21 lines
322 B
Plaintext
21 lines
322 B
Plaintext
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precision mediump float;
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attribute vec3 aPosition;
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attribute vec3 aNormal;
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uniform mat4 uProj;
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uniform mat4 uView;
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uniform mat4 uModel;
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varying float vLight;
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struct x {
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float y;
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float z;
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};
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void main( void ) {
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vLight = dot(aNormal, vec3(0, 1, 0));
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gl_Position = uProj * uView * uModel * vec4(aPosition, 1);
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}
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