animate/webGl/my-threejs-test/node_modules/three/examples/jsm/webxr/XRHandMeshModel.js

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2024-06-24 09:24:00 +00:00
import { GLTFLoader } from '../loaders/GLTFLoader.js';
const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
class XRHandMeshModel {
constructor( handModel, controller, path, handedness, loader = null, onLoad = null ) {
this.controller = controller;
this.handModel = handModel;
this.bones = [];
if ( loader === null ) {
loader = new GLTFLoader();
loader.setPath( path || DEFAULT_HAND_PROFILE_PATH );
}
loader.load( `${handedness}.glb`, gltf => {
const object = gltf.scene.children[ 0 ];
this.handModel.add( object );
const mesh = object.getObjectByProperty( 'type', 'SkinnedMesh' );
mesh.frustumCulled = false;
mesh.castShadow = true;
mesh.receiveShadow = true;
const joints = [
'wrist',
'thumb-metacarpal',
'thumb-phalanx-proximal',
'thumb-phalanx-distal',
'thumb-tip',
'index-finger-metacarpal',
'index-finger-phalanx-proximal',
'index-finger-phalanx-intermediate',
'index-finger-phalanx-distal',
'index-finger-tip',
'middle-finger-metacarpal',
'middle-finger-phalanx-proximal',
'middle-finger-phalanx-intermediate',
'middle-finger-phalanx-distal',
'middle-finger-tip',
'ring-finger-metacarpal',
'ring-finger-phalanx-proximal',
'ring-finger-phalanx-intermediate',
'ring-finger-phalanx-distal',
'ring-finger-tip',
'pinky-finger-metacarpal',
'pinky-finger-phalanx-proximal',
'pinky-finger-phalanx-intermediate',
'pinky-finger-phalanx-distal',
'pinky-finger-tip',
];
joints.forEach( jointName => {
const bone = object.getObjectByName( jointName );
if ( bone !== undefined ) {
bone.jointName = jointName;
} else {
console.warn( `Couldn't find ${jointName} in ${handedness} hand mesh` );
}
this.bones.push( bone );
} );
if ( onLoad ) onLoad( object );
} );
}
updateMesh() {
// XR Joints
const XRJoints = this.controller.joints;
for ( let i = 0; i < this.bones.length; i ++ ) {
const bone = this.bones[ i ];
if ( bone ) {
const XRJoint = XRJoints[ bone.jointName ];
if ( XRJoint.visible ) {
const position = XRJoint.position;
bone.position.copy( position );
bone.quaternion.copy( XRJoint.quaternion );
// bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
}
}
}
}
}
export { XRHandMeshModel };