1164 lines
27 KiB
JavaScript
1164 lines
27 KiB
JavaScript
|
import {
|
||
|
BufferAttribute,
|
||
|
BufferGeometry,
|
||
|
Color,
|
||
|
FileLoader,
|
||
|
Float32BufferAttribute,
|
||
|
Loader
|
||
|
} from 'three';
|
||
|
import * as fflate from '../libs/fflate.module.js';
|
||
|
|
||
|
class VTKLoader extends Loader {
|
||
|
|
||
|
constructor( manager ) {
|
||
|
|
||
|
super( manager );
|
||
|
|
||
|
}
|
||
|
|
||
|
load( url, onLoad, onProgress, onError ) {
|
||
|
|
||
|
const scope = this;
|
||
|
|
||
|
const loader = new FileLoader( scope.manager );
|
||
|
loader.setPath( scope.path );
|
||
|
loader.setResponseType( 'arraybuffer' );
|
||
|
loader.setRequestHeader( scope.requestHeader );
|
||
|
loader.setWithCredentials( scope.withCredentials );
|
||
|
loader.load( url, function ( text ) {
|
||
|
|
||
|
try {
|
||
|
|
||
|
onLoad( scope.parse( text ) );
|
||
|
|
||
|
} catch ( e ) {
|
||
|
|
||
|
if ( onError ) {
|
||
|
|
||
|
onError( e );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( e );
|
||
|
|
||
|
}
|
||
|
|
||
|
scope.manager.itemError( url );
|
||
|
|
||
|
}
|
||
|
|
||
|
}, onProgress, onError );
|
||
|
|
||
|
}
|
||
|
|
||
|
parse( data ) {
|
||
|
|
||
|
function parseASCII( data ) {
|
||
|
|
||
|
// connectivity of the triangles
|
||
|
const indices = [];
|
||
|
|
||
|
// triangles vertices
|
||
|
const positions = [];
|
||
|
|
||
|
// red, green, blue colors in the range 0 to 1
|
||
|
const colors = [];
|
||
|
|
||
|
// normal vector, one per vertex
|
||
|
const normals = [];
|
||
|
|
||
|
let result;
|
||
|
|
||
|
// pattern for detecting the end of a number sequence
|
||
|
const patWord = /^[^\d.\s-]+/;
|
||
|
|
||
|
// pattern for reading vertices, 3 floats or integers
|
||
|
const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
|
||
|
|
||
|
// pattern for connectivity, an integer followed by any number of ints
|
||
|
// the first integer is the number of polygon nodes
|
||
|
const patConnectivity = /^(\d+)\s+([\s\d]*)/;
|
||
|
|
||
|
// indicates start of vertex data section
|
||
|
const patPOINTS = /^POINTS /;
|
||
|
|
||
|
// indicates start of polygon connectivity section
|
||
|
const patPOLYGONS = /^POLYGONS /;
|
||
|
|
||
|
// indicates start of triangle strips section
|
||
|
const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
|
||
|
|
||
|
// POINT_DATA number_of_values
|
||
|
const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
|
||
|
|
||
|
// CELL_DATA number_of_polys
|
||
|
const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
|
||
|
|
||
|
// Start of color section
|
||
|
const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
|
||
|
|
||
|
// NORMALS Normals float
|
||
|
const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
|
||
|
|
||
|
let inPointsSection = false;
|
||
|
let inPolygonsSection = false;
|
||
|
let inTriangleStripSection = false;
|
||
|
let inPointDataSection = false;
|
||
|
let inCellDataSection = false;
|
||
|
let inColorSection = false;
|
||
|
let inNormalsSection = false;
|
||
|
|
||
|
const color = new Color();
|
||
|
|
||
|
const lines = data.split( '\n' );
|
||
|
|
||
|
for ( const i in lines ) {
|
||
|
|
||
|
const line = lines[ i ].trim();
|
||
|
|
||
|
if ( line.indexOf( 'DATASET' ) === 0 ) {
|
||
|
|
||
|
const dataset = line.split( ' ' )[ 1 ];
|
||
|
|
||
|
if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
|
||
|
|
||
|
} else if ( inPointsSection ) {
|
||
|
|
||
|
// get the vertices
|
||
|
while ( ( result = pat3Floats.exec( line ) ) !== null ) {
|
||
|
|
||
|
if ( patWord.exec( line ) !== null ) break;
|
||
|
|
||
|
const x = parseFloat( result[ 1 ] );
|
||
|
const y = parseFloat( result[ 2 ] );
|
||
|
const z = parseFloat( result[ 3 ] );
|
||
|
positions.push( x, y, z );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( inPolygonsSection ) {
|
||
|
|
||
|
if ( ( result = patConnectivity.exec( line ) ) !== null ) {
|
||
|
|
||
|
// numVertices i0 i1 i2 ...
