animate/webGl/my-threejs-test/node_modules/glsl-token-descope/fixture.glsl

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2024-06-24 09:24:00 +00:00
precision mediump float;
uniform mat4 uProj;
uniform mat4 uView;
float x = 0.0;
float y = 0.0;
struct Thing {
float prop1;
float prop2;
float prop3;
};
uniform Thing uniformThing;
uniform struct Another {
float prop1;
} uniformAnother;
float _dim(float x, float y);
float _dim(float x, float y) {
return x + y;
}
void main() {
Thing y = Thing(sin(.0), .5, 1.);
y.prop1;
y.prop2;
y.prop3;
uniformThing.prop1;
uniformThing.prop2;
uniformThing.prop3 = 2.0;
uniformAnother.prop1;
for (int i = 0; i < 3; i++) {
vec[i];
float x = 10.0;
Thing uniformThing;
uniformThing.prop1;
}
uProj[0].x;
gl_FragColor = vec4(x, vec3(1));
}