105 lines
2.2 KiB
JavaScript
105 lines
2.2 KiB
JavaScript
|
import { Pass } from './Pass.js';
|
||
|
|
||
|
class MaskPass extends Pass {
|
||
|
|
||
|
constructor( scene, camera ) {
|
||
|
|
||
|
super();
|
||
|
|
||
|
this.scene = scene;
|
||
|
this.camera = camera;
|
||
|
|
||
|
this.clear = true;
|
||
|
this.needsSwap = false;
|
||
|
|
||
|
this.inverse = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
||
|
|
||
|
const context = renderer.getContext();
|
||
|
const state = renderer.state;
|
||
|
|
||
|
// don't update color or depth
|
||
|
|
||
|
state.buffers.color.setMask( false );
|
||
|
state.buffers.depth.setMask( false );
|
||
|
|
||
|
// lock buffers
|
||
|
|
||
|
state.buffers.color.setLocked( true );
|
||
|
state.buffers.depth.setLocked( true );
|
||
|
|
||
|
// set up stencil
|
||
|
|
||
|
let writeValue, clearValue;
|
||
|
|
||
|
if ( this.inverse ) {
|
||
|
|
||
|
writeValue = 0;
|
||
|
clearValue = 1;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
writeValue = 1;
|
||
|
clearValue = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
state.buffers.stencil.setTest( true );
|
||
|
state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
|
||
|
state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
|
||
|
state.buffers.stencil.setClear( clearValue );
|
||
|
state.buffers.stencil.setLocked( true );
|
||
|
|
||
|
// draw into the stencil buffer
|
||
|
|
||
|
renderer.setRenderTarget( readBuffer );
|
||
|
if ( this.clear ) renderer.clear();
|
||
|
renderer.render( this.scene, this.camera );
|
||
|
|
||
|
renderer.setRenderTarget( writeBuffer );
|
||
|
if ( this.clear ) renderer.clear();
|
||
|
renderer.render( this.scene, this.camera );
|
||
|
|
||
|
// unlock color and depth buffer and make them writable for subsequent rendering/clearing
|
||
|
|
||
|
state.buffers.color.setLocked( false );
|
||
|
state.buffers.depth.setLocked( false );
|
||
|
|
||
|
state.buffers.color.setMask( true );
|
||
|
state.buffers.depth.setMask( true );
|
||
|
|
||
|
// only render where stencil is set to 1
|
||
|
|
||
|
state.buffers.stencil.setLocked( false );
|
||
|
state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
|
||
|
state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
|
||
|
state.buffers.stencil.setLocked( true );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
class ClearMaskPass extends Pass {
|
||
|
|
||
|
constructor() {
|
||
|
|
||
|
super();
|
||
|
|
||
|
this.needsSwap = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
|
||
|
|
||
|
renderer.state.buffers.stencil.setLocked( false );
|
||
|
renderer.state.buffers.stencil.setTest( false );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { MaskPass, ClearMaskPass };
|