|
||
|
const numVertices = parseInt( result[ 1 ] );
|
||
|
const inds = result[ 2 ].split( /\s+/ );
|
||
|
|
||
|
if ( numVertices >= 3 ) {
|
||
|
|
||
|
const i0 = parseInt( inds[ 0 ] );
|
||
|
let k = 1;
|
||
|
// split the polygon in numVertices - 2 triangles
|
||
|
for ( let j = 0; j < numVertices - 2; ++ j ) {
|
||
|
|
||
|
const i1 = parseInt( inds[ k ] );
|
||
|
const i2 = parseInt( inds[ k + 1 ] );
|
||
|
indices.push( i0, i1, i2 );
|
||
|
k ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( inTriangleStripSection ) {
|
||
|
|
||
|
if ( ( result = patConnectivity.exec( line ) ) !== null ) {
|
||
|
|
||
|
// numVertices i0 i1 i2 ...
|
||
|
const numVertices = parseInt( result[ 1 ] );
|
||
|
const inds = result[ 2 ].split( /\s+/ );
|
||
|
|
||
|
if ( numVertices >= 3 ) {
|
||
|
|
||
|
// split the polygon in numVertices - 2 triangles
|
||
|
for ( let j = 0; j < numVertices - 2; j ++ ) {
|
||
|
|
||
|
if ( j % 2 === 1 ) {
|
||
|
|
||
|
const i0 = parseInt( inds[ j ] );
|
||
|
const i1 = parseInt( inds[ j + 2 ] );
|
||
|
const i2 = parseInt( inds[ j + 1 ] );
|
||
|
indices.push( i0, i1, i2 );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const i0 = parseInt( inds[ j ] );
|
||
|
const i1 = parseInt( inds[ j + 1 ] );
|
||
|
const i2 = parseInt( inds[ j + 2 ] );
|
||
|
indices.push( i0, i1, i2 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( inPointDataSection || inCellDataSection ) {
|
||
|
|
||
|
if ( inColorSection ) {
|
||
|
|
||
|
// Get the colors
|
||
|
|
||
|
while ( ( result = pat3Floats.exec( line ) ) !== null ) {
|
||
|
|
||
|
if ( patWord.exec( line ) !== null ) break;
|
||
|
|
||
|
const r = parseFloat( result[ 1 ] );
|
||
|
const g = parseFloat( result[ 2 ] );
|
||
|
const b = parseFloat( result[ 3 ] );
|
||
|
|
||
|
color.set( r, g, b ).convertSRGBToLinear();
|
||
|
|
||
|
colors.push( color.r, color.g, color.b );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( inNormalsSection ) {
|
||
|
|
||
|
// Get the normal vectors
|
||
|
|
||
|
while ( ( result = pat3Floats.exec( line ) ) !== null ) {
|
||
|
|
||
|
if ( patWord.exec( line ) !== null ) break;
|
||
|
|
||
|
const nx = parseFloat( result[ 1 ] );
|
||
|
const ny = parseFloat( result[ 2 ] );
|
||
|
const nz = parseFloat( result[ 3 ] );
|
||
|
normals.push( nx, ny, nz );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( patPOLYGONS.exec( line ) !== null ) {
|
||
|
|
||
|
inPolygonsSection = true;
|
||
|
inPointsSection = false;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
} else if ( patPOINTS.exec( line ) !== null ) {
|
||
|
|
||
|
inPolygonsSection = false;
|
||
|
inPointsSection = true;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
|
||
|
|
||
|
inPolygonsSection = false;
|
||
|
inPointsSection = false;
|
||
|
inTriangleStripSection = true;
|
||
|
|
||
|
} else if ( patPOINT_DATA.exec( line ) !== null ) {
|
||
|
|
||
|
inPointDataSection = true;
|
||
|
inPointsSection = false;
|
||
|
inPolygonsSection = false;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
} else if ( patCELL_DATA.exec( line ) !== null ) {
|
||
|
|
||
|
inCellDataSection = true;
|
||
|
inPointsSection = false;
|
||
|
inPolygonsSection = false;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
|
||
|
|
||
|
inColorSection = true;
|
||
|
inNormalsSection = false;
|
||
|
inPointsSection = false;
|
||
|
inPolygonsSection = false;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
} else if ( patNORMALS.exec( line ) !== null ) {
|
||
|
|
||
|
inNormalsSection = true;
|
||
|
inColorSection = false;
|
||
|
inPointsSection = false;
|
||
|
