Fail to teleport if be is obstructed
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5af072d03f
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@ -4,6 +4,10 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.*;
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/**
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/**
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* Bed
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* Bed
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@ -21,8 +25,21 @@ public class Bed implements CommandExecutor {
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Player player = (Player)sender;
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Player player = (Player)sender;
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//Check if player has a bed
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//Check if player has a bed
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if(player.getBedSpawnLocation()!=null){
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if(player.getBedSpawnLocation()!=null){
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player.teleport(player.getBedSpawnLocation());
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Location bed = player.getBedSpawnLocation();
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player.sendMessage("You have been teleported to your bed.");
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//Check if 2 blocks above are air
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World world = bed.getWorld();
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Material mat1 = world.getBlockAt(bed.getBlockX(),
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bed.getBlockY()+1, bed.getBlockZ()).getType();
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Material mat2 = world.getBlockAt(bed.getBlockX(),
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bed.getBlockY()+2, bed.getBlockZ()).getType();
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if(mat1 == Material.AIR && mat2 == Material.AIR) {
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player.teleport(bed);
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player.sendMessage("You have been teleported to your bed.");
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} else {
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player.sendMessage("Your bed is obstructed.");
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}
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}else sender.sendMessage("You need to sleep in a bed first.");
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}else sender.sendMessage("You need to sleep in a bed first.");
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return true;
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return true;
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}
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}
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