154 lines
3.5 KiB
JavaScript
154 lines
3.5 KiB
JavaScript
|
import {
|
||
|
PerspectiveCamera,
|
||
|
Quaternion,
|
||
|
Vector3
|
||
|
} from 'three';
|
||
|
|
||
|
/**
|
||
|
* peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
|
||
|
*/
|
||
|
|
||
|
class PeppersGhostEffect {
|
||
|
|
||
|
constructor( renderer ) {
|
||
|
|
||
|
const scope = this;
|
||
|
|
||
|
scope.cameraDistance = 15;
|
||
|
scope.reflectFromAbove = false;
|
||
|
|
||
|
// Internals
|
||
|
let _halfWidth, _width, _height;
|
||
|
|
||
|
const _cameraF = new PerspectiveCamera(); //front
|
||
|
const _cameraB = new PerspectiveCamera(); //back
|
||
|
const _cameraL = new PerspectiveCamera(); //left
|
||
|
const _cameraR = new PerspectiveCamera(); //right
|
||
|
|
||
|
const _position = new Vector3();
|
||
|
const _quaternion = new Quaternion();
|
||
|
const _scale = new Vector3();
|
||
|
|
||
|
// Initialization
|
||
|
renderer.autoClear = false;
|
||
|
|
||
|
this.setSize = function ( width, height ) {
|
||
|
|
||
|
_halfWidth = width / 2;
|
||
|
if ( width < height ) {
|
||
|
|
||
|
_width = width / 3;
|
||
|
_height = width / 3;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
_width = height / 3;
|
||
|
_height = height / 3;
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.setSize( width, height );
|
||
|
|
||
|
};
|
||
|
|
||
|
this.render = function ( scene, camera ) {
|
||
|
|
||
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
||
|
|
||
|
if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
|
||
|
|
||
|
camera.matrixWorld.decompose( _position, _quaternion, _scale );
|
||
|
|
||
|
// front
|
||
|
_cameraF.position.copy( _position );
|
||
|
_cameraF.quaternion.copy( _quaternion );
|
||
|
_cameraF.translateZ( scope.cameraDistance );
|
||
|
_cameraF.lookAt( scene.position );
|
||
|
|
||
|
// back
|
||
|
_cameraB.position.copy( _position );
|
||
|
_cameraB.quaternion.copy( _quaternion );
|
||
|
_cameraB.translateZ( - ( scope.cameraDistance ) );
|
||
|
_cameraB.lookAt( scene.position );
|
||
|
_cameraB.rotation.z += 180 * ( Math.PI / 180 );
|
||
|
|
||
|
// left
|
||
|
_cameraL.position.copy( _position );
|
||
|
_cameraL.quaternion.copy( _quaternion );
|
||
|
_cameraL.translateX( - ( scope.cameraDistance ) );
|
||
|
_cameraL.lookAt( scene.position );
|
||
|
_cameraL.rotation.x += 90 * ( Math.PI / 180 );
|
||
|
|
||
|
// right
|
||
|
_cameraR.position.copy( _position );
|
||
|
_cameraR.quaternion.copy( _quaternion );
|
||
|
_cameraR.translateX( scope.cameraDistance );
|
||
|
_cameraR.lookAt( scene.position );
|
||
|
_cameraR.rotation.x += 90 * ( Math.PI / 180 );
|
||
|
|
||
|
|
||
|
renderer.clear();
|
||
|
renderer.setScissorTest( true );
|
||
|
|
||
|
renderer.setScissor( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
|
||
|
renderer.setViewport( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
|
||
|
|
||
|
if ( scope.reflectFromAbove ) {
|
||
|
|
||
|
renderer.render( scene, _cameraB );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
renderer.render( scene, _cameraF );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.setScissor( _halfWidth - ( _width / 2 ), 0, _width, _height );
|
||
|
renderer.setViewport( _halfWidth - ( _width / 2 ), 0, _width, _height );
|
||
|
|
||
|
if ( scope.reflectFromAbove ) {
|
||
|
|
||
|
renderer.render( scene, _cameraF );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
renderer.render( scene, _cameraB );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.setScissor( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
|
||
|
renderer.setViewport( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
|
||
|
|
||
|
if ( scope.reflectFromAbove ) {
|
||
|
|
||
|
renderer.render( scene, _cameraR );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
renderer.render( scene, _cameraL );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.setScissor( _halfWidth + ( _width / 2 ), _height, _width, _height );
|
||
|
renderer.setViewport( _halfWidth + ( _width / 2 ), _height, _width, _height );
|
||
|
|
||
|
if ( scope.reflectFromAbove ) {
|
||
|
|
||
|
renderer.render( scene, _cameraL );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
renderer.render( scene, _cameraR );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.setScissorTest( false );
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { PeppersGhostEffect };
|