inPolygonsSection = false;
|
||
|
inTriangleStripSection = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
let geometry = new BufferGeometry();
|
||
|
geometry.setIndex( indices );
|
||
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
||
|
|
||
|
if ( normals.length === positions.length ) {
|
||
|
|
||
|
geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( colors.length !== indices.length ) {
|
||
|
|
||
|
// stagger
|
||
|
|
||
|
if ( colors.length === positions.length ) {
|
||
|
|
||
|
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// cell
|
||
|
|
||
|
geometry = geometry.toNonIndexed();
|
||
|
const numTriangles = geometry.attributes.position.count / 3;
|
||
|
|
||
|
if ( colors.length === ( numTriangles * 3 ) ) {
|
||
|
|
||
|
const newColors = [];
|
||
|
|
||
|
for ( let i = 0; i < numTriangles; i ++ ) {
|
||
|
|
||
|
const r = colors[ 3 * i + 0 ];
|
||
|
const g = colors[ 3 * i + 1 ];
|
||
|
const b = colors[ 3 * i + 2 ];
|
||
|
|
||
|
color.set( r, g, b ).convertSRGBToLinear();
|
||
|
|
||
|
newColors.push( color.r, color.g, color.b );
|
||
|
newColors.push( color.r, color.g, color.b );
|
||
|
newColors.push( color.r, color.g, color.b );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseBinary( data ) {
|
||
|
|
||
|
const buffer = new Uint8Array( data );
|
||
|
const dataView = new DataView( data );
|
||
|
|
||
|
// Points and normals, by default, are empty
|
||
|
let points = [];
|
||
|
let normals = [];
|
||
|
let indices = [];
|
||
|
|
||
|
let index = 0;
|
||
|
|
||
|
function findString( buffer, start ) {
|
||
|
|
||
|
let index = start;
|
||
|
let c = buffer[ index ];
|
||
|
const s = [];
|
||
|
while ( c !== 10 ) {
|
||
|
|
||
|
s.push( String.fromCharCode( c ) );
|
||
|
index ++;
|
||
|
c = buffer[ index ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return { start: start,
|
||
|
end: index,
|
||
|
next: index + 1,
|
||
|
parsedString: s.join( '' ) };
|
||
|
|
||
|
}
|
||
|
|
||
|
let state, line;
|
||
|
|
||
|
while ( true ) {
|
||
|
|
||
|
// Get a string
|
||
|
state = findString( buffer, index );
|
||
|
line = state.parsedString;
|
||
|
|
||
|
if ( line.indexOf( 'DATASET' ) === 0 ) {
|
||
|
|
||
|
const dataset = line.split( ' ' )[ 1 ];
|
||
|
|
||
|
if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
|
||
|
|
||
|
} else if ( line.indexOf( 'POINTS' ) === 0 ) {
|
||
|
|
||
|
// Add the points
|
||
|
const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
|
||
|
|
||
|
// Each point is 3 4-byte floats
|
||
|
const count = numberOfPoints * 4 * 3;
|
||
|
|
||
|
points = new Float32Array( numberOfPoints * 3 );
|
||
|
|
||
|
let pointIndex = state.next;
|
||
|
for ( let i = 0; i < numberOfPoints; i ++ ) {
|
||
|
|
||
|
points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
|
||
|
points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
|
||
|
points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
|
||
|
pointIndex = pointIndex + 12;
|
||
|
|
||
|
}
|
||
|
|
||
|
// increment our next pointer
|
||
|
state.next = state.next + count + 1;
|
||
|
|
||
|
} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
|
||
|
|
||
|
const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
|
||
|
const size = parseInt( line.split( ' ' )[ 2 ], 10 );
|
||
|
// 4 byte integers
|
||
|
const count = size * 4;
|
||
|
|
||
|
indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
||
|
let indicesIndex = 0;
|
||
|
|
||
|
let pointIndex = state.next;
|
||
|
for ( let i = 0; i < numberOfStrips; i ++ ) {
|
||
|
|
||
|
// For each strip, read the first value, then record that many more points
|
||
|
