a[1]) * t;
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newColor[2] = a[2] + (b[2] - a[2]) * t;
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return newColor;
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}
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function lerpRGB(a, b, t) {
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const result = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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result[i] = (1 - t) * a[i] + t * b[i];
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}
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return result;
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}
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function drawCenter(width) {
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console.log("center?")
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ctx.strokeStyle = "pink";
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ctx.lineWidth = 1
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ctx.beginPath();
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ctx.moveTo(centerX - width, centerY);
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ctx.lineTo(centerX + width, centerY);
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ctx.closePath();
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(centerX, centerY - width);
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ctx.lineTo(centerX, centerY + width);
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ctx.closePath();
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ctx.stroke();
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}
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function render_clear() {
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// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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// ctx.fillStyle = "black";
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// ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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}
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function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
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let xFromC = x - centerXX;
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let yFromC = y - centerYY;
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let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
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// let orgAngle = Math.atan2(yFromC/xFromC)
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let orgAngle = Math.atan2(xFromC, yFromC)
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let tmp = Math.cos(rad(orgAngle - rotation)) * d
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// console.log(Math.cos((-90)*(Math.PI/180)))
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console.log(orgAngle)
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console.log(rad(rotation))
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console.log(Math.cos(orgAngle - rad(rotation)) * d)
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console.log(d)
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// console.log(d)
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let newPointX = Math.cos(orgAngle - rad(rotation+90)) * d + centerXX;
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let newPointY = Math.sin(orgAngle - rad(rotation+90)) * d + centerYY;
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return [newPointX, newPointY]
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}
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function rotatePoint(x,y,rotation){
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let nCos = Math.cos(rad(rotation))
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// console.log(nCos*(180/Math.PI))
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// console.log(rad(rotation))
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let nSin = Math.sin(rad(rotation))
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let newX = x*nCos - y*nSin
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let newY = y*nCos + x*nSin
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return [newX,newY]
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}
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