animate/webGl/circle fractal/js/helper.js

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JavaScript
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2023-06-18 10:44:11 +00:00
async function fetchConfig(className) {
// const config = await $.getJSON("config.json");
const config = {
EyePrototype: [
{ type: "range", min: -20, max: 20, defaultValue: 0, property: "Val1" },
// { type: "color", defaultValue: "#00fffb", property: "colourPupil" },
],
};
return config[className];
}
function addControl(item, instance) {
console.log(item);
let parentDiv = document.getElementById("custom");
let title = document.createElement("p");
title.innerText = item.property + ": " + item.defaultValue;
title.id = "elText" + item.property;
let control = document.createElement("input");
control.type = item.type;
if (item.type === "range") {
control.min = item.min;
control.max = item.max;
}
control.value = item.defaultValue;
control.className = "control";
control.id = "el" + item.property;
const listener = (event) => {
const newValue = event.target.value;
instance[item.property] =
item.type === "range" ? parseInt(newValue, 10) : newValue;
title.innerText = item.property + ": " + newValue;
};
control.addEventListener("input", listener);
parentDiv.appendChild(title);
parentDiv.appendChild(control);
return { element: control, listener };
}
function drawEyelid(width, x1, y1, colour) {
x1 -= centerX;
y1 -= centerY;
const angle = Math.atan2(y1, x1);
const cosAngle = Math.cos(angle);
const sinAngle = Math.sin(angle);
const x2 = cosAngle * width;
const y2 = sinAngle * width;
const x3Old = width / 2;
const y3Old = width / 2;
const x4Old = width / 2;
const y4Old = -width / 2;
const x3 = x3Old * cosAngle - y3Old * sinAngle;
const y3 = x3Old * sinAngle + y3Old * cosAngle;
const x4 = x4Old * cosAngle - y4Old * sinAngle;
const y4 = x4Old * sinAngle + y4Old * cosAngle;
x1 += centerX;
y1 += centerY;
const x2Final = x2 + x1;
const y2Final = y2 + y1;
const x3Final = x3 + x1;
const y3Final = y3 + y1;
const x4Final = x4 + x1;
const y4Final = y4 + y1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3Final, y3Final, x2Final, y2Final);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4Final, y4Final, x2Final, y2Final);
ctx.fillStyle = colour;
ctx.fill();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.stroke();
}
function drawEyelidAccident(x1, y1) {
let leafWidth = 120;
let leafHeight = 60;
x1 -= centerX;
y1 -= centerY;
let angle = Math.atan(y1 / x1);
// if(angle >=Math.PI){
// angle -=Math.PI
// console.log("greater called")
// }
angle = Math.abs(angle);
let x2Old = 0 + leafWidth;
let y2Old = 0;
let x3Old = 0 + leafWidth / 2;
let y3Old = 0 + leafHeight / 2;
let x4Old = 0 + leafWidth / 2;
let y4Old = 0 - leafHeight / 2;
let x2 = x2Old * Math.cos(angle) - y2Old * Math.sin(angle);
let y2 = x2Old * Math.sin(angle) + y2Old * Math.cos(angle);
let x3 = x3Old * Math.cos(angle) - y3Old * Math.sin(angle);
let y3 = x3Old * Math.sin(angle) + y3Old * Math.cos(angle);
let x4 = x4Old * Math.cos(angle) - y4Old * Math.sin(angle);
let y4 = x4Old * Math.sin(angle) + y4Old * Math.cos(angle);
let oldx1 = x1;
let oldy1 = y1;
x1 += centerX; // +x2/2
y1 += centerY; // +x2/2
x2 += x1;
y2 += y1;
x3 += x1;
y3 += y1;
x4 += x1;