const indexCount = dataView.getInt32( pointIndex, false );
|
||
|
const strip = [];
|
||
|
pointIndex += 4;
|
||
|
for ( let s = 0; s < indexCount; s ++ ) {
|
||
|
|
||
|
strip.push( dataView.getInt32( pointIndex, false ) );
|
||
|
pointIndex += 4;
|
||
|
|
||
|
}
|
||
|
|
||
|
// retrieves the n-2 triangles from the triangle strip
|
||
|
for ( let j = 0; j < indexCount - 2; j ++ ) {
|
||
|
|
||
|
if ( j % 2 ) {
|
||
|
|
||
|
indices[ indicesIndex ++ ] = strip[ j ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
||
|
|
||
|
} else {
|
||
|
|
||
|
|
||
|
indices[ indicesIndex ++ ] = strip[ j ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// increment our next pointer
|
||
|
state.next = state.next + count + 1;
|
||
|
|
||
|
} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
|
||
|
|
||
|
const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
|
||
|
const size = parseInt( line.split( ' ' )[ 2 ], 10 );
|
||
|
// 4 byte integers
|
||
|
const count = size * 4;
|
||
|
|
||
|
indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
||
|
let indicesIndex = 0;
|
||
|
|
||
|
let pointIndex = state.next;
|
||
|
for ( let i = 0; i < numberOfStrips; i ++ ) {
|
||
|
|
||
|
// For each strip, read the first value, then record that many more points
|
||
|
const indexCount = dataView.getInt32( pointIndex, false );
|
||
|
const strip = [];
|
||
|
pointIndex += 4;
|
||
|
for ( let s = 0; s < indexCount; s ++ ) {
|
||
|
|
||
|
strip.push( dataView.getInt32( pointIndex, false ) );
|
||
|
pointIndex += 4;
|
||
|
|
||
|
}
|
||
|
|
||
|
// divide the polygon in n-2 triangle
|
||
|
for ( let j = 1; j < indexCount - 1; j ++ ) {
|
||
|
|
||
|
indices[ indicesIndex ++ ] = strip[ 0 ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// increment our next pointer
|
||
|
state.next = state.next + count + 1;
|
||
|
|
||
|
} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
|
||
|
|
||
|
const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
|
||
|
|
||
|
// Grab the next line
|
||
|
state = findString( buffer, state.next );
|
||
|
|
||
|
// Now grab the binary data
|
||
|
const count = numberOfPoints * 4 * 3;
|
||
|
|
||
|
normals = new Float32Array( numberOfPoints * 3 );
|
||
|
let pointIndex = state.next;
|
||
|
for ( let i = 0; i < numberOfPoints; i ++ ) {
|
||
|
|
||
|
normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
|
||
|
normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
|
||
|
normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
|
||
|
pointIndex += 12;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Increment past our data
|
||
|
state.next = state.next + count;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Increment index
|
||
|
index = state.next;
|
||
|
|
||
|
if ( index >= buffer.byteLength ) {
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const geometry = new BufferGeometry();
|
||
|
geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
||
|
geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
|
||
|
|
||
|
if ( normals.length === points.length ) {
|
||
|
|
||
|
geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
function Float32Concat( first, second ) {
|
||
|
|
||
|
const firstLength = first.length, result = new Float32Array( firstLength + second.length );
|
||
|
|
||
|
result.set( first );
|
||
|
result.set( second, firstLength );
|
||
|
|
||
|
return result;
|
||
|
|
||
|
}
|
||
|
|
||
|
function Int32Concat( first, second ) {
|
||
|
|
||
|
const firstLength = first.length, result = new Int32Array( firstLength + second.length );
|
||
|
|
||
|
result.set( first );
|
||
|
