animate/webGl/my-threejs-test/node_modules/glslify-bundle/fixtures/basic.glsl

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2024-06-24 09:24:00 +00:00
precision mediump float;
uniform vec2 uVec;
#pragma glslify: a = require( "./sibling" )
void main() {
gl_FragColor = vec4(a(1.0));
}