y4 += y1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3, y3, x2, y2);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4, y4, x2, y2);
ctx.fillStyle = "black";
ctx.fill();
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x3, y3, x2, y2);
ctx.moveTo(x1, y1);
ctx.quadraticCurveTo(x4, y4, x2, y2);
ctx.strokeStyle = "orange";
ctx.stroke();
}
function DrawPolygon(sides, width, rotation, colour, line_width) {
ctx.beginPath();
ctx.moveTo(
centerX + width * Math.cos((rotation * Math.PI) / 180),
centerY + width * Math.sin((rotation * Math.PI) / 180)
);
for (var i = 1; i <= sides; i += 1) {
ctx.lineTo(
centerX +
width *
Math.cos((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180),
centerY +
width * Math.sin((i * 2 * Math.PI) / sides + (rotation * Math.PI) / 180)
);
}
ctx.strokeStyle = colour;
ctx.lineWidth = line_width;
ctx.stroke();
}
function rad(degrees) {
return (degrees * Math.PI) / 180;
}
function colourToText(colour) {
return "rgb(" + colour[0] + "," + colour[1] + "," + colour[2] + ")";
}
function waveNormal(x, max) {
let val = Math.sin((x / max) * Math.PI * 2 - max * (Math.PI / (max * 2))) / 2 + 0.5
return val
}
function LerpHex(a, b, amount) {
var ah = parseInt(a.replace(/#/g, ""), 16),
ar = ah >> 16,
ag = (ah >> 8) & 0xff,
ab = ah & 0xff,
bh = parseInt(b.replace(/#/g, ""), 16),
br = bh >> 16,
bg = (bh >> 8) & 0xff,
bb = bh & 0xff,
rr = ar + amount * (br - ar),
rg = ag + amount * (bg - ag),
rb = ab + amount * (bb - ab);
return (
"#" + (((1 << 24) + (rr << 16) + (rg << 8) + rb) | 0).toString(16).slice(1)
);
}
function LerpRGB(a, b, t) {
if (t < 0) {
t *= -1;
}
var newColor = [0, 0, 0];
newColor[0] = a[0] + (b[0] - a[0]) * t;
newColor[1] = a[1] + (b[1] - a[1]) * t;
newColor[2] = a[2] + (b[2] - a[2]) * t;
return newColor;
}
function lerpRGB(a, b, t) {
const result = [0, 0, 0];
for (let i = 0; i < 3; i++) {
result[i] = (1 - t) * a[i] + t * b[i];
}
return result;
}
function drawCenter(width) {
console.log("center?")
ctx.strokeStyle = "pink";
ctx.lineWidth = 1
ctx.beginPath();
ctx.moveTo(centerX - width, centerY);
ctx.lineTo(centerX + width, centerY);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(centerX, centerY - width);
ctx.lineTo(centerX, centerY + width);
ctx.closePath();
ctx.stroke();
}
function render_clear() {
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// ctx.fillStyle = "black";
// ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function rotatePointTmp(x, y, centerXX, centerYY, rotation) {
let xFromC = x - centerXX;
let yFromC = y - centerYY;
let d = (xFromC ** 2 + yFromC ** 2) ** 0.5
// let orgAngle = Math.atan2(yFromC/xFromC)
let orgAngle = Math.atan2(xFromC, yFromC)
let tmp = Math.cos(rad(orgAngle - rotation)) * d
// console.log(Math.cos((-90)*(Math.PI/180)))
console.log(orgAngle)
console.log(rad(rotation))
console.log(Math.cos(orgAngle - rad(rotation)) * d)
console.log(d)
// console.log(d)
let newPointX = Math.cos(orgAngle - rad(rotation+90)) * d + centerXX;
let newPointY = Math.sin(orgAngle - rad(rotation+90)) * d + centerYY;
return [newPointX, newPointY]
}
function rotatePoint(x,y,rotation){
let nCos = Math.cos(rad(rotation))
// console.log(nCos*(180/Math.PI))
// console.log(rad(rotation))
let nSin = Math.sin(rad(rotation))
let newX = x*nCos - y*nSin
let newY = y*nCos + x*nSin
return [newX,newY]
}