result.set( second, firstLength );
|
||
|
|
||
|
return result;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseXML( stringFile ) {
|
||
|
|
||
|
// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
|
||
|
|
||
|
function xmlToJson( xml ) {
|
||
|
|
||
|
// Create the return object
|
||
|
let obj = {};
|
||
|
|
||
|
if ( xml.nodeType === 1 ) { // element
|
||
|
|
||
|
// do attributes
|
||
|
|
||
|
if ( xml.attributes ) {
|
||
|
|
||
|
if ( xml.attributes.length > 0 ) {
|
||
|
|
||
|
obj[ 'attributes' ] = {};
|
||
|
|
||
|
for ( let j = 0; j < xml.attributes.length; j ++ ) {
|
||
|
|
||
|
const attribute = xml.attributes.item( j );
|
||
|
obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( xml.nodeType === 3 ) { // text
|
||
|
|
||
|
obj = xml.nodeValue.trim();
|
||
|
|
||
|
}
|
||
|
|
||
|
// do children
|
||
|
if ( xml.hasChildNodes() ) {
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const item = xml.childNodes.item( i );
|
||
|
const nodeName = item.nodeName;
|
||
|
|
||
|
if ( typeof obj[ nodeName ] === 'undefined' ) {
|
||
|
|
||
|
const tmp = xmlToJson( item );
|
||
|
|
||
|
if ( tmp !== '' ) obj[ nodeName ] = tmp;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if ( typeof obj[ nodeName ].push === 'undefined' ) {
|
||
|
|
||
|
const old = obj[ nodeName ];
|
||
|
obj[ nodeName ] = [ old ];
|
||
|
|
||
|
}
|
||
|
|
||
|
const tmp = xmlToJson( item );
|
||
|
|
||
|
if ( tmp !== '' ) obj[ nodeName ].push( tmp );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return obj;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Taken from Base64-js
|
||
|
function Base64toByteArray( b64 ) {
|
||
|
|
||
|
const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
|
||
|
const revLookup = [];
|
||
|
const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
||
|
|
||
|
for ( let i = 0, l = code.length; i < l; ++ i ) {
|
||
|
|
||
|
revLookup[ code.charCodeAt( i ) ] = i;
|
||
|
|
||
|
}
|
||
|
|
||
|
revLookup[ '-'.charCodeAt( 0 ) ] = 62;
|
||
|
revLookup[ '_'.charCodeAt( 0 ) ] = 63;
|
||
|
|
||
|
const len = b64.length;
|
||
|
|
||
|
if ( len % 4 > 0 ) {
|
||
|
|
||
|
throw new Error( 'Invalid string. Length must be a multiple of 4' );
|
||
|
|
||
|
}
|
||
|
|
||
|
const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
|
||
|
const arr = new Arr( len * 3 / 4 - placeHolders );
|
||
|
const l = placeHolders > 0 ? len - 4 : len;
|
||
|
|
||
|
let L = 0;
|
||
|
let i, j;
|
||
|
|
||
|
for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
|
||
|
|
||
|
const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
|
||
|
arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
|
||
|
arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
|
||
|
arr[ L ++ ] = tmp & 0xFF;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( placeHolders === 2 ) {
|
||
|
|
||
|
const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
|
||
|
arr[ L ++ ] = tmp & 0xFF;
|
||
|
|
||
|
} else if ( placeHolders === 1 ) {
|
||
|
|
||
|
const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
|
||
|
arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
|
||
|
arr[ L ++ ] = tmp & 0xFF;
|
||
|
|
||
|
}
|
||
|
|
||
|
return arr;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseDataArray( ele, compressed ) {
|
||
|
|
||
|
let numBytes = 0;
|
||
|
|
||
|
if ( json.attributes.header_type === 'UInt64' ) {
|
||
|
|
||
|
numBytes = 8;
|
||
|
|
||
|
} else if ( json.attributes.header_type === 'UInt32' ) {
|
||
|
|
||
|
numBytes = 4;
|
||
|
|
||
|
}
|
||
|
|
||
|
let txt, content;
|
||
|
|
||
|
// Check the format
|
||
|
