pixeleditor/editor.py

167 lines
5.9 KiB
Python
Executable File

#!/usr/bin/env python3
import pygame
from pygame import Color, Rect
from pygame.locals import *
import datetime
import array
import requests
def upload_file(url, filename):
with open(filename, "rb") as file:
response = requests.post(url, files={"file": file})
# Check the response status code and handle accordingly
if response.status_code == 200:
print("File upload successful")
else:
print("File upload failed")
# Initialize pygame
pygame.init()
# Set up the display
pixel_size = 40
width = 16 * pixel_size
height = 16 * pixel_size + 100 # Increased height for the color palette
screen = pygame.display.set_mode((width, height))
# Create a 16x16 pixel array to store the colors
pixels = [[(0, 0, 0) for _ in range(16)] for _ in range(16)]
# Create a stack to store previous pixel states for undo
undo_stack = []
# Set up the drawing flag
drawing = False
# Color palette (24-bit RGB colors)
palette = [
Color(0, 0, 0), # Black
Color(255, 255, 255), # White
Color(255, 0, 0), # Red
Color(0, 255, 0), # Green
Color(0, 0, 255), # Blue
Color(255, 255, 0), # Yellow
Color(255, 0, 255), # Magenta
Color(0, 255, 255) # Cyan
]
# Set up the color palette dimensions
palette_x = 20
palette_y = height - 80
palette_width = width - 40
palette_height = 60
color_width = palette_width // len(palette)
# Set up the initial selected color
selected_color = palette[0]
# Main loop
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button
x, y = event.pos
# Check if the click is inside the color palette
if palette_y <= y < palette_y + palette_height:
color_index = (x - palette_x) // color_width
# Update the selected color for drawing
if 0 <= color_index < len(palette):
selected_color = palette[color_index]
else:
row = (y - 20) // pixel_size
col = x // pixel_size
if 0 <= row < 16 and 0 <= col < 16:
# Store the current pixel state for undo
undo_stack.append([row, col, pixels[row][col]])
drawing = True
pixels[row][col] = selected_color
elif event.type == MOUSEBUTTONUP:
if event.button == 1: # Left mouse button
drawing = False
elif event.type == MOUSEMOTION:
if drawing:
x, y = event.pos
row = (y - 20) // pixel_size
col = x // pixel_size
if 0 <= row < 16 and 0 <= col < 16:
# Store the current pixel state for undo
undo_stack.append([row, col, pixels[row][col]])
pixels[row][col] = selected_color
elif event.type == KEYDOWN:
if event.key == K_s and pygame.key.get_mods() & KMOD_CTRL:
# Create a new surface with the pixel art
pixel_art = pygame.Surface((width, height))
for row in range(16):
for col in range(16):
pygame.draw.rect(pixel_art, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
# Save the pixel art as an image
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"art.png"
pygame.image.save(pixel_art, filename, "PNG")
print(f"Pixel art saved as {filename}!")
# Convert RGB values to binary format
bitstream = array.array("B")
for y in range(16):
if y % 2 == 0: # Every second line (odd-indexed line)
pixels_row = pixels[y][::-1] # Flip the line
else:
pixels_row = pixels[y]
# Iterate over the RGB values of the line
for pixel in pixels_row:
r, g, b, *_ = pixel # Unpack the first three values and ignore the rest
# Apply gamma correction if needed (optional)
# r = int(pow(r / 255, 2.8) * 255)
# g = int(pow(g / 255, 2.8) * 255)
# b = int(pow(b / 255, 2.8) * 255)
# Write the color components to the binary array in GRB order for WS2812
bitstream.extend([g, r, b])
# Save the binary data as a file
filename = f"art.grb"
with open(filename, "wb") as file:
file.write(bitstream)
upload_file("http://192.168.1.106", "art.grb")
print("Uploaded")
print(f"Pixel art saved as {filename}!")
if event.key == K_u and pygame.key.get_mods() & KMOD_CTRL:
# Undo the previous modification if available
if undo_stack:
row, col, color = undo_stack.pop()
pixels[row][col] = color
print("Undo")
# Clear the screen
screen.fill((255, 255, 255))
# Draw the outline of the canvas
pygame.draw.rect(screen, (0, 0, 0), Rect(0, 20, width, height - 100), 1)
# Draw the color palette
for i, color in enumerate(palette):
pygame.draw.rect(screen, color, Rect(palette_x + i * color_width, palette_y, color_width, palette_height))
# Draw the pixels on the screen
for row in range(16):
for col in range(16):
pygame.draw.rect(screen, pixels[row][col], Rect(col * pixel_size, row * pixel_size + 20, pixel_size, pixel_size))
pygame.display.update()
# Quit the program
pygame.quit()