Now storing spawn locations in config.yml
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1105385d87
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1
pom.xml
1
pom.xml
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@ -55,6 +55,7 @@
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<filtering>true</filtering>
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<includes>
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<include>plugin.yml</include>
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<include>config.yml</include>
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</includes>
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</resource>
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<resource>
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@ -4,7 +4,8 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.Location;
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import org.bukkit.World;
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public class EasySpawn extends JavaPlugin{
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@Override
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@ -12,22 +13,42 @@ public class EasySpawn extends JavaPlugin{
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String label, String[] args) {
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if(sender instanceof Player){
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Player player = (Player)sender;
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//Spawn
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if(command.getName().equalsIgnoreCase("spawn")){
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player.teleport(player.getWorld().getSpawnLocation());
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player.sendMessage("You have been teleported to spawn.");
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World world = player.getWorld();
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String w = world.getName();
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if(getConfig().contains("spawn."+w)) {
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int x = getConfig().getInt("spawn."+w+".x");
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int y = getConfig().getInt("spawn."+w+".y");
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int z = getConfig().getInt("spawn."+w+".z");
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float pitch = getConfig().getInt("spawn."+w+".pitch");
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float yaw = getConfig().getInt("spawn."+w+".yaw");
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player.teleport(new Location(world, x, y, z, yaw, pitch));
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player.sendMessage("You have been teleported to spawn.");
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}
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return true;
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}
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//Setspawn
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if(command.getName().equalsIgnoreCase("setspawn")){
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player.getWorld().setSpawnLocation(player.getLocation().getBlockX(),
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player.getLocation().getBlockY(),player.getLocation().getBlockZ());
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Location location = player.getLocation();
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String world = player.getWorld().getName();
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getConfig().set("spawn."+world+".x", location.getBlockX());
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getConfig().set("spawn."+world+".y", location.getBlockY());
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getConfig().set("spawn."+world+".z", location.getBlockZ());
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getConfig().set("spawn."+world+".pitch", location.getPitch());
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getConfig().set("spawn."+world+".yaw", location.getYaw());
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player.sendMessage("Spawn set.");
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return true;
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}
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//Bed
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if(command.getName().equalsIgnoreCase("bed")){
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if(player.getBedSpawnLocation()!=null){
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player.teleport(player.getBedSpawnLocation());
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player.sendMessage("You have been teleported to your bed.");
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}else sender.sendMessage("Your bed cannot be found.");
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}else sender.sendMessage("You need to sleep in a bed first.");
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return true;
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}
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}
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