if ( ele.attributes.format === 'binary' && compressed ) {
|
||
|
|
||
|
if ( ele.attributes.type === 'Float32' ) {
|
||
|
|
||
|
txt = new Float32Array( );
|
||
|
|
||
|
} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
|
||
|
|
||
|
txt = new Int32Array( );
|
||
|
|
||
|
}
|
||
|
|
||
|
// VTP data with the header has the following structure:
|
||
|
// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
|
||
|
//
|
||
|
// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
|
||
|
// [#blocks] = Number of blocks
|
||
|
// [#u-size] = Block size before compression
|
||
|
// [#p-size] = Size of last partial block (zero if it not needed)
|
||
|
// [#c-size-i] = Size in bytes of block i after compression
|
||
|
//
|
||
|
// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
|
||
|
// computed by summing the compressed block sizes from preceding blocks according to the header.
|
||
|
|
||
|
const textNode = ele[ '#text' ];
|
||
|
const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
|
||
|
|
||
|
const byteData = Base64toByteArray( rawData );
|
||
|
|
||
|
// Each data point consists of 8 bits regardless of the header type
|
||
|
const dataPointSize = 8;
|
||
|
|
||
|
let blocks = byteData[ 0 ];
|
||
|
for ( let i = 1; i < numBytes - 1; i ++ ) {
|
||
|
|
||
|
blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
let headerSize = ( blocks + 3 ) * numBytes;
|
||
|
const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
|
||
|
headerSize = headerSize + padding;
|
||
|
|
||
|
const dataOffsets = [];
|
||
|
let currentOffset = headerSize;
|
||
|
dataOffsets.push( currentOffset );
|
||
|
|
||
|
// Get the blocks sizes after the compression.
|
||
|
// There are three blocks before c-size-i, so we skip 3*numBytes
|
||
|
const cSizeStart = 3 * numBytes;
|
||
|
|
||
|
for ( let i = 0; i < blocks; i ++ ) {
|
||
|
|
||
|
let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
|
||
|
|
||
|
for ( let j = 1; j < numBytes - 1; j ++ ) {
|
||
|
|
||
|
currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
currentOffset = currentOffset + currentBlockSize;
|
||
|
dataOffsets.push( currentOffset );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
|
||
|
|
||
|
const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
|
||
|
content = data.buffer;
|
||
|
|
||
|
if ( ele.attributes.type === 'Float32' ) {
|
||
|
|
||
|
content = new Float32Array( content );
|
||
|
txt = Float32Concat( txt, content );
|
||
|
|
||
|
} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
|
||
|
|
||
|
content = new Int32Array( content );
|
||
|
txt = Int32Concat( txt, content );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
delete ele[ '#text' ];
|
||
|
|
||
|
if ( ele.attributes.type === 'Int64' ) {
|
||
|
|
||
|
if ( ele.attributes.format === 'binary' ) {
|
||
|
|
||
|
txt = txt.filter( function ( el, idx ) {
|
||
|
|
||
|
if ( idx % 2 !== 1 ) return true;
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if ( ele.attributes.format === 'binary' && ! compressed ) {
|
||
|
|
||
|
content = Base64toByteArray( ele[ '#text' ] );
|
||
|
|
||
|
// VTP data for the uncompressed case has the following structure:
|
||
|
// [#bytes][DATA]
|
||
|
// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
|
||
|
content = content.slice( numBytes ).buffer;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if ( ele[ '#text' ] ) {
|
||
|
|
||
|
content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
|
||
|
|
||
|
if ( el !== '' ) return el;
|
||
|
|
||
|
} );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
content = new Int32Array( 0 ).buffer;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
delete ele[ '#text' ];
|
||
|
|
||
|
// Get the content and optimize it
|
||
|
if ( ele.attributes.type === 'Float32' ) {
|
||
|
|
||
|
txt = new Float32Array( content );
|
||
|
|
||
|
} else if ( ele.attributes.type === 'Int32' ) {
|
||
|
|
||
|
txt = new Int32Array( content );
|
||
|
|
||
|
} else if ( ele.attributes.type === 'Int64' ) {
|
||
|
|
||
|
txt = new Int32Array( content );
|
||
|
|
||
|
if ( ele.attributes.format === 'binary' ) {
|
||
|
|
||
|
txt = txt.filter( function ( el, idx ) {
|
||
|
|
||
|
if ( idx % 2 !== 1 ) return true;
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} // endif ( ele.attributes.format === 'binary' && compressed )
|
||
|
|
||
|
return txt;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Main part
|
||
|
// Get Dom
|
||
|
const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
|
||
|
|
||
|
// Get the doc
|
||
|
const doc = dom.documentElement;
|
||
|
// Convert to json
|
||
|
const json = xmlToJson( doc );
|
||
|
let points = [];
|
||
|
let normals = [];
|
||
|
let indices = [];
|
||
|
|
||
|
if ( json.PolyData ) {
|
||
|
|
||
|
const piece = json.PolyData.Piece;
|
||
|
const compressed = json.attributes.hasOwnProperty( 'compressor' );
|
||
|
|
||
|
// Can be optimized
|
||
|
// Loop through the sections
|
||
|
const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
|
||
|
let sectionIndex = 0;
|
||
|
const numberOfSections = sections.length;
|
||
|
|
||
|
while ( sectionIndex < numberOfSections ) {
|
||
|
|
||
|
const section = piece[ sections[ sectionIndex ] ];
|
||
|
|
||
|
// If it has a DataArray in it
|
||
|
|
||
|
if ( section && section.DataArray ) {
|
||
|
|
||
|
// Depending on the number of DataArrays
|
||
|
|
||
|
let arr;
|
||
|
|
||
|
if ( Array.isArray( section.DataArray ) ) {
|
||
|
|
||
|
arr = section.DataArray;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
arr = [ section.DataArray ];
|
||
|
|
||
|
}
|
||
|
|
||
|
let dataArrayIndex = 0;
|
||
|
const numberOfDataArrays = arr.length;
|
||
|
|
||
|
while ( dataArrayIndex < numberOfDataArrays ) {
|
||
|
|
||
|
// Parse the DataArray
|
||
|
if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
|
||
|
|
||
|
arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
|
||
|
|
||
|
}
|
||
|
|
||
|
dataArrayIndex ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( sections[ sectionIndex ] ) {
|
||
|
|
||
|
// if iti is point data
|
||
|
case 'PointData':
|
||
|
|
||
|
{
|
||
|
|
||
|
const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
|
||
|
const normalsName = section.attributes.Normals;
|
||
|
|
||
|
if ( numberOfPoints > 0 ) {
|
||
|
|
||
|
for ( let i = 0, len = arr.length; i < len; i ++ ) {
|
||
|
|
||
|
if ( normalsName === arr[ i ].attributes.Name ) {
|
||
|
|
||
|
const components = arr[ i ].attributes.NumberOfComponents;
|
||
|
normals = new Float32Array( numberOfPoints * components );
|
||
|
normals.set( arr[ i ].text, 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// if it is points
|
||
|
case 'Points':
|
||
|
|
||
|
{
|
||
|
|
||
|
const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
|
||
|
|
||
|
if ( numberOfPoints > 0 ) {
|
||
|
|
||
|
const components = section.DataArray.attributes.NumberOfComponents;
|
||
|
points = new Float32Array( numberOfPoints * components );
|
||
|
points.set( section.DataArray.text, 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// if it is strips
|
||
|
case 'Strips':
|
||
|
|
||
|
{
|
||
|
|
||
|
const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
|
||
|
|
||
|
if ( numberOfStrips > 0 ) {
|
||
|
|
||
|
const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
|
||
|
const offset = new Int32Array( section.DataArray[ 1 ].text.length );
|
||
|
connectivity.set( section.DataArray[ 0 ].text, 0 );
|
||
|
offset.set( section.DataArray[ 1 ].text, 0 );
|
||
|
|
||
|
const size = numberOfStrips + connectivity.length;
|
||
|
indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
||
|
|
||
|
let indicesIndex = 0;
|
||
|
|
||
|
for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
|
||
|
|
||
|
const strip = [];
|
||
|
|
||
|
for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
|
||
|
|
||
|
strip.push( connectivity[ s ] );
|
||
|
|
||
|
if ( i > 0 ) len0 = offset[ i - 1 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
|
||
|
|
||
|
if ( j % 2 ) {
|
||
|
|
||
|
indices[ indicesIndex ++ ] = strip[ j ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
||
|
|
||
|
} else {
|
||
|
|
||
|
indices[ indicesIndex ++ ] = strip[ j ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
||
|
indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( i > 0 ) len0 = offset[ i - 1 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
// if it is polys
|
||
|
case 'Polys':
|
||
|
|
||
|
{
|
||
|
|
||
|
const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
|
||
|
|
||
|
if ( numberOfPolys > 0 ) {
|
||
|
|
||
|
const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
|
||
|
const offset = new Int32Array( section.DataArray[ 1 ].text.length );
|
||
|
connectivity.set( section.DataArray[ 0 ].text, 0 );
|
||
|
offset.set( section.DataArray[ 1 ].text, 0 );
|
||
|
|
||
|
const size = numberOfPolys + connectivity.length;
|
||
|
indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
|
||
|
let indicesIndex = 0, connectivityIndex = 0;
|
||
|
let i = 0, len0 = 0;
|
||
|
const len = numberOfPolys;
|
||
|
|
||
|
while ( i < len ) {
|
||
|
|
||
|
const poly = [];
|
||
|
let s = 0;
|
||
|
const len1 = offset[ i ];
|
||
|
|
||
|
while ( s < len1 - len0 ) {
|
||
|
|
||
|
poly.push( connectivity[ connectivityIndex ++ ] );
|
||
|
s ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
let j = 1;
|
||
|
|
||
|
while ( j < len1 - len0 - 1 ) {
|
||
|
|
||
|
indices[ indicesIndex ++ ] = poly[ 0 ];
|
||
|
indices[ indicesIndex ++ ] = poly[ j ];
|
||
|
indices[ indicesIndex ++ ] = poly[ j + 1 ];
|
||
|
j ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
i ++;
|
||
|
len0 = offset[ i - 1 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
sectionIndex ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
const geometry = new BufferGeometry();
|
||
|
geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
||
|
geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
|
||
|
|
||
|
if ( normals.length === points.length ) {
|
||
|
|
||
|
geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return geometry;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
throw new Error( 'Unsupported DATASET type' );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const textDecoder = new TextDecoder();
|
||
|
|
||
|
// get the 5 first lines of the files to check if there is the key word binary
|
||
|
const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
|
||
|
|
||
|
if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
|
||
|
|
||
|
return parseXML( textDecoder.decode( data ) );
|
||
|
|
||
|
} else if ( meta[ 2 ].includes( 'ASCII' ) ) {
|
||
|
|
||
|
return parseASCII( textDecoder.decode( data ) );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
return parseBinary( data );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { VTKLoader };
|